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Genius384

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Genius384 last won the day on June 23 2017

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  1. Appreciate the clarification (and the revolutionary work you are bringing to these old games).
  2. Thanks... So this is an addition to FNVLODgen? Does this mod replace https://www.nexusmods.com/newvegas/mods/63139? Great work sheson as usual. Always moving this community forward.
  3. Portable is meant to be a self contained instance dedicated to a single game. The difference would be where you installed the files, eg. C:\tools\ModOrganizer or C:\games\Skyrim\ModOrganizer I usually like to have dedicated Mod Organizer instances per each game I'm managing, eg. C:\games\steamapps\skyrim\ModOrganizer, C:\games\steamapps\Oblivion\ModOrganizer, etc.
  4. Those _DISABLED _LOD_ERR show up even on a stable game, I think they are safe to ignore. CTD could be a few things. Bad mesh, bad edit to a cell, bad script, etc. Load up your load order in xEdit and check for errors.
  5. Might be worth testing without Defender running. Also worth noting is that the Fall update will have a new security feature to deter/block Ransomeware, which is probably what this is choking on.
  6. Bruma is mostly a drop in, but be warned, even on my basic texture overhaul profile for testing, I'm getting pretty frequent crashes. Still, very high quality.
  7. I don't think so, but I haven't cleaned any mods for FNV and have only used LOOT as a one time sort, then manually resolved conflicts. Also if you haven't seen, the 4GB limit for DX9 games on Win10 has been defeated in the latest insider builds of Windows 10 - https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/
  8. Try following this guide from Gopher: Granted this method is old and I wouldn't be surprised if at some point hardware AA compatibility was just written out entirely. I'm using Lucent ENB which comes with some decent SMAA (combined with the edge AA of ENB, works pretty good.)
  9. So just to update I did diff my bashed patch from 17.4 and the one from the 307 EXP and it seems like all the records in 17.4 are present in 307. I need to dive deep into which ones exactly, but I'm currently having too much fun playing :P I did end up making a manual merged patch to resolve a bunch of conflicts (Mostly with Uncut, Jsawyer, and NVCE)
  10. Aren't unknown edits JIP/Lutana/NVSE stuff? I have a few mods with unknown edits that do similar things. Although with 307 I can actually build the patch, vs 17.4 that chokes as soon as Unofficial Patch Plus is loaded or referenced. Hmmm.
  11. https://www.afkmods.com/index.php?/topic/4036-wipz-wrye-bashexp-skyrim-patcher/ This version over top of 17.4. make a backup of mopy first and use the standalone version. Also agreed about uncut, my merged patch actually disables the conflicts between both mods, and the Intense Training perk, since I'm always compelled to use it, lol.
  12. Interesting, I'll have to diff my two patches. I've got both running side by side so it shouldn't be too hard. According to some posts on The Internet, 307 seems to have most of the support Flash does, but I'll confirm.
  13. Sorry for doubleposting, but here is my active mod list in case anyone is interested: https://www.dropbox.com/s/j2gfvhsrfl41f8k/active_mods.xlsx?dl=0
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