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Quitch

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Everything posted by Quitch

  1. The detailed instructions say to make a mod from the patch, but don't say where to put it in the MO priority order. Should it stay at the bottom just above bashed patch and STEP patch, or should it sit with Dual Sheath Redux (and above or below)? I'm guessing at the bottom just before STEP and bashed patches so it overrides everything it patched? Or does it need to sit below them too? Also, the instructions reference a mod called Better Shaped Weapons, but that doesn't appear to be part of STEP anymore.
  2. Ah, I found for two if I open the information view for overwrite I can then drag items about.
  3. So I've setup the core package for STEP and a BASH patch and have a few questions: 1. When creating a bashed patch you're asked an initial question relating to mergeable esps. The STEP guide doesn't say whether to OK or skip this step. Which should I choose? 2. If I change my BASH patch how do I update the mod I created for it? The instructions state to "open" overwrite, yet there appears to be no way to do this. How do I do this? 3. Mod Organizer is showing a big warning on the archives tab. STEP doesn't say to do anything with this tab, am I safe to ignore it?
  4. My apologies for my overreaction in this thread.
  5. The file has been hidden by the author.
  6. I'm unsure why you're being such a ginormous ass.
  7. Yeah, I know, as I said earlier that's what I did, which is also why I'm questioning why the guide links to that ENBoost file as it doesn't use it.
  8. But it breaks the entire combat system in literally any environment with choke points, which is every dungeon, cave and basically interior environment. The enemy AI just gets stuck.
  9. I... don't think you understand. Let me explain: 1. You download ENBoost. This contains multiple enblocal.ini files and nothing else 2. You open the detailed instructions. 3. The instructions have you download the latest ENB binary 4. The instructions have you extract three files from the binary including an enblocal.ini 5. The instructions have you modify the enblocal.ini 6. The instructions ends. You see the problem? What did you download ENBoost for? It is never used. If I did use it it would override the changes the instructions had me make to the binary ini. Perhaps the instructions meant me to make the modifications to the ENBoost copy of the ini, but then I would expect them to explain which one to extract and even then why would they have me extract the ENB binary copy? So in conclusion, the link to ENBoost seems completely pointless as STEP does not (in its current instructed form) use it.
  10. It says not to download the following, then lists ESPs. The guide does not list ESPs for download, only mods. The instructions cannot be followed.
  11. I'm unsure why this mod is in STEP at all. The game clearly isn't designed to handle this and the entire AI system collapses the second someone dies in a doorway. I don't get stuck using this mod, the enemy do and it can make combat a farce if you're a ranged fighter. Did the admins truly not run into this issue? Not to mention that bodies blocking you isn't how bodies work. Someone on the floor? You don't jump, you'd just step over them. Walk backwards into one? It wouldn't block you, you'd stumble or trip. As I said, its reason for being in STEP is a mystery to me. It's about as immersive as that mod with the player blocking birds.
  12. OK, so there's not a missing step or anything, I really don't need to do anything with ENBoost, only the ENB binary files mentioned? Thanks.
  13. The step links to a file on Nexus called ENBoost, but the instructions for the step have nothing to do with ENBoost, they're entirely about the separate ENB binary download. ENBoost contains a file enblocal.ini, but this is also in the ENB Binary download. The instructions provided have you extract enblocal.ini from the binary download and make modifications to it, they never tell you to do anything with the file from ENBoost, or even mention ENBoost. Therefore the instructions appear to not pertain to ENBoost or in fact have anything to do with it. I am wondering why the step links to ENBoost when it seems it should simply link to the ENB Binary download page.
  14. https://wiki.step-project.com/ENBoost#Recommendations Step 1 has you download the ENB binary, then every step thereafter appears to only pertain to this download and modifying the files you extracted from it. I'm unsure whether this means you don't actually need ENBoost at all, or there's a missing line where it should tell you to extract and modify the ENBoost version of enblocal.ini.
  15. Well when we're talking about "run as administrator" I'm talking about UAC in AAM, so it's the same user with elevated privileges. But regardless, I did it both elevated and unelevated every time because it clearly wasn't working.
  16. So I've returned to try and STEP again and am currently faced with that most daunting of tasks: installing it all from scratch. I don't understand the instructions in the STEP patches note "Do not download or install." However, it just lists ESP files and not mods, so how am I supposed to avoid installing these, let alone downloading them? Does it simply mean ensure I do not enable them? Did there use to be a large number of patches matching those names in the guide or on the STEP page?
  17. It was set to version 0.47.0 of NMM so I changed it to 0.49.4, but no joy. I tried using Internet Explorer, it said no application was associated with NXM files. I loaded Mod Organiser as an admin again and hit the association button, but nothing. I ran the installer again as an admin, but still nothing. If I close Mod Organiser and then hit the "Launch Application" button in Chrome it doesn't actually launch MO. I downgraded NCC, but no joy. I uninstalled and reinstalled Mod Organiser, but no chance. I launched a new Chrome tab using the globe in Mod Organiser but this didn't work either. EDIT: Got it working. I loaded nxmhandler.exe and registered the primary handler as active (even though it matched what it was already set to). I did this both as a user and admin. One of these fixed the issue.
  18. This is a newly built machine, so no cruft from previous modding tools. Working through STEP so have installed Wrye Bash and Mod Organizer. I setup the NXM association and attempt to download a random mod via Chrome. The link looks good, but clicking Launch Application causes the box to disappear but nothing to happen. I checked the location and the EXE is there along with an ini [handlers]size=11games=skyrim1executable=C:Program Files (x86)SteamSteamAppscommonSkyrimMod OrganizerModOrganizer.exe The path in the ini looks good too. Tried with Mod Organizer both closed and open, but no joy. Tried the NXM association button from inside the Mod Organizer, both as an admin and not, and again no difference.
  19. Maybe so, but 1GB of VRAM is still the norm. https://store.steampowered.com/hwsurvey/
  20. I'm really surprised this isn't core, it looks to me like the author went to a great deal of trouble to stay true to the vanilla look. And how can anyone prefer the default spider egg look, which just looks like a total mess of low resolution blockiness?
  21. I personally always thought that Pure Waters spanked W.A.T.E.R. pretty hard bringing that sense of clear, calm, glassy water that I'd expect to see in Skyrim. This Realistic Water 2 mod looks interesting though (and indeed, I believe it's the guy who did the first one which W.A.T.E.R. took over from), so hopefully this one won't get bogged down in testing forever. Unfortunately it does look like it needs cell edits for maximum effectiveness, which I presume a big no no for STEP. By the way it would be helpful to add a note to the OP that the video has been changed to compare a different mod, since I was confused as hell for a while there.
  22. Surely this is violation of lore?
  23. Then why have the version system at all? The current setup fools people into thinking there is such a thing as STEP 2.2.6, but there isn't. If you don't keep changes and the version number in sync then other than looking all official what is the point of the number? You should just ditch the version scheme because it's totally meaningless at the moment and serves only to confuse people.
  24. Yes, that would be good. If you make a change to the contents but not the version number then there's no point having the version number in the first place.
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