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Everything posted by Neovalen
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Already been fixed today. :) -
Battlefront open beta set to begin Oct 8th for any who are interested. :)
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Nearox, glad to see someone taking SR:LE and REGS and putting them together in a more structured format. If there are mods you think should be incorporated into SR:LE proper to make your life easier please let me know via PM and we can discuss it. I've had plans on adding some of the various mods into the main guide for awhile but time is always in short supply.
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Dynamic Distant Objects LOD - pre 2.xx
Neovalen replied to sheson's question in DynDOLOD & xLODGen Support
Most often the cause of a crash when activating the bed is a misconfigured or non-functional SKSE memory patch. I would suggest trying to troubleshoot there. :) -
ACCEPTED Unofficial Skyrim Legendary Edition Patch (by UPP Team)
Neovalen replied to alt3rn1ty's topic in Skyrim LE Mods
There appear to be a lot of mods coming out recently that will require a new game... I imagine Frostfall 3.0 will be similar in this regard. Both a good and bad time to be modding Skyrim... ;) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I just ran DynDOLOD on the latest version without issues....perhaps try clearing your DynDOLOD cache folder? These should not be there: Exception copying AIWhiterunNPCs "AI for Whiterun citizens" [QUST:F920A698]: [0A023F11] Exception copying NPCOWhiterunAhlamRelaxWinterSandManor18x4 [PACK:FA01EE07]: [0A01EE0D] Exception copying NPCOWhiterunNazeem&AhlamSleepHome22x8 [PACK:FA01EE08]: [0A033220] Exception copying NPCOWhiterunNazeemRelaxWinterSandManor18x4 [PACK:FA01EE0E]: [0A023F18] Exception copying NPCOAlham&NazeemBeaconBis [REFR:FA023F10] (places XMarker [sTAT:0000003B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 8,-4): [0A02901A] Exception copying NPCOWhiterunNazeemTravelToMarket6x6 [PACK:FA023F12]: [0A023F18] Exception copying NazeemHorse "Högdragen" [NPC_:FA023F13]: [0A02901C] Exception copying NPCOWhiterunHorseFollowNazeem18x4 [PACK:FA023F15]: [0A042525] Exception copying NPCOWhiterunNazeemHorseStable8x12 [PACK:FA023F16]: [0A023F17] Exception copying NPCOWhiterunHorseFollowNazeem6x2 [PACK:FA02901C]: [0A042524] It almost looks like you don't have CRF included when you merge? -
Stuck on creating new game
Neovalen replied to humdedum's question in Guide Support & Bug Reports (retired)
Glad you sorted it. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
More updates today - The Notice Board (and expansions for Falskaar / Wyrmstooth added). Added The Notice Board Redfined for better textures. Conflict resolution is done. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Only 2. Not sure what he means since my Wrye Bash says those patches are not merge-able. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
https://www.nexusmods.com/skyrim/mods/69501/? Wrymstooth as well. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Will see where the thread went to... :) It was working yesterday. If you include the main plugin it will fail. I got 3 copy errors similar to the TES5Edit script version, perhaps there has been an update since I ran it a few days ago. Yes, DynDOLOD needs to be run again. Possibly, shouldn't take me too long to test. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
It used to say both, guess he's decided to change all to Hein84. -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Complete Alchemy and Cooking Overhaul added - unfortunately this will require a new game per the description of the mod. Plenty of other support mods added and removed 101Bugs / iNeeds Deadly Diseases. Big Update! :) New conflict resolution ESP uploading shortly. If I missed any punctuation or formatting let me know - I literally spent a few hours in notepad++ making changes. Coming up next on my list since they look less complex and I need a break: The Notice Board and that new retexture by fadingsignal The colored map markers Note: I didn't merge the CACO files because I was having some trouble with the merge script. Probably due to the script fragments issue Hishtup was referring to. -
Merge Plugins Standalone not loading plugins
Neovalen replied to edynacio's question in Guide Support & Bug Reports (retired)
What does the log tab show? -
Glad that was figured out, it was a real head scratcher. :)
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Merge Plugins Standalone not loading plugins
Neovalen replied to edynacio's question in Guide Support & Bug Reports (retired)
1. It sounds like you installed it properly. Assuming your "tools" folder is something similar to mine (i.e. E:\Gaming\Skyrim\Tools). Also good you ran it through Mod Organizer. 2. Make sure the paths in the integration area have the trailing \ as indicated in the guide. I had trouble when they weren't there since it used the incorrect path. Items not saving makes me think it might be a permissions issue, make sure tools are not installed inside the "Program Files". -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
I used x86 personally, just to be safe. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Thank You. :) Yes it must be run through MO like any program that reads mod data. -
This is definitely a good framework mod for Witcher 3 style questing. Find a notice that X NPC needs help with a monster, job, etc. or needs some of X plant then have it kick off the quest for the player to complete at their leisure. No more bothersome courier (which would be relegated to time-sensitive questing only). Nothing says the quest posted on the board has to be small - heck it could kick off a mod like Falskaar instead of having the old dude in Riften have a notice saying reward for clearing the mine, for example.
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Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Don't think any merges we have right now require script fragments, but thanks for the note. :) -
Skyrim Revisited Pre-Release Feedback
Neovalen replied to Neovalen's topic in Skyrim Revisited (retired)
Big Changes Of The Day: 1. Changed the main merging tool to Merge Plugins Standalone, we can now use the latest version of Immersive Citizens - Yay! :) Be sure to visit the Merging Guide. 1a. Added Champoillion to the list of required tools. This required for merge plugins to handle script fragments. 1b. This means that the CK now MUST be installed, as the merge plugins tool uses the papyrus compiler. 2. Revised the Papyrus Compiler Fix for 64-bit systems to use a quick executable for ease of use. -
https://en.m.wikipedia.org/wiki/Typography Based on this, I am a self-published amateur typographer for making SR:LE. :)
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This mod, is technically amazing. I have tried these types of mods in the past (for science!) and this is by far the smoothest and best animations out there for Skyrim to date. This opens up the floodgates for future animation mods and now I'm excited to see more animations added to the game. I suggest anyone ambivalent to watch the review video linked in the description (no nudity, just suggestive posing) to see the animation quality.
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- 05-animation and physics
- immersion
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papyrus 200 times BedBunnyScript.psc in save game?
Neovalen replied to disi's question in General Skyrim LE Support
Look on the data tab, then go to scripts folder. It's in alphabetical order. Edit: Ninja'd. -
papyrus 200 times BedBunnyScript.psc in save game?
Neovalen replied to disi's question in General Skyrim LE Support
Kinda sounds like a sex mod script name. Playboy Mansion simulator anyone? *chuckle* In all seriousness, use MO to search for that script and find out which mod is supplying it.

