Aiyen
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Everything posted by Aiyen
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The moss decal texture is part of the HDDLC as I recall. There is a vanilla issue with that particular texture popping into view at a certain distance because it has some horrible mip map levels. However your screens suggest that something is wrong with the actual texture. If it was me I would just find the texture name in the CK and then see if it looks proper in a program like gimp/photoshop etc. Also getting rid of every stutter is just about impossible with the amount of mods running in SR. If you get past 40 FPS average then that is very decent performance wise. Especially in the helgen intro because loads of stuff is happening there.
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Looks like an issue with the moss texture that is supposed to be on the towers etc. If you optimized it then that might be why. Try to locate another fort and see if the problem is also present there. Normally the only issue is that the decal pops in and out at a certain distance due to some weird way of the game handling mip maps for decal textures.
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Well if you need any specific help, just throw me a pm with it and I will help as best I can. But if you just follow the wiki it should be rather straight forward for both the vanilla, and DLC BSA archives. If you can do it for one of them then you should be able to do it for all since the process is identical.
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Skyrim Revisited Pre-Release Feedback
Aiyen replied to Neovalen's topic in Skyrim Revisited (retired)
I do not know if this happens... but 200´th page! woo go us! The Z-fighting tweaks works only for skyrim vanilla more or less, since the changes do not take the increased memory use by texture packs into account. As for ENB DoF´s then that depends on the DoF you use. If you have one where the stars get out of focus when not looking at them, then it is because it is not setup correctly to take the really far distance into account. The one in Realvision should do this as I recall, unless he changed it. -
Okay it is really hard to figure out what you are asking. DDSopt have a good guide here on the wiki, with pictures showing you all the settings you need to use, and a detailed guide for how to extract the BSA archives. Once you have extracted the files there is not really any need to recreate the BSA archive again since loose files takes precedence over BSA. Having your textures as loose files should in no way interfere with any patchers, BOSS , etc. The only relevant information for the game engine is the folder structure. If there is a texture in \textures\clutter\fryingpan.dds (Thought up example) and the same texture is also in a BSA archive, then the loose file will overwrite the content of the archive and be used instead. Hope that helps a little bit. But again I do not entirely follow what you are asking! :)
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ACCEPTED Dragons Shout with Voice (by pauderek)
Aiyen replied to WilliamImm's topic in Skyrim LE Mods
The sounds are cool... since they kinda run on top of the normal growling... blast like sound etc. However I have noticed just in helgen that when Alduin says Tor Suul only a shout effect is spewed out... not the fire breath that normally is there. The only fire breaths I saw where the cinematic ones... hence the one in the tower, the one with the kid and wounded guy, and the one at the wall. But when he flies around then it was only shout animations. I will do a bit more testing when I get the time again. But so far it is cool to have the dragon actually use the shouts.- 50 replies
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There also is a vanilla resolution of HD Fire effects. The Medium resolution one should be usable for all but the most ancient of PC´s.
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You should be able to run it with decent performance. You might need to tweak certain things, but that is already covered in the ENB specific threads on this forum.Â
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Skyrim HD the landscape part would be my initial guess.... but not sure. If you really want to know the name of the texture used you can go into the Creation kit and find the rock then double click it to get information about which texture it uses.
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Superpat: You are fine with 1k texture on that card. Cov: If you changed any amount of .esp and/or .esm the best action is to start a new game. If you just added new stuff then you can get away with updating an existing save though.
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Just looks like that particular texture is not covered by any of the texture packs you have installed. Either that or a mip map is not done properly.
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Skyrim Revisited Pre-Release Feedback
Aiyen replied to Neovalen's topic in Skyrim Revisited (retired)
Think of it as an exam! If you did not figure out it was wrong... you failed and need to start over! :D -
If you get a freeze with nothing but HLDLC, then try to disable the various textures in AV until the issue goes away! That way you can isolate which specific texture is causing the issue. You can start out with an overall disable of an individual pack.
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Skyrim Revisited Pre-Release Feedback
Aiyen replied to Neovalen's topic in Skyrim Revisited (retired)
But yeah that clip just proves the point... it can be done of course, it has been done in animated movies etc. However from that to a game where you have several actors interacting etc. there is quite a bit of a leap in resources required! Even more so if it has to be done by the CPU. But I do hope that it gets here with the next generation. -
Skyrim Revisited Pre-Release Feedback
Aiyen replied to Neovalen's topic in Skyrim Revisited (retired)
That only takes me to youtube without any specific video Vond.... just stuff recommended from what I normally watch. Strange! -
Skyrim Revisited Pre-Release Feedback
Aiyen replied to Neovalen's topic in Skyrim Revisited (retired)
Hair also clip ears etc. It is a common problem for just about all 3d games. It is still too computationally intensive to give fabrics, hairs etc. their own dynamic meshes, that are properly affected by physics. If the next generation of consoles are going to support it then it will come in games. -
Yeah it happens rarely that you get stuck at the chopping block. (1 in 10 for me give or take) This is because the body is now a ragdoll that can get stuck between the block and you... making it so you cannot reach the point where the next animation takes over. Never tried the one going around ulfric however! As for sigrid getting stuck... just jump down behind her and bump into her to make her reach the next navmesh point. This can also happen in vanilla... if an actor gets stuck, just try to bump him/her by sprinting.
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Skyrim Revisited Pre-Release Feedback
Aiyen replied to Neovalen's topic in Skyrim Revisited (retired)
Great! Hope that ends this whole soap opera thingy that is going on. -
Your performance is already at more or less max. Performance is measured in your average FPS. So I do not understand why you would want to OC anything! You cannot get more then 60FPS out of the game since it is locked at this value. If you got 50-60FPS then you can just set the AF to 16x and get the better quality with a very minimal amount of FPS loss. Any stuttering you can more or less remove by reducing the texture load. Since you are so close to the limit then it would most likely be a good idea to do anyways! Overall I am starting to get a bit confused as to what it is you are asking for, and want to achieve here. From the sound of what you are saying then you have a decent build with excellent performance.
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Does Skyrim not like DirectX11? (Graphic Problems)
Aiyen replied to LynziRaeighn's question in General Skyrim LE Support
You are running with a huge load of script intensive mods, that I bet are not all 100% compatible with each other. So that sort of issues are to be expected! -
Careful what you promise :P I will bet there are cells that are more intense later on in the game! ;) Running close to the limit at the start of the game when nothing have really happened yet is all good and fine. But later on the game does get a bit more intense... so ideally you do want to be lower. In general I think we need some long game perspectives in terms of memory use for SR in general before we can really promise anything! The good thing is that textures can always just be resized, or removed without it affecting saves! So basically... just keep reducing texture memory use until you have a stable game memory wise! It is that simple.
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Does Skyrim not like DirectX11? (Graphic Problems)
Aiyen replied to LynziRaeighn's question in General Skyrim LE Support
If you can start the game you have DirectX installed. You might have an old version... in which case you should just go the DirectX10 folder in your skyrim dir and run the setup. It will automatically update to the required version. It should have done this when you installed the game however. Do you also have your graphical issues with just pure vanilla ? If it is in anyway related to DirectX issues then there should also be issues there. -
It is not common knowledge I would say, but it is part of the reason why I (we) always say not to just DDSopt everything! Sometimes stuff like that happens. I find it happens more to skins and armor-weapons mods then landscape ones though.
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Looks like the night vision shader is not deactivating properly.... Since it a vanilla effect it would not go away when you disable ENB. Try to enable night vision and disable it again.
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Finished my testing of Markarth. I get nowhere near 3Gb in those cells. Tried directly outside the city, and inside the city, and some houses. All working fine and staying well below the limits. As Fcqt says, try to reduce or get the 1k version of SRO instead. That will bring you down by quite a bit. ¨ In general I agree with this RAM usage numbers. Mine are overall a bit lower because I just reduced most of my AV ones to 1k to compensate for the stress SkyTEST puts on the load.

