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Everything posted by Gekko64
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I frequent a forum that uses a reputation system similar to the current one here, with a few differences, and it works very well. the likes/negs are called "cookies" there, and it "feels" right to give cookies to people who post useful info XD differences with current step forum are: 1) a user's cookies are shown below the total nr. of posts each time the user posts 2) the ability to give cookies is only unlocked for a new user after someone gives them a ( positive ) cookie 3) each user can only give one cookie per day
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Skyrim Revisited Pre-Release Feedback
Gekko64 replied to Neovalen's topic in Skyrim Revisited (retired)
WAO 3.0 has been released, I'd love to hear your opinion about it Neo :) -
Skyrim Revisited Pre-Release Feedback
Gekko64 replied to Neovalen's topic in Skyrim Revisited (retired)
fix for fps loss with ELFX + SMIM + ENB : https://www.nexusmods.com/skyrim/mods/60603/? fix for floating trees in SFO 2.0 : https://www.nexusmods.com/skyrim/mods/58396/? -
SKYRIMLE Realistic Sun for Climates of Tamriel and Vanilla by prod80
Gekko64 replied to DoYouEvenModBro's topic in Skyrim LE Mods
This sun looks great with ENB, not so much without it -
Skyrim Revisited Pre-Release Feedback
Gekko64 replied to Neovalen's topic in Skyrim Revisited (retired)
https://www.nexusmods.com/skyrim/mods/60222/? this could be a nice cleaner replacement for SkyTEST -
Do you feel there is enough salt?
Gekko64 replied to Crazy_San's topic in Skyrim Revisited (retired)
it's only the USKP version that crashes, the other one works fine. -
Skyrim Revisited Pre-Release Feedback
Gekko64 replied to Neovalen's topic in Skyrim Revisited (retired)
you could try lowering "max prerendered frames" in your nvidia settings, default is 3 I think? 1 should work much better. -
New GTX 970 & 980: Dream GPUs for Skyrim modders?
Gekko64 replied to Nearox's topic in General Skyrim LE Discussion & Support
How is this downsampling thing different from supersampling AA ? I don't see the point, it's a massive decrease in performance. -
xbox 360 is better imo. the side buttons of the xbox one controller are too hard to press. I'd avoid off brand ones, a friend of mine has a Gamespot one which was cheaper but he has some input issues ingame with skyrim.
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Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
https://www.nexusmods.com/skyrim/mods/58396this fixes some floating trees in SFO 2.0 -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
skytest integration has a version with no added spawns available. -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
what about Ethereal Clouds, that's also pretty sweet :) -
Skyrim Revisited Pre-Release Feedback
Gekko64 replied to Neovalen's topic in Skyrim Revisited (retired)
Vilja edits cells , so you'll have to do some tes5edit conflict resolution to make sure it does not overwrite changes from USKP and ELE. -
Skyrim Revisited Pre-Release Feedback
Gekko64 replied to Neovalen's topic in Skyrim Revisited (retired)
Where in the guide does it suggest Expert difficulty? afaik that's only for deadly dragons. the Bandit Vermin Defiler is from OBIS, and it's going to be toned down in the next version. perhaps SR:LE should fix its stats in the meanwhile? at the moment SR:LE does not contain a combat mod, an AI mod and an encounter level mod so it's pretty easy imo, but I enjoy having to run from strong enemies at low levels. Adept difficulty is fine, nerfing player damage and giving mobs tons of hp is a crappy way of raising the challenge anyway :) -
SKYRIMLE Optimized Vanilla Textures (by tony971)
Gekko64 replied to EssArrBee's topic in Skyrim LE Mods
yay for no moar evil 1x1 textures -
Trying to get the hang of this whole ENB thing...
Gekko64 replied to dstansberry's topic in Skyrim Revisited (retired)
I'm guessing the conflict is in Cell->Block 6->Sub-Block 9->AbandonedPrison01 -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
a Lore Friendly version of Animallica is now available :) -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
thanks for the info :) Animallica is great! I played Oblivion with Waalx Animals & Creatures so Skyrim was really lacking in fauna diversity, not anymore :D -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
This one will most likely make it to the hot files in short order :) https://www.nexusmods.com/skyrim/mods/57413/ BTW, can someone refresh me on the why SRLE includes IA7 but not IW? I think I've read about that somewhere but can't remember atm... -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
This came out today: https://www.nexusmods.com/skyrim/mods/57069/? -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
A couple more to consider: Watercolor for ENB and RWT - https://www.nexusmods.com/skyrim/mods/48938 Realistic Sun for CoT - https://www.nexusmods.com/skyrim/mods/42492 -
Mod Suggestions for SR - Post in STEP Mods Forum
Gekko64 replied to z929669's topic in Skyrim Revisited (retired)
I'd like to recommend a few mods for SR:LE: Better Falskaar and Wyrmstooth Map With Roads: https://www.nexusmods.com/skyrim/mods/51339/ OBIS Redone: https://www.nexusmods.com/skyrim/mods/52067 Slytest Integration Project: https://www.nexusmods.com/skyrim/mods/46495 Unique Grasses: https://www.nexusmods.com/skyrim/mods/42370 Skyrim Landscape Overhaul: https://www.nexusmods.com/skyrim/mods/53632/? DFB - Random Encounters - MCM: https://www.nexusmods.com/skyrim/mods/32394 -
pack Dreadflopps Modular patches
Gekko64 replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
thanks mate. although raulfin wrote this: so you don't really need to add both disciple perks, one is enough. opinions about which one? for now I'm blocking windfist since it seems like the most noticeable one ( as you had already recommended adding wind to the exclusions ) -
I've ended up removing it because my cpu is crappy and I can't really overburden it with moar npcs, but if your rig can handle it I see no real reason to remove it. it's safe to remove at any time btw, ( just like immersive patrols ) so you can keep using it till you decide otherwise. there's some overlap with immersive patrols, you could read the LPRP description and see if you want to remove a couple IP plugins. it also includes some stuff IP doesn't, the adventurer bands are a nice touch for example :D
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yeah, I'd avoid immersive battles. it's fine on its own, but on a heavily modded setup with many added npcs and asis increased spawns I'd be quite surprised if it didn't crash. also the battles are always in the same spots, which imo is a big drawback compared to the rest of immersive patrols. I LOVED Monster Wars but ended up removing it for that very reason. that was a tough choice. I bet 99% of the people on these forums would hate that mod though :P