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Neovalen

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Everything posted by Neovalen

  1. Already have the DG patch in the guide. Not using any of the mods made compatible in the other.
  2. I will have to dbl check later when I get home but I don't recall TES5Edit complaining when I tried to clean. I do recall seeing some disabled items but not UDRs... ah well will recheck but if TES5Edit cleans them then go for it.
  3. Fus Ro Dahaaarrrrrgghhhhh!
  4. The real answer is neither are 100% vanilla friendly enough to be core by the strict definition of the mandate. Hence why we don't recommend one presently...
  5. If I get a chance... Not arguing that them being heavy is bad... just a fact that NPCs are not smart enough pathing to go around them. Bodies go away when the cell containing them is reset. Both regular and Dragon.
  6. I actually saw this and it confused the heck out of me. I'm getting close to this mod again in my guide and will take a closer look at that point.
  7. Birds of Sky rim makes the walking birds.
  8. All of them I believe. Only funny issue I've seen is chickens are now named in German... lol.
  9. Watch how you configure also.. if you set hard limits on lock picking it will NOT allow you to successfully pick a lock above your skill level.
  10. Completed sounds section up to and including Heart of the Beast last night... until lack of sleep caught up with me.... lol.
  11. Are all your BSAs properly configured? I can't check mine... at work. Will update. Fixed.
  12. I'll check this tonight. Just checked - mine says "0A00C497" as specified in the guide... I even checked it twice.
  13. Agreed, already added to my guide and it's just textures. :)
  14. Dragon bones are large and cannot be moved by the player clicking on them. Therefore if they happen to die on a road or in the way of pathing NPCs... they may become stuck until the body rots away. NPC pathing is the reason they have the corpse disintegration spell as well for normal corpses (imagine a wall of corpses blocking NPC pathing), unfortunately it doesn't work for Dragon Bones (Bethesda uses some sort of special object type for dragon bones). Thats the only negative to this otherwise amazing add-on that should have been in game from the start.
  15. Well balanced (seems like a decent # of lockpicks used - has level limits on unlock spell/weapon hits). Highly configurable. No problems in any of my testing. Question: Are we moving all gameplay altering mods (like Ars Metallica, etc) into packs instead of core? If so it's obviously a pack candidate.
  16. Will see if I get that far tonight.... if not... soon. Will update as soon as home.
  17. Go to archived builds. you'll find it there. Should be on main page in less than 24 hours.
  18. Neovalen

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    You big baby... Quick get the flyswatter!
  19. Will you be posting instructions on half-sizing? Eventually yes... mean time see my previous post.
  20. Fixed... forgot the br tags.
  21. Gotta love the nexus file server...
  22. https://forums.bethsoft.com/topic/1440066-sounds-of-skyrim-civilization/ Been following that.. added.
  23. I don't see how those mods would affect that... weird. Only possible is SMIM... try reinstall.
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