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uncleseano

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Everything posted by uncleseano

  1. Yup it's perfect thank you! I had to re-read the line: If you only install some mods from the pack, or if you install mods from the Other skills section, or if you have other packs installed, please merge your own patch with instructions found here." a bunch of times but once I started going through the packs it made total sense. Thank you very much for the guide mister flopp! One wee question though, I dont want to repost but can I draw your attention to this post I made below? https://forum.step-project.com/topic/7482-deleveled-loot/page-7 It's just regarding to differences with what's said in the forum and what's in the guide
  2. I get that we need to remove Complete Crafting_TrueWeaponsLvlLists.espWeapons & Armor_TrueWeaponsLvlLists.esp But what about Weapons & Armor_TrueOrcish&DaedricWeapons.esp? EDIT: Also, even though it mentions a few pages back in the forum to remove Complete Crafting_TrueWeaponsLvlLists.esp is clearly states in the Deleveled Loot guide to leave it in. I guess I should leave it in then yeah? Also I'm trying to install the 7.1 Version of Immersive Armours and I get no option to unpack the bsa More questions! Should we run TES5Edit auto merge patch before or after adding all of your patches?
  3. If I'm gonna install: Pack:Deleveled LootPack:Skyrim Gameplay RebalancePack:Dovahkiin RebornDoes it matter what order to do them in? (using M.O) Should I: Install the three packs one at a timeUse all of your patches for each pack one at a time as aboveDo a TES5Edit Merged patchThen do the Bashed PatchUse Deleveled Post Wrye Bash for scarcityAny words of wisdom to help me get going on this? :)
  4. I actually have a great deal in common with Deleveled Loot and the Gameplay Rebalance. It was starting to turn real messy and I got one CTD in riverwood. YUCK! Then I discovered lil Gem, as I have already a slightly modified STEP Extended build I'll get going on your modular guides. Will let ya know how it goes, oh, and thank you very much for this. Looking forward to this Big Loves
  5. Yes It's all sorted. It's a much better set up, being able to easily change between the different styles in the MCM is amazing. Plop a knife on your ankle? Sure why not. Jump between frostfalls quiver or vanilla? Go for it Choose which sword goes on which side (or back) done. Very handy, I did notice at the beginning my load/save times increased, not by much and seems to have 'calmed down' if that makes any sense but it feels worth it.. One small issue, taking a shield and sword off the back works fine but when I go to sheath them the sword it placed back normally on the hip and then magically teleports to the back.
  6. I'll give a test out so. Will have to go back to my 'man cave' and strip down to the waist and make a name hard save so I can fall back if it goes wonky. Removing mods is generally a bad idea but it can be ok if done properly. XPS doesn't even have a .esp so upgrading to XPMSE should be fine. Regardless I want to install Elephant latency checker (I use immersive horses over convenient horses) so I can do some proper testing with the papyrus enabled and perf monitor doing it's thing.
  7. Ok thanks for the heads up on XPMSE. Do ya think it would be ok to replace mid save? XP32 doesn't have an .esp. As for forcesteamloader, I'm guessing a bunch of pirates are loving that lil tweak. I threw it into the M.O argument section for SKSE for the craic but I could still use the steam overlay and get achievements etc. Guess I did something wrong. Getting back to XP Skellington (har har), which one are you using?
  8. I know that this is solved but you can use this for anyone else that has arrived late https://wiki.step-project.com/Pack:Modular_Morrowloot_Overhaul Also using TES5Edit Report master script is great if you want to remove anything else
  9. I found that the MCM was great for setting up the different Styles, is XPMSE3 Compatible with STEP Extended? EDIT: Just so I don't make another thread can someone explain to me also what does the -forcesteamloader argument do in M.O? I've seen it mentioned a few times but I can't figure out what it does
  10. I guess that means then heartfireextended will have an ugly yellow box in Wyre Bash! I'll leave it the way it is so. It's a strange one though, just thought I'd mention it incase anyone else was trying to do the same online
  11. Oh yeah I ain't touching nothing by hand. I was using TES5Edits 'Sort Masters' and nothing else. It's just that the sort masters buttons fails on Heartfireextended.esp. I just thought it was strange, I've never seen it happen before with any other .esp
  12. I was doing the same (gotta get rid of those horrible orange boxes!) and the only one that fails is heartfire extended. I had to fall back on my backup as it wouldn't even load for me in TES5Edit. Once you mess with the master ordering POOF! Problem. Same issue as you line with the Parent of a NVNM is not identified as a CELL, right down to the line error = 2207
  13. Perfect, just what I wanted to hear! Thanks again. P.S I had a look through the patch trying to figure out were the edits were and my god, that patch is a work of effin art. It's gorgeous. I even discovered it has Fast Travel Time Scale fix so I got to drop the .esp. You should prolly have that documented in the patch change log or something
  14. Hey guys, Before I started my play through I removed the immersive citizens dependency from the STEP Extended patch. I used TES5Edits report masters script to get the job done and then cleaned the masters. I'm not sure I have a problem but thalassa over at reddit skyrim mods mentioned thati might have a very serious problem with all the nav mesh edits. So my question is how can I check if I removed all the mavmesh edits from the step extended patch? I don't really remember removing any to be honest. Are there any edits in step extended?
  15. Within the morrowloot guide there's a part that mentions removing the EBT dependency from the STEP Extended Patch as seen here: https://wiki.step-project.com/Pack:Modular_Morrowloot_Overhaul Now I've hidden everything except what it mentions but then I get a Big Red 'X' beside it in M.O. It then says no valid game Data. Any idea on what I've done wrong? EDIT: Disregard was being silly, sorted Now
  16. Oki doki, that clears that problem up nicely. I was going on the info here. Guess it needs an auld touch up https://forum.step-project.com/topic/9370-step-compilation/
  17. Hullo, Oki doki. So I've removed EBT (but left the textures) from the extended patch and now I wanna do the same for BOYD and Relighting Skyrim. Bascially I want to swtich over from Relighting Skyrim?Lanterns of Skyrim to Claralux So I'm worried that the records that Relighting Skyrim will Have touched off will effect too many aspects of the extended patch and that I would loose a lot of it's functionality. Almost needing to rebuilt all the edits that I would have changed. Is this ok to do?
  18. I can't get extended patch to install anymore. It's locked out, only the CORE is available in the FOMOD. I tried installing the older 'The Choice is Yours' but it still doesn't work. Am trying to install the HI-RES Compilation for what it's worth DISREGARD: I forgot I removed enhanced blood textures as a requirement from the patch and got rid of the .esp (kept the textures though :P) Works Now
  19. Ok will do, thanks EDIT: Including the AOS2_DSI.esp? The patch mentions AOS_DSI.esp. Maybe it's a typo?
  20. Pooh, just realised I had these installed, haven't started my playthrough yet so will I delete these? I have the STEP Extended Patch installed AOS2_RealisticWaterTwo.esp AOS2_WAF Patch.esp AOS2_WetandCold Patch.esp BetterQuestObjectives-DBForevertoMisc.esp BetterQuestObjectives-PaarDilemmaPatch.esp BetterQuestObjectvies-CRFPatch.esp Complete Crafting_TrueWeaponsLvlLists.esp I also have AOS2_DSI.esp but the Extended patch mentions AOS_DSI.esp (minus the '1') so should I remove it too? These might be really obvious but I gotta just make sure. Thanks again
  21. Heya, I have a slightly modified STEP Extended build that was followed very carefully. Everything works great, nice and smooth with very low script latency. I'm testing the ball outta it before I start my proper play through. There is one large annoying issue.... Mintys Lightning During Thunder Storms Won't Stop at all...EVER I added a few mods once I got everything stable, the ones of note are Climates of Tamriel 5.0 (it has some issues with others) True Storms (gotta love that rain, over writes a rain mesh from COT) Mintys Lightning During ThunderStorms COT/True Storms patch (I think it's for the COT3.1 Version, no issues I can see) MintysLightning/Cot patch (I believe it's for COT3.1 again) Now I can't for the life of me figure out why it wont stop. Nothing is conflicting in TES5Edit. I've forced a bunch of difference weather patterns and once the storm/rain stops mintys mod is still set to 'true' in the globals and it does it's amazing (all be it annoying thing now) lightning/thunder show SO! Any help on how to trouble shoot this weird occurrence would be greatly appreciated as I really don't want to remove Lightning During Storms! Thanks in advance again lads EDIT: Disregard, I'm dropping it
  22. I feel so bloody stupid... I've been trying to figure out my crappy performance to the point where I was dropping down graphical settings, unistalling things like EBT/WET&COld/FootPrints and nothing. Then I realisedthat my power options where set to 'Power Saver' :P Not the best for gaming eh? Things have started looking MUCH better... couldn't even break it with 50 guards versus 5 dragon while I flew around at super speeds. Will install those lovely mods I dropped out so
  23. Ok good to know. I do need some more help though. I've completed STEP Extended and it seems to have all gone very smoothly. I ain't my first time doing it so I know my way around. Problem is my FPS is pretty bad on the carriage ride. Was an average around 25 FPS. Thing is according to performance monitor my VRAM is 3Gigs off it max, and my RAM is 5 GIGs off it's max. CPU/GPU loads temps are really small. So what could it be...? I didn't install Footprint and I guess I could drop wet and cold but it doesn't bode well already CPU: AMD 6100 GPU: Gtx 970 Mobo: M5A78L-M/USB3 RAM: 8GIg DDR3 EDIT: I check my memory blocks log, it says block 1 is 512 and block 2 is 256 even though my SKSE.ini has 768 and 256 respectively. Does that mean it ain't working properly? The log is reading 254 in block 1 and 120 in block 2
  24. Brilliant, thank you very much for checking that out. I don't have a bean about most of this! I'll do some benchmarking (carriage at start and a wild romp with dragons around Solitude) before I even consider removing anything, just like you said. Thanks again
  25. Also...if I add a mod or two.. or three etc to my load order I know I need to re-run the batched patch but what about FNIS, Redux and DynaLOD? Please dont tell me to re-run DynaLOD :P
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