Jump to content

stoppingby4now

Founder
  • Posts

    2,416
  • Joined

  • Last visited

Everything posted by stoppingby4now

  1. Changed post text to pure white, and links to a bright blue. Also changed quote and code blocks to have a solid line instead of the dash. Reduced page background from black to a very dark gray.
  2. I'll try that out. Going to play with post text and links tonight.
  3. NMM and MO are the only ones I know of that are reported to order correctly. Still waiting on BOSS and WB updates. :( If using WB, you still have to update plugins.txt yourself.
  4. Thanks guys. Some of the features can be incorporated into the default theme, though I'm not sure if mobile devices would be able to display everything correctly. The top bar would be problematic since everything would be squished together and start cascading down the page, and likely the same for the tabbed breadcrumbs. Going to do work on at least one other with the same lay-out as this, but with a different color scheme. Suggestions welcome.
  5. OK, mine is same but /NexusClient.exe_Url_2tfxwyispvnfgfg0rl0eq1mulacthwe2 Looks like a wildcard ought to do nicely :P There is a version directory under that as well. I haven't installed the latest version (still have 14), so not sure if you could end up with multiple version directories.
  6. If you care to have someone 'test' that script I'll be happy to :D I already have a seperate folder receiving NMM downloads. Still a bunch of code to handle what I'm wanting to do, and I'm currently focusing on an update to Skyrim Unplugged to lock down Skyrim files so that they can't be deleted (just Skyrim delivered files, not mods). I believe zMan is also working on getting something going.
  7. Finally came across a patch and have tested it locally and forums are getting marked as read. Applied it on the forum.
  8. I've just completed a BETA of an alternate theme called STEP BLUE. Still some work to be done, but you can check it out by going to your Control Panel/Profile, click on the Edit Options link, then choose STEP BLUE from the Board Style dropdown. Additional changes to the board layout include: Tab style breadcrumbs integrated into the main board display. Link bar at the top for quick access to common links. The following also have menus: -- User Profile -- Subscribed Threads -- Subscribed Forums -- Open Buddy List -- Admin CP (administrators) -- Mod CP (Moderators) -- Logout PM -- Compose -- Inbox -- Sent Items -- Drafts -- Trash Can SEARCH -- Advanced Search -- New Posts -- Todays Posts Post feedback on what works, and what doesn't...what you like, and what you hate (Alt-F4).
  9. For me, it depended if it was a 7zip archive or some other. For 7z, I would just overwrite the original archive. If it was zip or rar, I would create a new 7z archive and install that, but move the original to the bottom under a marker called "Ignore". In this case I do end up with duplicate data, but I'm not worried about disk space, it just makes the WB listing that much longer for me. What I would like is to be able to link to the downloads initially, but also be able to clean-up links so I don't have multiple archives showing up in WB for the same mod when I'm done. I'm thinking the clean-up would be contingent on the link name being partially equivalent to the new archive name (for example...original archive name: RKB_75523_1_0.zip; link name: "Realistic Killer Berries.zip"; new archive name: "Realistic Killer Berries.7z"). At least that's what I'm trying to do. Being able to change them to the actual mod name without a bunch of numbers and versions, etc. That's what I use NMM for.
  10. It'll probably be awhile before 2.0 is out, but it should be. No one does a major update without ensuring an easy and seamless upgrade path...unless they feel like shooting themselves in the foot. :)
  11. It's in a file, with a very odd directory name. My location is: %USERPROFILE%\AppData\Local\Black_Tree_Gaming\nexusclient.exe_Url_mv2aec0rcjmnjabi33t1j4qxmk0muz20
  12. I did list that as a potential downside. Unfortunately they have already rejected a submitted ticket with a reason that it will be fixed in 2.0. So, we're on our own.
  13. I have the bulk of a script done to do this, but for the life of me I can not find where NMM stores its path information. Worst case I'll have to hard code it, but it would be nicer to pick up the setting in NMM for the Mods directory. EDIT: Found it. Those sly bastards tucked it away.
  14. @Asimov You don't have to use the bash.ini file, but it does give you two benefits. 1) You can change the location of the "Skyrim Mods" folder, which by default is created alongside your Skyrim folder (i.e. ..\steamapps\common\Skyrim Mods). 2) There are a boat load of applications that WB recognizes and will add them to it's application launcher bar at the bottom if they are installed. By default it checks for them in C:\Program Files, but if you install any of them in a different location you can edit the variables to point to the correct path. For replacing "Oblivion" with "Skyrim", There are only 3 variables you need to change that are at the top of the file. They are... sOblivionMods=..\Oblivion Mods sInstallersData=..\Oblivion Mods\BashInstallers\Bash sBashModData=..\Oblivion Mods\Bash Mod Data Only change the values, you need to keep sOblivionMods variable the same.
  15. I do the same as Monty, and just have NMM download directly into my Bain Installers folder. But I just had an idea. Keep the download folder somewhere else and have a script create soft links in the Bain Installers folder that point to the downloads. That way I could rename them in WB without affecting NMM's tracking. Only reason I've wanted to change the name is in some cases the filename is non-descriptive and gives you no clue as to what mod it is...you just have to remember.
  16. Yeah, unfortunately when using searches and going straight to posts, you are going to experience this. I found an old bug ticket from someone that posted some code to fix the issue, but that was with the prior version. Unfortunately, there are only two ways to fix this that I can see at this point. Either modify the code directly, or add a "mark forums as read" link to the search page. Immediate quick fix would be the link route.
  17. If you drill down, you will not experience the issue. Your problem at work is most likely browser cache related. An example of this issue would be to use "View New Posts" and read a thread in a sub-forum (this assumes no other new posts anywhere else in the tree). If all threads are read in that sub-forum, it gets marked as read. If you then go to the forum index, the top parent will still show as being unread, but only because you haven't navigated to it yet. When resolving forums as being read, the code is not checking to see if it should mark the rest of the tree as read. Hope that makes sense.
  18. To expand on my edit above, this is a known bug with searches when you have sub-forums of forums. Adding the additional sub-forums has brought this bug into the spot light. I'm looking to see if there may be any patches available.
  19. Well, I just put my foot in my mouth. I just navigated back to home (via links) after reading all of the new posts, and the top level forum still had the yellow icon (the sub-forum didn't). Will see if we can track this down. EDIT: This is apparently a known bug in relation to searches, and won't be fixed till 2.0. As a short-term quick fix, how about a link on the search page to mark all as read? Worst case, you would need to redo the search and if nothing is unread, you could click a link to force marking the forum as read. Not a complete solution and there is the risk that someone posts something between the time you ran the search and clicked the mark all as read link.
  20. Generating a report and reminding you about possibly not needing a rule anymore...I think I'm going to have to download that bad boy. Thanks for the info.
  21. When I did a restore on my directory, the files that were recovered had last night's date on them. WB has since changed the date on the BSA files, so I can't tell anymore by timestamp. Another curious question arises. If you are missing any of the delivered BSA files, will the game still run? I guess it would and just wouldn't have access to the resources they provide.
  22. I've used View New Posts, and it behaves as I would expect where forum icons update as I've read the posts. How are you navigating? Are you hitting the 'back' button to return to areas? If so, your browser will have cached information and not update the icons. Even if you did that, refreshing the page would then resolve the issue. Also make sure there aren't additional unread posts you may have missed in a forum that may be causing it to still show like it is unread.
  23. That is used for updating the userlist.txt file which allows you to override mod load order, or add ones that aren't in the masterlist. I've just edited the file by hand, but it should prove useful for those that don't want to learn the format.
  24. I don't change the names, but I do use Markers to group mods by STEP section.
  25. No.. Mine did update though. I *thought* I had SU enabled (or depending on how you are looking at it), but I can't swear to it. I had to restore previous, made sure it was enabled, and haven't had much of a problem since. I did notice that I can't package and upload a mod to STEAM as it says I'm not connected to the cloud, but I presume that is a side effect of SU? It is possible. There is another value name in the registry that gets block for write called updatecrc which may have something to do with that. Though to be honest, I don't know for certain, or to what extent that crc is used for. I am still able to turn steam cloud syncing on and off though. I was missing TESV.exe, Update.bsa, Update.esm, and two of those Skryim bsa files (can't remember which ones I had to restore as WB changed the timestamp on them). SkyrimLauncher.exe and the Strings folder were untouched.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.