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Iroha

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Everything posted by Iroha

  1. Community Uncapper for PC only No Skill Limit edits iAVDAutoCalcSkillMax that affects NPC. Will be happy if someone with big TES5Edit expirience tell us is there any need of compatibility patch for our supreme installation. LOL
  2. Updated. -removed unnecessary edits of blocklists (replaced by "SkyRe ReProccer Compatibility Patches") +added Skyrim Immersive Creatures +added No Skill Limit +added SUM installation notes +-things that I don't remember o_O
  3. bpr5016, I'm glad that guide will be useful, it will be updated again very soon.
  4. WilliamImm, thanks again, topic will be updated soon. About ASIS install section. I included automated perks and automated spells because BOSS, unlike your humble servant, didn't read Guide to Skyrim Redone by T3nd0 page 98.
  5. thanks, updated, I missed changelog of CFM-Oni Edition.
  6. Thanks, WilliamImm, corrected the guide. statmonster, this install(ok, previous, this is corrected version) was tested in 2 hours of seamless gameplay(I understand its not much, but this will be fixed:)), no CTD's thanks gods and skyproc magic:) SkyTEST(Oh, sh%#t!!! I mean SkyMoMod) was banned on nexus, yes. Nexus loves to ban. True reasons are hard to find(not so hard as I thought:)). As for comparison of this install with ACE - I can't tell anything - never tried ACE.
  7. VOLUNTEERS needed to move this guide into the wiki Skyrim Revisited + ASIS + SkyRe + [sweet-stuff] outdated right now Last update 07/09/2013 Introduction I'm sure that besides me there are much players considering vanilla gameplay a little bit boring. So we want to fix that here. This guide contains information about installing ASIS, SkyRe and some recommended stuff. If you don't want optional stuff - skip it. Prerequisites I assume that you have clean installation of Skyrim Revisited (Skyrim Revisited doesn't have much balance-changing modifications yet, therefore potentially compatible with any overhaul) OR almost clean (most stuff like weather-lighting, armor&weapon&items-mods won't be a problem, especially if install correct compatibility patches). What we will install? Ok let's list it. Starting It's a moment for someone to make a backup of overrides and skyrim profile, but I'm not like that, sorry:) a) uncheck Brawl Bugs Patch as it's redundant with SkyRe b) uncheck Arrows and Bolts tweaks, as it's mostly redundant with SkyRe. If you want "Deeper Bolts Impacts" - look into the spoiler. c) If you want to use DUEL - Combat Realism goto D. If you want use ASIS combat AI or SkyRe_EnemyAI - uncheck mod in left pane of Mod Organaizer. d) Wait for downloads. Because Skyrim Revisited is prepaired. Installation Dynamic patches There are two ways: Manual Semi-automatic The End. Have fun! My Personal thanks:to Neovalen, for awesome work with Skyrym Revisited guide and nice mod. to Aiyen, for some advices about combining ASIS and Skyrim Redone. to WilliamImm, for very good corrections and suggestions to the guide. to Smile44, for SkyMoMod alternative to Vond, rootsrat, FCqt for nice feedback and help with compatibility patches. Sorry for tupos and grammatic mistakes, eng is not native to me. Changelog I attach tweaked RealVision ENB preset, with permission from SkyrimTuner. All credits goes to him. Installed RealVision is required. Main differences from default 1.4e: 1. tweaked and enabled reflections 2. darkened image in general. Day blinds no more. 3. interior lighting became not so intensive. More difference between day- and night- time 4. custom palette. Dark places and nights will be EXTREMELY DARK with default realvision palette 5. disabled fixtintgamma. It can make neckseams visible in some conditions 6. cleaned from useless junk (it has no impact at all. Just removed old settings, not used in enbseries_0.168 core) and restructured enbseries.ini (no impact too). 7. disabled DoF. Enable in config menu by shift+enter if you need. 8. reload config key - del, take screeshot key - F1 9. Adaptation turned off. It makes some things appear totally wrong. Lets wait for better implementation. Hats off to Boris. Intended to be used with [default]/[little decreased] brightness level, without CoT Nights or with CoT Nights level 1-3. I use Lanterns in Skyrim - CoT preset (like color, and intensity fits good). Preset still power-consuming.  Here is good advices on how-to-make it more perfomance-friendly. More screens Screens taken with adaptation turned on, before I rejected it. Now all is much better:) Don't comment it in this thread, please. enbpalette.zip enbseries.ini
  8. check in mod organaizer "BSAs" table for all main bsa archives enabled. I mean those that named "Skyrim - ....bsa"
  9. Abbadon, nope. You can CTD if one of compatibility patch have been done wrong. Disable them all, if not help - disable plugins that hasn't provided DLC or USKP changes. Textures Crush at main menu - almost impossible. Only in case there also meshes loaded at game start is missing. Also, FNIS has nothing to do with CTD. it implements animations in new animation slots, thats all.
  10. Clean SR installation or, a bit more extended? Try to disable mods which modifies interiors for test (SMIM, RLO if you use, may be some others, skyrim project optimisation if you use)...
  11. Gratz, Neo! Feel better:)
  12. I recommend you try YAENB with CoT preset, just turn off SSAO and DoF if you wish max performance with enb.YAENB always use up-to-date ENB series library, so it is very simple to tweak enb in-game now with shift+enter key combination.
  13. I use RLO with Yet Another ENB with personal edits - no shadowcastersfix and enabled EdgeAA, I like hight quality image with very realistically smooth shadows brought by SMAA + EdgeAA
  14. It will be on top, certainly
  15. I've run helgen start to the jail room of fortress (died there) without CTD's/freezing/any glitches. DDOpting of all textures isn't really nessersary, maybe for texture mods like flora overhaul. I don't think textures cause your stable ctd. It may be animations (run fnis)/ dialogue topics /quest progression.
  16. will test helgen start one hour later, work work
  17. thanks for explanation, installing SkyRe (sad about mighty magick - it's cool, really) with SkyTEST in a while:) I dont use Magic duel too, hope new version will be much better.
  18. I think it can be not the only reason. may be long names/path to file restrictions with user's file system can also bring up issues with patchers. And thanks for information about updates^_^
  19. Realistic Body System recommended version: latest last update: 16 February 2013 reason: clone wars is not good. requirements: Java Runtime 1.7
  20. hope you will fill better soon, Neovalen^_^
  21. no. green text is what bash think can be merged. orange checkbox (our case)- masters of plugin in different order from load order.
  22. I did all wright. Master Order in some patch's headers not in correct order because masters was added to patches in order we did corrections. Physycally it's not a big trouble, but I hate orange color which mods have in Wrye Bash >.< PS I recreated all patches there I resorted masters for compliance with load order already, everything seems fine. But that orange color >.< arghhh
  23. TCIY-BOYD patch.esp freezes game on main menu, shift-tab and alt-tab works, just 250Mb in RAM and 50% of CPU, no "new game" and other menu options. I'll try to recreate patch. UPD. That was my fault. Rearranging master order in file header in TES5Edit caused freeze. UPD2. Tried to rearrange masters order of TCIY-BOYD patch.esp with Creation kit, loaded all dependencies for TCIY-BOYD patch and after saving - patch became independent from BOYD and TCIY main plugin O_O By the way, it's there is some more plugins (most is patches) in load order with "not right master order" as Wrye Bash think. And of course TCIY-BOYD patch.esp fixed with CK freezes skyrim too. Someone, please, enlighten me...
  24. Mod suggestions: Apocalypse Spell Package recommended version: latest (3.05) last update: 9 March 2013 reason: GEMS, more balanced spells dependencies: None o_O Mighty Magick Skyrim recommended version: latest (3.15) last update: 03.2012. can't say exactly - nexus so bad sometimes..... reason: GEMS dependencies: SKSE
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