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Tirencia

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Everything posted by Tirencia

  1. NVM doing it ether way comes up with the same thing as I got, sorry its wild around here at my house at this moment Wife just had her graduation party at the house and its so noisy.
  2. oh ok when doing it through data tab and clicking add to executable it adds this to C:\Program Files (x86)\Java\jre1.8.0_131\bin\javaw.exe and start in C:\Games\steamapps\common\Skyrim\Mod Organizer\mods\ASIS\SkyProc Patchers\ASIS then arguments -jar "C:\Games\steamapps\common\Skyrim\Mod Organizer\mods\ASIS\SkyProc Patchers\ASIS\ASIS.jar" Do I just add the binary C:\Games\steamapps\common\Skyrim\Mod Organizer\mods\ASIS\SkyProc Patchers\ASIS and leave the rest blank
  3. Ahh ok ty very much Damn that was easy setting it up through the data tab
  4. Is there a place I can go to see how to set up ASIS and Dual Sheath Redux, I installed the files I just need to figure out how to set up the executable, its been to so long since I ran those through MO
  5. Lol glad you get to play now, Im lucky my boys are 14 and 10 so they let daddy play and as long as i get my wife crafting stuff she doesn't bother me (plus it doesn't hurt being a disable vet hehe i play that card too)
  6. OK stupid stupid me it was a file path length issue for some reason FNIS PCEA2 - Player Exclusive Animations (dynamic) folder was actually FNIS PCEA2 - Player Exclusive Animations (dynamic)FNIS PCEA2 - Player Exclusive Animations (dynamic) not sure how that happened. So for anyone else getting the issue where your getting error 55 and can't read the path that is most likely the reason. Now the file reads perfectly and FNIS PCEA2 runs without error
  7. So searching the internet step I can't find the answer to this error in FNIS PCEA2 ERROR(55): Could not find a part of the path '..\..\meshes\actors\character\animations\FNIS_PCEA2\1Bergzore_ImmersiveAnimations\1hm_attackpowerforwardsprint.hkx'. I have the folder and file, its set for administrator and not under programs so not sure what to do now. Sorry for all the questions today.
  8. On Running xEdit Scripts part just before bash patch if I can do that before adding the Khajiit Show Ears then I will be fine
  9. or if i stay away from arthmoors mods how about the RS Children patches and just place the new merged patch after the last one there is atleast 6 of them
  10. at 256 after merging all them so just over
  11. Having wyrmstooth and all its patches and a couple of weapons and armor mods added to this guide I'm over the plugin count for xedit to do Running xEdit Scripts section can I merge Arthmoor's Villages mods to lower the count. And can I merge Arise - Chapter 1 - The Black Sacrament into the weapons armor merge even though it has a scripts folder
  12. Ok cool, thank you Dark Lady. This is the first time I ever did a mod list this big. I have done Fear and Loathing, but that is nothing compared to this. You guys and gals did an awesome job.
  13. Ok sweet wasn't sure I did it right lol. Now do I do anything with SRLE Extended LotD Conflict Resolution SubGuide or is that what was done in the CR
  14. This might be a noob question but: Sort Masters For SRLE Extended LOTD - Conflict Resolution.esp In TES5Edit. I loaded up the CR in TES5Edit right clicked and clicked sort masters, it didn't really seam to do anything but turned black right away, is it that fast to sort its masters. Sorry again if that is an obvious question.
  15. I gotta say looking at those I will have to second the Courier Barter, I love to know what I am getting since when you have a full list of letters and such, knowing what it is, is great instead of going though your whole list.
  16. Yeah I have the steps saved to note++, hmm I wish they hadn't removed the spell from the game before, maybe I will look at Ring of ultravision - Detect Life Undead and nighteye https://www.nexusmods.com/skyrim/mods/14609/? and see if there will be any compatibility issues, until I become a vampire (I always go that route) Apocalypse - Magic of Skyrim was upgraded to v9.4 yesterday
  17. is there any night vision or night eye spells or rings, amulets in this guide or can anyone tell me of one I have predator vision by gopher but not sure it works as just being a human.
  18. Yeah, I think its about time I really learn it since I use a version of edit for all beths games lol and watching Matortheeternal video for fixing errors. During the load of mods in tes5edit no warnings popped up, but starting to go thru the stuff now.
  19. Yeah I am watching a video on errors and have RS Childrens patch and Wyrmstooth up right now. I never have been good with tesedit so I will be learning now lol
  20. Wyrmstooth - Tweaks and Enhancements https://www.nexusmods.com/skyrim/mods/69501/? has a patch for Notice Board so I should be good there and ok I will check for any errors between the patch and wyrmstooth.
  21. So I have wyrmstooth v1.62 and was wandering if RS Children Patches for wyrmstooth (for 1.11) will still work together or just not use the patch
  22. Ok not a problem silverlight has two versions chain mail and slooty armor I tend towards chain mail version myself, as for the khajits and the face mask not sure I usually play elf or nord sorry.
  23. Ok I figured that with weapons and armor, I will probably even add them to merged section for weapons and armor. I figured Ordinator would cause me some issues, I think I read something about compatibility with stealth skills rebalance that I can try and do.
  24. Here a few weapon and armor mods I use every time I play and never had any compatibility issues. The Black SacramentSilverlight Armor and Warglaives - https://www.nexusmods.com/skyrim/mods/10251/? + Silverlight Armor for DIMONIZED UNP Body - https://www.nexusmods.com/skyrim/mods/12329/? (used to make compatibile with Silverlight Armor by Jojjo) Nice addition for sneaky sneaky people that want arrows like Fire, water, oil, noise and rope Sneak Tools - https://www.nexusmods.com/skyrim/mods/19447/? Sneak Tools Patch - https://www.nexusmods.com/skyrim/mods/39686/?
  25. I will be adding Wyrmstooth right after Falskaar and patches that I have collected after when told or towards patch section. These mods I will be adding but not sure where to add them (should I just add them at the end of the guide or try to fit them into guide). I play a stealth thief based character so looking at: Sneak Tools - https://www.nexusmods.com/skyrim/mods/19447/? Sneak Tools Patch - https://www.nexusmods.com/skyrim/mods/39686/? Shenk Thievery Overhaul (still looking for incompatibilities with other mods in guide) - https://www.nexusmods.com/skyrim/mods/10336/? Stealth Skills Rebalanced - COMPLETE FULL version (Debating on this one and looking at incompatibilities) - https://www.nexusmods.com/skyrim/mods/28418/? Armor and Weapons I plan to add: The Black Sacrament Silverlight Armor and Warglaives - https://www.nexusmods.com/skyrim/mods/10251/? + Silverlight Armor for DIMONIZED UNP Body - https://www.nexusmods.com/skyrim/mods/12329/? Thanks again for the help and awesome guide.
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