
Iroha
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Everything posted by Iroha
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Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
I've found the reason of CTD with latest XPMS. It was mod that adds new hairstyles(SGHair for me). I have insufficient knowledge, but seems that some hair meshes are not compatible with latest XPMS. -
Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
Basicly, I removed the Belt-Fastened Quivers standalone animation from my MO and then installed the new XP32 version.I loaded a save game and it worked fine but then I tried to fast travel to Hunter's Camp and I CTD on the loading screen. The author said he didn't have the issue so maybe its related to other mod in Skyrim Redesigned. That was mine:)I uploaded my meshes for xp32. Lets wait while he investigate problem... -
mjw0130, you can to report issue And ask Gopher:)Â
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Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
Yes, same here, rolled back to 1.6d + Chesko Quivers which works fine.do use use UNP or another body replacer? -
Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
I'm currently using 1.7.1, but I did not play much with it installed - maybe 30 minutes, not longer. No issues though. hmm, strange. maybe I have some animations in install that try to use deleted nodes... -
if you have automatic variants try to generate sum.esp without it. run game, create new game, in console type coc riverwood, try to look around. if crushing install xpms ver 1.6d, rerun fnis, and try again.
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Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
Have anyone constant CTD like me with latest xp32 skeletons if PC is female or if there is female NPC in same cell? Oh, 1.7b already. I tried 1.7.1 PS. Of course, I regenerated FNIS-for-users after installing. -
choose skyrim\data for modfolder
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I think this value doesn't need changing. It is probably physics processing threads. Many threads can lead to sync problems. You can try to see value this parameter uses by default for your hardware configuration. You need to backup skyrim.ini and skyrimprefs.ini settings in profile and in documents and settings folder(I don't know which will be replaced), load game and in console type saveiniI suppose it will alter one or both of your skyrim ini files. Now your can search for havok, after you will find - replace ini files by backups.
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check ignore settings. If you checked "don't process any of known file types" - uncheck it for optimization.
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wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
patch for ars metallica provided by balbor and steelsoul. You saw preasis  perhaps. load previous version of qotsafan's patches and extruct postasispatch.esp from there, if you can't find it in latest. -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
Problems with NMM installers are common, everyone can make mistakes. Just copy one postasispatch.esp from archive after you will install it. There is two of them. You need one that have asis.esp in masters. -
Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
Very intriguing. I like mods by tktk. -
Would love to see good guides for Oblivion and Fallout too. Even if it will recommend to install 250+ mods:)
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than to guess from where horse came, better find it in TES5Edit by FORM ID
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wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
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wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
The main benefit of SUM is that you dont have to disable mods etc when you're running skyproc patchers. Merging the skyproc patchers in SUM doesn't seem to work for me anymore since the AV update as sum.esp gets automatic variants.esp as a master even though it has imported and deleted the file Sent from my iPhone using Tapatalk 2 I run all manually but I don't switch any plugins off:) Because I modified blocklists for that:) -
Skyrim Revisited Pre-Release Feedback
Iroha replied to Neovalen's topic in Skyrim Revisited (retired)
Fortunately, I haven't had any crashes or freezing in combat. But, I do concur about the AI. In my new playthrough I was heading up to Bleak Falls Barrow and my fight both at the Tower and at the entrance was totally different than I remember in vanilla. Enemy archers stayed at a distance and used trees for cover, only to pop out to take a shot at me. I got flanked several times at the Tower as well. I can't really talk about staggering as I don't use melee/close combat often but I can say when I stagger its the same animation regardless of weapon hit (not sure if this is engine limited, although he says in his critique it can be varied). thats why skyre is better:Dmuhahahaha -
wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
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Not that case, realvision in real - unrealvision:Dall light sources are too bright and intesive by default in this preset. If to look on movies - author spent too much time under the sun. UPD. Tweaked UnrealVision for a hour (to do something with hypertrophied lighting and particle effects). I think it is much more real now. Here is enbseries.ini UPD2. Use this (2nd attachment) high quality palette. Overwise dark places will be super-dark. Iroha - I'm confused by your post, as you've made reference before to another ENB preset I think that you were using. The files you put here, are they your optimized suggestions for RealVision ENB, or for a different preset? I'm trying a few out today. Nevermind, looked through your file. Appears you're just uploading to your tweaks to RealVision ENB, which you like to refer to as "UnrealVision" :) Thanks! NP:) Yeah, you are absolutely right, I wasn't satisfied with my small tweaks.
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wanted Installing ASIS and SkyRe with some additional stuff
Iroha replied to Iroha's topic in Skyrim Revisited (retired)
If you mean that your spears have axe icons in inventory - it is normal. Because weapon type is waraxe. Not all spears have [spear] in names. But while you wield it your weapon perk begins to work. You can find weapon in reproccer.esp and check it.By the way - immersive weapons contains only spearblade and its weapon type is sword or greatsword.:) -
erased. kill it. kill it with fire!
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erased. nevermind
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Neovalen's SR - New Animation For Magic Casting
Iroha replied to Dante2904's topic in Skyrim Revisited (retired)
True. You are missing something. FNIS has nothing common with armors. It implements animations, animations can be "BBP compatible", for example. And this compatibility provided by using "weighted bones" (skeleton provided). As simple as I can explain. I'm not animator myself. Yet. -
Neovalen's SR - New Animation For Magic Casting
Iroha replied to Dante2904's topic in Skyrim Revisited (retired)
FNIS is musthave. Use it, love it.