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Iroha

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Everything posted by Iroha

  1. Very good description, I will give it endorsement once neccesary time after download will pass.:)
  2. I added to blocklist, but am still CTD at main menu. Â Do you re-run SUM? Â Going to try now. Â No such luck.Of course you should rerun SUM:)check in wrye bash if your asis still have something from skytest - then perhaps you edited wrong blocklist (not latest in load order of mod organaizerrr)
  3. try to deactivate DSR in MCM, build patch again. Load game and activate.
  4. It is because of the folder structure you are using! I had the same issue. The folder structure needs to be \textures\... in order for it to work properly apparently. Hence why it is not an issue for most mods since they have it like that. that is probably because of in ignore menu you have 3rd checkbox from the top checked (don't process ANY of the known...).
  5. updated. :) If someone updates from skytest 1.30 (for existing savegame) - better to do respawn procedure: 1. goto cell without npc 2. wait/sleep 31 day It is also actual for all who used More Village animals. I don't think that respawn procedure is critical, but recommended. If someone CTD on main menu like me - that is ASIS fault. It grabs SkyTEST dawnguard and dragonborn patches to masters but always forgets about SkyTEST-RealisticAnimals&Predators.esp There is to way to solve problem: 1. Add to blocklist of ASIS in ModOrganizer\mods\SkyRe ReProccer Compatibility Patches\SkyProc Patchers\ASIS\Files\ SkyTEST-RealisticAnimals&Predators-Dawnguard.esp and SkyTEST-RealisticAnimals&Predators-Dragonborn.esp 2. untested, as I did 1st way. Run WryeBash, select ASIS.esp, right-click it and choose "add master". Find and add SkyTEST-RealisticAnimals&Predators.esp. You may be forced to move all needed esps (quite a lot sadly) temporary to skyrim\data folder to evade python errors for this operation. Run TES5EDIT, load asis.esp and sort masters.
  6. if you will do that I've done for UnrealVision ENB preset and/or turn adaptation off - will be better.
  7. Yes you should use patches for mods you have beyond guide (Basic Crossbow selection + Black Sacrament Armor). BOYD patch have master mods that neither Neovalens guide, nor mine doesn't contain.postasis - install definetly. Preasis - if you installed skyre enemy scaling module.
  8. it will work:) ENB manager just copies files to your skyrim directory from your created profiles. Only profit of using ENB manager - easy switching between different presets.Just copy to skyrim directory enb preset and d3d9.dll wrapper version from enbseries_skyrim_v0168 (if you want realvision). Switch off any monitoring utilities - ENB wrapper conflicts with some of them.
  9. finally I was able to tweak RealVision to my liking. 1. turned off CoT nights 2. reduced brightness to 25% 3. replaced palette (guilty for unreal darkness in certain conditions) with palette from YAENB 4. switched off FixTintGamma for making neckseams visible. Too lazy to post screens:)
  10. gonna kill someone finally:)You are right. new reproccer truly wipes armor defence:)
  11. ReProccer was updated. TES5Edit shows no errors now abour reproccer.esp
  12. Non-integrated worked fine for me... odd.for me too.
  13. Oh, my apologies for inattention, and thanks for explain about limits.
  14. Intergated fomod installer misses Even better quest objectives bsa file during install - we miss scripts (if replacing previous version).
  15. Lets see what we have now: +flexibility +clarity +we still don't hit eliminated by nitpick border of 508 esp/esm -many compatibility patches What we will have if will merge patches: +less plugins in load order -much more brain****ing how reliable merging instruments we have - is a question. Creating merged patchs via Wrye Bash and TES5Edit does not seem safe to me. I don't think that merging patches is good idea for now. We can create one compatibility patch per mod for all conflicting mods, not one per mod for conflicting mod as we do now.
  16. I promised to post some comparison screens between RealVision and YAENB. Here we go: All images taken with default brightness, disabled DoF, identical SweetFX settings, enabled EdgeAA. CoT nights level 3. I know that realvision should be run with 0 brightness setting and without CoT Nights already, just forgot to do. May be I will add proper realvision screens later if it will be interesting for anyone. Left ones - RealVision, right ones - YAENB. 1. 2. 3. 4. 5. Due to post images limit not all screenshots are here. If someone will want to take a look at few others: RealVision screens YAENB screens Also noticed that in RealVision due to saturation(perhaps) some shiny metal weapons (katanas, don't remember which) looks pure white. It is very big contrast between NPC armors and what he/she carries in hands. No screens with, sorry - couldn't find thalmor escort (radiance is so radiance).
  17. Neo, could it be that you forgot to add note about installing animations for DSAMG - Dragon Soul Absorb More Glorious? Right now there is only sound.
  18. personally, I turn it off because we have good textures for most of objects(and many meshes are good too). Why we should prefer high quality blur instead of high quality image? that's just a taste.And also DoF in Realvision makes hard to see and identify different lifeforms due to targeting problems. May be you use monitoring utilities like MSIAfterburner? It can conflict with ENB.
  19. What ENB had you been using? YAENB? RealVision. But z-fighting and too bright image forced me back to YAENB. I will post screens later as I said.
  20. Noticed the z-fighting is a little worse' date=' not that noticible with DoF going. Might want to ask the author. Revert Climates of Tamriel to default (remove level 4 esp) to fix the night times. Nights are actually very nice in this preset once you do this. Also, if your using Nvidia make sure your using the WHQL driver and not the 320 beta driver, there are known issues with the latest ENB and that driver. (might be the cause of some of your problems, I know it fixed me up.) [/quote'] Oh, thanks, I forgot about CoT nights plugin. As about Nvidia drivers - yes, I never use beta versions:) By the way, nice pics you posted here:) I will post some comparison screenshots between Realvision and YAENB later.
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