Iroha
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Everything posted by Iroha
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wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
Yes, GDO-Skyre patch is outdated, Immersive weapons patch for closer quivers and arrows can be useful (I use it. It's just meshes for 2 weapons as I recall, so I forgot to add notes about in the guide) Skill Interface ReTexture V6 SkyRe Compatibility Patch - will look on:) -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
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Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
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SKYRIMLE ULTIMATE LUSH OVERHAUL (by SkyrimENB-Hritik vaishnav)
Iroha replied to Neovalen's topic in Skyrim LE Mods
thanks, I will try it -
SKYRIMLE ULTIMATE LUSH OVERHAUL (by SkyrimENB-Hritik vaishnav)
Iroha replied to Neovalen's topic in Skyrim LE Mods
No:) Realvision is good, but overhauls some shader effects so much that we simply don't see them (incompatibility with predator vision visual effects, sadly, and maybe some other.)I use YAENB CoT Preset(+ turned on EdgeAA, disabled DoF - DoF isn't strong side of this preset, but anyway, I like image with vanilla DoF too) with sweetfx(only for SMAA). -
SKYRIMLE ULTIMATE LUSH OVERHAUL (by SkyrimENB-Hritik vaishnav)
Iroha replied to Neovalen's topic in Skyrim LE Mods
I prefer to call darkness friend, before I slit your throat and giggle with glee. ;)hehe -
Some screens:)
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SKYRIMLE ULTIMATE LUSH OVERHAUL (by SkyrimENB-Hritik vaishnav)
Iroha replied to Neovalen's topic in Skyrim LE Mods
Would love to see Aiyen ENB:) Real vision is nice, but incompatible with predator vision. -
Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
And new alternate start also:) -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
Thanks, guys, notes has been added to the guide. -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
SkyMoMod doesn't contain any scripts -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
I use Vampiric ThirstNot so modern and is not updated frequently, I like Masquerade conception Well in the mod only some mechanics entroduced so it's still very very immersive. -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
Nice, rootsrat, I don't use better vampires myself (I already have vampire overhaul that fits one hundred percent to my taste). So I will wait for confirmation of your patching actions for better Vampires from somebody else. No offence, just in case anyone waiting for my comments about your post:) -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
I don't think that your save is corrupted. your SIC folder should occupie about 1,61 Gb in space. SIC 6.0RC needs to be installed on top of SIC5.X Then you uninstall SkyMoMod better recreate bashed patch too, load you character in empty cell and save. other steps as I told earlier If you see invisible creatures, you should look on they formid via console(if creature die from kill command you will be sure that you selected right place:)). Next step - load all your plugins (without skymomod, since it has been uninstalled already) in TES5Edit and find Form ID you saw in console. There is such function(field in left-top part of window as I recall) in TES5Edit. Do some magic with plugins you will find and/or post results here. If you won't find Form ID of invisible creature - perhaps it is trace of skymomod. Anyway, I'm curious and will wait your answer. By the way, I'm personally decide to use skytest 1.30 for now (not latest version, available in "old versions") - as I don't need new spawnpoints a new bugs. summary: 1. I don't think your saves are corrupted 2. You could install SIC in wrong way and therefore missed some meshes and textures 3. AV issue could happen. try to load save without av esp to test. -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
bpr5016, while uninstall SkyMoMod better turn it off in cell without NPCs, make "clean" save. remove skymomod, remove dg-db-skymomod- EBT compatibility patch and install dg-db EBT patch. install SIC 5.X, merge SIC 6RC with Sic 5.X, make TES5Edits per Neovalen's guide, rebuild bashed patch, rebuild dynamic patches, load, wait for 30 days(create food and water for yourself via console if you play with RND). and all should be fine -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
Vond, perhaps your SUM freezes because of your huge load order and many patchers and SUM memory caps. How does merging work? resulting plugins have less conflicts and errors than manual building? Even if it is - we can't load plugins that should be between dynamic patches (post-asis for example) properly. Or they (pre-asis/post-asis) do what they must anyway? Should I add any notes for SUM section in topic? -
SKYRIMLE Issues with guide instructions
Iroha replied to Luinithil's question in Creation Kit Support
Very strange. I can only attach already processed esps, no advices for now. -
try with vanilla ini and default game profile in drivers settings. It's super hard to drop fps to 2-5 with hardware newer or equal to skyrim release date.Â
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wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
Hi! Nice to meet you here, thanks for good work. I can't tell about IW errors - I don't have them (but Vond can, and even told in post above:)) P.S. Updated guide a little. -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
Power of your voice beyond my resistance, dovahkiin. I think I should add to guide notes for pre-asis patch.As I see, pre-asis-patch don't have Jswords.esm now (I like Jaysus weapons, but think that we already have tons provided by skyRe itself and by IW. But may be I should get sharlikran's version too). About Nonreproccer fix, perhaps I missed something, I will look into NONPLAYER fix more closely. By the way, you told earlier about errors for immersive weapons. I see Immersive weapons in pre-asis patch masters, which I don't have. And I don't have errors about IW. o_O -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
you don't need to uncheck any plugins loaded after bashed patch for recreating bashed patch- it merging levelled lists only for those that loaded before.You should create override rule for SkyRe_EnemyAI for loading normally (as if you dont have asis, because it won't be processed by asis anyway - it's in blocklist provided by qotsafan, but delete bashed patch from qotsafan's blocklists (in "SkyRe ReProccer Compatibility Patches" folder they are)) You have less plugins than must after bashed patch (one of miscellaneous qotsafans patches is must have). PS. I can't use SUM myself, can anyone told me in which order it creates plugins. I don't know if SUM do it valid, if it is not - I will add notes how to make SUM to do work properly. -
Mod Suggestions for SR - Post in STEP Mods Forum
Iroha replied to z929669's topic in Skyrim Revisited (retired)
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wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
thanks, corrected. Somehow there was symbol from another locale originally. Just looked into mine asis.esp and didn't found any critical errors, several entries not carries all changes from another plugins but it's not a problem. Will look closely soon. Potion "errors" are still here. I think entries about potions are errors only for TES5Edit, not for script that actually calls these values(NPCPotions.pex, there is source as well, but I'm not good at scripting). UPD. Looked into asis.esp (i use potions, perks, spells, didn't added any plugins to blocklist besides the guide except dynamic patches and plugins that loads after asis.esp - just for comfort.) No error messages if look entries, only 3 - "undeclared values" for "potions". There is only conflicts, all for unroviding changes from mostly high level enemies.esp, not many, I can live with it:) Do you use fixed Immersive weapons.esp from Balbro and soulsteels patches? (I use) UPD2. Looked at DSR patch, all seems fine. Looked in Reproccer.esp There are only errors for some weapons - crossbows mostly. And all of them fixed in Qotsafans misc patch and other post-reproccer patches as I see(cheers:)). There are some conflicts also but they are are not errors. UPD3. Someone were curious: "are NPC potions working?". Tested. Yes, they are working. I tweaked chance of injecting "virtual potions" in NPC types (in asis settings to 33) and builded patch. First two bandits I met used potions well. I use SkyRe_EnemyAI, so potions will work with other AI too (no bounds to customised ASIS AI, as I told earlier) -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
well, that means you are in theme already:) originally I mentioned ztrathego's (yours:)) comment's (about master's we don't have here). In general, ehh, I should pay more attention to sense while reading. LOL.PreASIS patch still have SkyRe's enemy scaling module in masters, hovewer. P.S. Updated guide. (New version of Qotsafan's patches)

