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disi

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Everything posted by disi

  1. Adding "Safety Load" back to my load order and it loads every single savegame (with Molag Bals Inferno, Helveton The Fate of the Mountain and DynDoLOD enabled) in under 2min (I removed it on rumours the memory patch would make it obsolete). https://www.nexusmods.com/skyrim/mods/46465/?
  2. I think Mod Organizer hits a limit in how many files or mods it can handle or Skyrim has a limit. How can I make Skyrim start and load a game in 20min and how do I return to 2min? Either activate Molag Bals Inferno AND DynDoLOD OR Helveton The Fate of the Mountain AND DynDoLOD OR Molag Bals Inferno AND Helveton The Fate of the Mountain. Running only one of these is fine and I can start Skyrim rather quickly. If I have this slow loading: Once I am ingame, it behaves normal and I can enter/leave buildings or fast travel normally in maybe 5-30sec (depends if the textures are cached and the place obviously). Dying means I have to stop TESV.exe and restart the game because it cannot load the last auto- or quicksave in ~20-30min I once waited. Monitoring: My VRAM is shown through MSI Afterburner on the screen and for the TESV.exe memory check, I run the Task Manager on the second screen (CPU is max at ~40% during the whole process of loading Skyrim). If I start Skyrim, then TESV.exe is at ~300MB when it shows the loading screen ~700MB when it shows the menu Then I load the savegame (not played much 18-19mb): Only one of those mods + my current load order: It takes ~1-2min for TESV.exe to go to ~800MB memory and then loads the textures in ~20-30sec, finally brings up the screen in the game at ~900MB. Two or more of those mods + my current load order: It can take ~10-20min or more for TESV.exe to crawl to ~900MB memory and then loads the textures in ~20-30sec, finally brings up the screen in the game at ~1000MB. This is ~100MB more to load, but it takes ten times as long to do so. I noticed no difference in using BSA or extract them during installation (except for the official ones, that I didn't touch and are preloaded anyway). As for DynDoLOD, it comes with lots of scripts and tiny files, there is no difference in loading times if I use Low, Medium or High (seems to be the same amount of scripts). I even removed something as big as Falskaar from the load order, but the problem remains with Molag Bals Inferno and Helveton [and|or] DynDoLOD. Question: are there limits on how many files MO can handle and is there a way to tune this somehow?
  3. Thank you for the tip. With the change in enblocal.ini of ExpandSystemMemoryX64 to false, it starts with 256MB ScrapHeapSizeMB.
  4. Thank you, this is great! :) I did check and the scrap memory, though set to 512MB, will not go beyond 256MB. The main memory is somewhat around 396MB when it crashes. Settings are: [Memory] DefaultHeapInitialAllocMB=1024 ScrapHeapSizeMB=512Which I probably change to 256MB scrap memory again for given reasons.* *nope, setting 256MB and I cannot get to the menu...
  5. Hi, not a bug but a question. If I do not choose to do all worlds in the script, will it remove the already built worlds from the esp and output? For example I could the hell not travel anywhere in Tamriel without CTD, even tried a new game and "coc whiterun", while inside town limits with active DynDoLOD in MCM and buildings everything was fine. So I decided to rebuild Tamriel only, by running the script and only check this world and it fixed the issue. Are the other worlds still included or did it remove everything but Tamriel? I could also build the worlds one by one to figure out which ones cause the mod trouble.
  6. Yes, never had a problem with the saves (except for script bloating in another thread :) ). It was always with the enb during install, which is probably too custom to please everyone, so better take it out. One more question, I get these messages from time to time: Only your tweak-mod is installed and I cannot find a file named profile_tweaks.ini as mod manager then deletes it as soon as I open the message. The whole content of my profiles folder: archives.txt initweaks.ini loadorder.txt lockedorder.txt modlist.txt modlist.txt.2015_09_21_18_24_56 modlist.txt.2015_09_22_23_16_25 modlist.txt.2015_09_26_01_50_11 plugins.txt skyrim.ini skyrimprefs.iniIn the initweaks.ini are only those activated and no double entries. p.s. I can actual reproduce this. Load a game, change the music volume (I remembered doing that), save and you get this error in Mod Manager. These are the settings from the documents folder and they differ from the ones in the default in the Skyrim programs folder (as those must be the ultra settings from the skyrim launcher).
  7. Hi DoubleYou, I still have to disable enb by moving the d3d9.dll out of the Skyrim folder during install of the tool or the launcher crashes. After install, run the skyrim launcher without enb, change from letterbox to 16:9 and choose a proper resolution. Then I can install the ini tweaks, enable the new enb extra settings and move the d3d9.dll back. From here it works as advertised.
  8. I found it: Arcania - Arcadias daughter :D Thank you guys, one more perk in troubleshooting acquired :)
  9. Thank you, Genesis is disabled in the MCM menu. I wanted to leave this Tower Quest until I reach Solitude. OBIS is such a cool mod, which I would miss a lot and used before without big issues. :( p.s. how do I search for scripts in MO? I'll try this: https://www.reddit.com/r/skyrimmods/comments/3bdxjq/how_do_you_search_for_and_compare_conflicting/ pps. now that you mention 3DNPC being old and all. It would explain the weird FormID of the script 000E5AF7? This is load order 00, why I ask if it is official. I am not home yet and cannot check :/ Last yesr I used version 3.08 or something, I think. Now they updated to 3.10.
  10. My Papyrus engine would freeze a lot on a new game and I started to investigate. I have logs like these all the time: [09/25/2015 - 02:45:45PM] Error: Cannot call Enable() on a None object, aborting function call stack: [ (000E5AF7)].BedBunnyScript.ToggleEnableStateIfApplicable() - "BedBunnyScript.psc" Line ? [ (000E5AF7)].BedBunnyScript.OnGainLOS() - "BedBunnyScript.psc" Line ? [09/25/2015 - 02:45:51PM] Error: Cannot call Enable() on a None object, aborting function callAnd eventually the game CTD or Freeze and does dump all the waiting scripts. Checking the save game, there are more than 200 instances of BedBunnyScript.psc Its something in the Worker's House: MixwaterMillWorkersHouse "Worker's House" [CELL:000161F0] This is where I dropped in as a vampire (Alternative Start) and talked to the 3DNPC inside. Leaving there I had a Freeze CTD on the road to Whiterun, so I keep the save game in the worker's house to investigate and as starting point until I fixed it and can cross the second bridge towards Whiterun. First I had more mods and it would crash on the first bridge, by removing the MSO (there are some leftovers in the save) and Equipment Overhaul, I now make it to the second bridge before the game freezes. This is an official Skyrim script? Is this even the reason for CTD or Freeze? How come it tries to kill my Papyrus engine? Papyrus.0.log is crash Papyrus.2.log is Freeze (Suspended stack count is over our warning threshold, dumping stacks) loadorder.txt Papyrus.0.log.txt Papyrus.2.log.zip
  11. This is brilliant and would save a lot of time!
  12. Q: is there some kind of BlockList feature for DynDoLOD or should we just exclude some mods in TES5Edit on load? Yesterday I wanted to check Skyrim without Mitigate HDR Eye Adaptation and disable Bloom. Unfortunatly Skyrim crashes on startup, because the esp is needed for DynDoLOD.esp to load and I would now need to rebuild the DynDoLOD.esp just to check. I mean you really only need to process mods with buildings, landscape or landscape textures, right? p.s. Nevermind, page 7: https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-145/?p=103859 . Apparently it contains some lod meshes...
  13. It's because I personally do not like DoF in games. I would not put up a general ENB setting with DoF enabled, but leave it separate as it is at the moment. I will try the new version later to see if the installation runs smoother, should I leave the enb dll in the Skyrim folder for testing or not?
  14. I knew about the uGridsToLoad, but it should at least get to the menu? One of the reasons I wanted a clean restart with my inis anyway ;) OK, so I run your installer. Then alter the inis in the documents folder as advised. Is it save to just delete the inis in the profiles folder of MO, so it picks a new copy? I may then once try to start Skyrim, see if I get to the menu. Finally install and activate the tweaks as you suggest. Cross all toes and fingers I've got and try to launch Skyrim! p.s. well, when I get home... pps. OK! -removed the d3d9.dll from the Skyrim folder -ran the installer and everything went smooth this time -started the launcher without mod organizer and Skyrim set me auto to ultra high -applied the ugrid and enb settings to the ini files in documents -removed the old inis from the mod organizer profiles folder -put the d3d9.dll back into the Skyrim folder -started Skyrim via mod organizer and loaded the savegame just fine -installed the ini tweaks and chose the ones you suggested, but I actual have Grass on Steroids and enabled those tweaks (forgot it in the old ini) -endless loading screen -disabled different tweaks until I found the one causing it: Map Menu - Optimized.ini -enabled the tweak again, just to be sure... endless loading screen -disabled it again and load fine -works now and bang, I have a few fps more, a really cool dark cloudy morning and no stutter :) https://i.imgur.com/Bb5OHWI.jpg I am now taking a ride from Riften to Windhelm and check how it behaves... thanks for your persistence!
  15. Sorry, just quick before I go to work... Those are EWI tweaked ini from Nexus, no idea anymore what I changed additionally. The light range I think. Skyrim.ini skyrimprefs.ini Could I just use the tweaks with them? The inis I have after running your installer with the usual launcher crash during install (though the ones in the MO profile are unchanged and Skyrim still starts via MO): initweaks.ini p.s. describing launcher crash: Your installer runs and starts Skyrim, it will start and then run some auto-hardware detection. The next thing I see after some time the spinning mouse cursor on a white or black background, is application crash and if I want to close the program. Doing so, I see your installer, which tells me "Finish". From here on, it is impossible for me to change the resolution in the Skyrim launcher, because it keeps trying to run the hardware detection and crashes before I can change anything. If I copy your inis into the MO profile folder, then they crash as well, trying to auto-detect the hardware. Following the steps in my previous post (deleting inis in MO profile and restoring everything), I can run the Skyrim launcher and change/choose a resolution again. SKSE 1.7.3 and ENB 0.262 with SweetFX injection, based on some Seasons of Skyrim ENB setup.
  16. OKeee, I skip step 1 then and leave everything as it is? Sorry, but I really believe you know what you are doing and want to benefit from that. Once I get this eureka moment...
  17. I gave it another shot: 1. deleted skyrim.ini and skyrimprefs.ini everywhere 2. ran your installer 3. the launcher crashed during install (I guess it is because of enb) 4. anyway, it went through 5. copied the new skyrim.ini and skyrimprefs.ini into my mod organizer profile folder 6. installed tweaks 7. chose enb optimized shadow and some other things like steroids optimized grass 8. bFloatPointRenderTarget wasn't set to 1 -> crash/freeze 9. it seems now, not a single papyrus script is running or running properly, i.e. Immersive Hud is not working and Vilja is naked 10. the game freezes after about a minute complete rollback: 0. remove the Ini Tweaks from MO amd delte initweaks.ini from your MO profiles 1. delete all skyrim.ini and skyrimprefs.ini in documents\my games\skyrim and your mod organizer profiles 2. copy your backup skyrim.ini and skyrimprefs.ini into documents\my games\skyrim 3. launch the skyrim launcher from Steam -> options and change it to a proper aspect ratio like 16:9 and resolution 4. cleaning up the programs folder: - delete <SkyrimFolder>\Skyrim\SkyrimPrefs.ini and rename <SkyrimFolder>\Skyrim\SkyrimPrefs.ini.original back - delete <SkyrimFolder>\Skyrim_default.ini amd remame <SkyrimFolder>\Skyrim\Skyrim_default.ini.original back 5. launch Skyrim normal through MO 6. wait a moment for the scripts to kick in... my working papyrus settings: better :) https://i.imgur.com/p5ECdT2.jpg
  18. I found a solution. Was stuck with this "failed to initialize Renderer" error, no matter what. Even though I copied my original Skyrim.ini and SkyrimPrefs.ini into: C:\Mod Organizer\profiles\PlayVampire and D:\USER\documents\My Games\Skyrim It got the error. I had to delete both in: C:\Mod Organizer\profiles\PlayVampire Then run the Skyrim Launcher and set a different resolution, then back to 1920x1080 Now the game works again and Mod Organizer made a new copy in: C:\Mod Organizer\profiles\PlayVampire Damnit, I was angy :)
  19. It was your Skyrim Launcher that crashes. I deleted everything in the Skyrim and Documents folder, but the official esm files and repaired Skyrim to get the launcher working again.
  20. What files are touched by this installer and need to me removed or replaced by my backup? Windows 7 and something makes the launcher run the video detection and crash. p.s. deleting the subfolder "Skyrim" (created by your installer) and my launcher works again. pps. no it doesn't Skyrim is broken... I'll step away from the computer for a while :(
  21. This is a little dubious? I ran the installer -> Skyrim launcher crash. Got a modified SkyrimPrefs.ini in my documents folder. Installed the Tweaks for mod organizer and chose some options. Enabled the Tweaks in mod organizer. Start SKSE (Skyrim) -> CTD on startup. I moved my backed up ini files back into my documents and the mod organizer profiles. However, every time I try to launch Skyrim through MO or from Steam, it starts the auto-detection and crashes because it tries some 640x480 resolution, not supported by my hardware -.- Now how do I go back?
  22. Great mod! I have one question that wasn't covered in the FAQ: If TES5LODGen crashes during creation of those LOD (Application stopped working), is it worth continuing the script until the end? Long Story: New mods to process: Darkend and Molag Bal's Inferno I always clear the DynDoLOD_Output and reinstall DynDoLod if I want to update for added mods and buildings. This time in the middle of the process, the popup window crashed and when I accepted the error, the main script in TES5Edit went on. "Molag Bal's Inferno" produced a weird folder name (unsupported Charset) for the apostrophe. If this was the reason for TES5LODGen to crash, I cannot tell. After removing the mod, I deleted the DynDoLOD_Output folder, reinstalled DynDoLOD and started all over again, it went through just fine.
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