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Tirencia

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Everything posted by Tirencia

  1. Have a question that I can't find an answer too, what is the minimum that this can be set too CustomMemoryBlockTotalSizeMb=. I just in stalled crash fixes and at 40mb for both block 16 are current 82.92% highest 82.92% and block 32 are current 72.23% and highest 72.23%. should I wait till I have a fully modded game before testing.
  2. ahhh ok ty tons that will save me from re installing that and remerging. Majorman did you have any issues with Millenia's Additional Weapons & EssArrBee's Recommended Weapons, I installed them for testing but got nothing but missing textures, all the WotNM weapons are fine no issues. If i need to its ok don't really need the extra weapons and all but more weapons the better lol. its ok if it takes a little bit I am modding NV, FO4 and Skyrim all at once, when I run into and issue and need a break I go to one of the others lol
  3. ok looking at the screenshots on gas pumps mod in back of the gas station is a gas tank so that is the extra missing mesh going to re install now.
  4. Yeah I will check Gas Pumps and see what happens, I did go by Dirty Weasel Media for installing Caliber X and WotNM is fine those weapons are great its just the two additional weapon mod merges. I will go back in and take screen shots to post I am pretty sure its the gas pumps mod for the outside but in the back of the pickup truck not sure.
  5. ok so I removed Millenia's Additional Weapons & EssArrBee's Recommended Weapons and the red explanation marks are gone from docs place and no trunk now by the salon so none there either. Still both pumps and one in the back of the pickup truck at the gas station have the red explanation marks.
  6. Ok got the game up and running great except for one issue. I left Millenia's Additional Weapons & EssArrBee's Recommended Weapons on cheat so I can look at the weapons to make sure I want to keep them but when I get to docs house, I go there right away from alternate start and Im getting red explanation marks where all the weapons should be. and the gas station right next door where the pumps should be and a spot on the pickup truck and the weapon in the chest next to the salon same thing no textures. I guess if I need to I can just not use those mods but I love having more weapons to play with lol.
  7. ok I guess I will wait to see if Sarge198 will get back to me or see if mono can help me with it because he says something in his NVInteriors Rewritten mod about dragging stuff over to make it work in his comments section, but didn't go to much into it. thats really the last thing I need before I do the Running FNVLODGen section.
  8. Hey Skadi do you use AWOP by any chance and ok i am all about detail so i will do that with loot too.
  9. Im doing Machienzo Merged Mods and adding the Bash Tags in FNVEdits and not getting the same ones as the guide should I just add them in Wrye Flash instead or get the 4 from FNVEdit and call it good or get those and add the 2 that didn't in wrye flash. Thanks ahead of time. I checked forums and I didn't see an answer to that.
  10. Just a heads up Fire Axe - Retextured is set to hidden by author, and I can't find author d_seven on nexus anymore either. Just letting you all know.
  11. I went back to reshader enb, I have always gotten that to work, for now atleast. right now looking through all the past stuff looking to see how I got awop to work well with this, and if possible to add monster mod.
  12. So I am back to modding FNV again after a while and was curious, when RWLE comes back to nexus will I be able to switch to it from RWL, or will I need to start a new game. I have also been debating between Old World ENB and Lucent Enb, Do either of those work with RWL or is there a better enb out there ( I love extremely dark nights and interiors, so I can use nightvision).
  13. ok, Im fine with that until its fixed, I save a lot and as long as its not in a critical area I'm fine till its fixed :)
  14. its ok, i just got back into town today again lol, and saw you added that and I like it. I have it all under unique npc's for now if I need to i can easy hide the esp's in the other 2 mods so that it only reads the ones from unique, I have also decided to add all the worldspace mods, added the ini edits and wiki core patch do we still need the MODWiki-Worldspace-Patch V6 or is that added in to the core patch this should be the last i need until you update the unique PS I do undestand World space is still WIP so no worries
  15. so adding unique npc's at the part with better settlers and raider overhaul replacer should i place them in the same file structure as unique npc's or better settlers with better settlers and raiders overhaul with raiders overhaul
  16. anyone using nac and vivid weather, just curious if its worth using together
  17. Sorry I didn't read good enough they both do the same thing sorry for all the problems. I was just having a dumb moment, I get them alot lol.
  18. anyone install FlaconOil's HD ReTexture Project lately what all is installed, because i'm looking at it and I'm seeing that all we need is the Manual_Fomod Installer - Performance Pack - v3.7.0 and possibly bricks01 Performance Pack Patch if we want that. I don't think we need this ESP BA2 Installer - Performance Pack - v3.7.0 unless I am wrong please let me know.
  19. not sure yet I just got my computer together and just now installing the game sorry I can't help yet
  20. ok ty Gernash, hey for NAC are you using NAI too or just the NAC enhancer
  21. hey was wandering in bethini the resolution is showing 1920x1080 but my recommended monitor res is 3840x2160, should i change bethini to what my monitor has
  22. Check this out, I think this will go perfect for power armor users, and it makes sense. https://www.nexusmods.com/fallout4/mods/22286/?
  23. I like that one and gopher doesn't have his ranger outfits in F04 just his ihud https://www.nexusmods.com/fallout4/mods/20830/? I like that mod
  24. My game updated even though I had auto update off, is there a safe way to roll back patch
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