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Iroha

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Everything posted by Iroha

  1. The answer for both questions: no you don't need.
  2. Nice to see you, qotsafan, you are working fast:) Seems, you adapted Weapons and Armor fixes by kryptopyr for SkyRe, great! In SkyRe readme was some changes to stats.xml, as I recall (correct me if I wrong), did you use stats.xml from SkyRe 1.3 or from Balbor&Steelsouls reproccer fixes? Anyway, thanks for the work:)
  3. It's not wise to upgrade right now. I will start to edit OP when balbor&steelsouls patches, qotsafans patches will be updated.
  4. There is no need in ENB during test, especially because ENB potentially can add some instability, varies from OC to OC. @xiamthewalrusx, +1 for nice post.
  5. no I mean that I stopped to use realshelter because of script errors long ago. I thought they were rewritten when gave you link. I don't know alternatives.Try to disable realshelter and make run from helgen till first dragon, without enb.
  6. I think you should refuse from using realshelter, as I before.Do you use Jaysus swords fixed by sharlikran esp? It's important. Some of qotsafans patches provide support for jaysus swords you should look for it, I don't remember which, but seems it will be qotsafans levelledlists+Miscellaneous ReProccer + Destruction Tweak Atronach 50 Patch.esp
  7. May be, exotic problem:)Did you solved problem with Bloated Mans Grotto CTD?
  8. missing master files. skyproc patchers always look for mods that were masters. check for consistency. delete debug folders in skyproc patchers folders, and folder \Users\*\Documents\My Games\Skyrim\SkyProc
  9. logs in the studio,do you use mods like ultimate combat?
  10. script that crushes your skyrim from Unofficial skyrim patch.try to replace QF_dunBloatedMansGrottoQST_000955CF.pex with script from other version (earlier) of USP, or delete it - in that case game will use vanilla script.
  11. Thanks' date=' some mods does not installs properly via MO integrated FOMOD installer, some doesn't installs via external FOMOD installer, truly. In this case manual install will help. As alternative (if mod install script not bugged) you can install mod via integrated installer and run installation via external FOMOD installer after choosing "merge". Yes, you suggestion seemed good:) About SkyUI 4 - I don't use it yet - there is some bugs I wait fix for:)
  12. SSD reduces loading time dramatically. about 20-40 sec loading before I see main menu.
  13. 1) yes, you need, they are very important for such big installation like SR2) SUM is simple solution to run multiple patchers, if you have 1-2 - you can run them manually. But with SUM you will get the same with just 2 clicks 3) bsa with danger sign loaded autromatically because you have esps, no need to tick anything in BSA's tab except main skyrim -*.bsa's (they should be checked always, and greyed if names in ini's identical with bsa files (big letters must be big, small - must be mall)). hrdlc bsa's should be unticked. If you CTD on startup - 99% that you are missing masters. ASIS for exmple can import some plugins without importing they msters, and CTD is guaranteed, but just follow the guide to the end, many questions will be gone. UPD. Haha, I'm glad that you solved your problem:)
  14. The unlimited magnitude increase seems like it could get pretty over-powered on it's own.  I had been playing a sword and shield nord who shuns magic and only focuses on shouts.  With the speech perks from SkyRe plus Mighty Magick's magnitude increase, it could get out of hand. Not to mention all the cooldown reductions: 20% from Mighty Magick, 30% from skyre perks, Blessing of Talos, Amulet of Talos, Fur Backpack with Talos Amulet, and Greybeards Mantle (the buff of which shows up twice in active effects). if dualcast illusion perk affects udead, automatons and others - it forces you to use both hands, with master of mind 1-hand will be enough I think, and it placed in tree as high as in vanilla. Besides, master of mind is required for MM perk, called "phantasmagoria".About voice cooldowns, as I see, it's controlled by quest-script which modifies hidden perk, for now it's hard enough to understand what should be changed to nerf voice empowering by mighty magick, but if you want I can nerf skyre perk (or you can do it yourself), and intergrate in compatibility patch:) But the best way to fix issue will be altering global cap for shouts cooldown reduction, I just don't know which GameSettings values we need to change. Voicepower magnitude may be controlled by quest script. PS no one forces you to cheat:) PSS I think, Cov, that you won't have time to empower your shouts very much. Because with update of skyre, perhaps I will choose another magic overhaul, author of which has not lost the sources needed for further development and editing. In that case, I will attach instruction for proper uninstallation of Mighty magick, of course:)
  15. reset video driver settings for skyrim
  16. reset your video driver settings for skyrim. inspect all plugins in wrye bash with not green checkbox for missing masters
  17. Haha, If I would document every performed operation may be I would finish in January:) He is strong:) I know that he stoped modding due to fire in his apartment and losses of all data, it's really pity, but MM runs like clockwork. I hope Damar will return to modding, besides, I feel that with next version of skyre many things, and compatibility patch with MM definetly should be redone from zero:) PS And thanks for the kind responses!
  18. Safest upgrade instruction for existing characters 1. Prepare your save before activating MM esps.   a) load desired save.   b) go to interior. Wonderful, if it's free from NPC's, but it's optional.   c) undress your character. Completely.   d) type in console player.dispelallspells This will dispell all non-constant, non-scripted effects   e) remove all vanilla spells your character have, except flames and healing by console or spell eraser power. No need to erase new spells provided by mods.   f) drink potion of respec. Add through the console If you don't have one.   g) save in new slot and exit game. 2. Activate Mighty Magic esps (ones that I uploaded). 3. Re-build Bashed Patch. 4. Re-run SUM. 5. Download MM overrides esp for qotsafans patches and copy to Mighty Magic Skyrim folder. Needed to provide changes until qotsafan will release updated patches with MM support. Also with this esp NoSkillLimit.esp should be deactivated (my esp do the same). 6. load game, wait until messages about adding new spellbooks to vendors will appear. 7. Dress your character. Ok, I'm joking, it is not necessary. Sleep/wait 48-72 hours. It should be done to restock merchants. 8. save in new slot. Just for the case if you will SUDDENLY CTD:) 9. play.
  19. you can leave logging enabled, it's harmless, but disable trace and engine won't search for lines of troublesome scripts. PS by cursed ground I mean place where you freezing with very high chance.
  20. many plugins can't find dawnguard.esm, dragonborn.esmare you using DLC's? Use search and find what mod contains script *gypsyeyescaravan_mobile* (name can be longer) and deactivate it. Convient horses autoloot feature spams errors, disable it(feature, or uninstall - install mod). may be CH wasn't properly initialised on new game start -it was fault of previous version. Oh I know which mod it is and it's Gypsy Eyes Caravan portable player home. It may be convenient horses though I am using v4.6. I get the freeze issue even with Gypsy Eyes turned off so if it's one of them I'll try updating convenient horses.if to look in your papyrus.log Gypsy Eyes Caravan script errors are last before freeze. try your freeze place without this mod in new game (coc in console to nearest place and run to "cursed ground":))
  21. Mighty Magick Skyrim arrives to the guide Finally, the only aspect of SkyRe's changes that I, personally, don't like, can be replaced. Magic. I played with Mighty Magick before and like this mod, that's why I chose it instead of other magic overhauls.In short, main features of Mighty Magick: almost vanilla in perk treeadds many new spellsand alters many vanillaspellpower scales with your masteryvoicepower scales tooAll that in single esp now. Provides changes from DLC's (requires dawnguard) and unofficial patches. To make Mighty Magick work with SkyRe without replacing SkyRe magic features compatibility patch must be installed. More than hundred (may be 2??) of edits, SkyreScriptFix changes provided (but scriptfix still should be in load order). With SkyRe compatibility patch MM will provide: spellpower scalingvoicepower scalingnew spellstotal replacement of few altered/replaced by skyre spells with more useful ones. I am lazy enough to create new spellbooks, and I don't have rights to alter mighty magic/skyrim redone.replacement of some altered by skyre spells with similar, but better ones. For example, enemies now can be calmed more than once. Earlier, due to skyre's v.1.2 bug mage could calm enemies only once, even after death&respawn they remained immune .perk tree change: "Recovery" comes back to Restoration skillsperk tree change: "Master of Mind" comes back to Illusion skillsperk tree change: new perk "Phantasmagoria" added to Illusion skillsAll SkyRe perks will remain on its places. And will work.OP pt.13.1 - install instructions Next post - instructions for save-preparing
  22. I edited my post above, look again:)
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