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Everything posted by Darth_mathias
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@ Throgal I've just updated my Modwat.ch profile it for my actual playthrough as at the moment I don't have a base SRLE Extended profile in my MO I need to rebuild it and it's missing the final Dyndolod and Skyproc stuff but you should get the idea.
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you need to remove any and all records relating to ELE_Legendary_Fs_Wt_Lite.esp, Wyrmstooth - Notice Board.esp, Wyrmstooth.esp save and exit then load back up and clean masters. use the Report masters scripts to help locate them: This is a very useful little script that will help find all the Form Id's for a mod if you wish to remove a particular mod from this Conflict Resolution. Open TES5Edit. Select Only SR Conflict Resolution. Right Click SR Conflict Resolution. Apply Script. Select Report Masters the Click OK. In popup window chose the esp you want to remove. Then Click Apply
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Neo is working on a fix it will likeliy be a few days (he is busy with real life stuff) in the mean time what you can do is download the CR load up wyre bash and created dummy esp form the missing plugins this will enable you load up SR conflict resolution into TES5Edit and remove the records that require wyrsmtooth as a master (there are however quite a few).
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Ok I have pulled all mods in SRLE Extended that required Wyrmstooth Ive not updated the CR yet that will come when i have heard back from Neo.
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo I have a bit of a think about what we can do with regarding Enhanced Lighting for ENB. We install the custom version of ELE_Lite_v0_95b_Only IL - NMM_BAIN leaving out Wyrmstooth then merge all the esp's together there like 4 or 5. I am thinking we can call the plugin something like ELE_Legendary_Fs_Lite.esp and it can go where ELE_Legendary_Fs_Wt_Lite.esp currently is at the moment in the LO. That way it shouldn't screw too much up. -
yeah I am going to put this solution to Neo a see what he thinks. the loss of Wyrmstooth is more of a headache for him then me really.
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Ok everyone I have a bit of a think about what we can do with regarding Enhanced Lighting for ENB since this is the only mod in my CR that requires Wyrsmtooth. We install the custom version of ELE_Lite_v0_95b_Only IL - NMM_BAIN leaving out Wyrmstooth then merge all the esp's together there like 4 or 5; then I Should be able to issue a new CR without to much difficulty. Is this is a good idea or am I completely crazy. I am thinking we can call the plugin something like ELE_Legendary_Fs_Lite.esp and it can go where ELE_Legendary_Fs_Wt_Lite.esp currently is at the moment in the LO. That way it shouldn't screw too much up
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1. Ordiantor easier to install. 2. AGO Conflicts with Ordinator and there no patch 3. EFF is newer 4. I did use RND 2.0 before CACO come out but had to switch back cos as at the time there was no patch. I would like to switch back but RND 2.0 has gone since the mod author threw his toys out the pram. 5. compabiilty issue with ICAIO. While I have used Perma I havn't usd with my pack. I have add the rule back in don't knwo what Lecy removed it she been a bit hormonal at the monet.
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
I can understand that I am not looking forward to sorting my CR either. -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
been taking a look at Bonemold weapons and Ghosu Hoker Weapon Pack and I am not 100% sold on these. Bonemold would need quite a bit of Conflcit resolving for SRLE Extended. Ghosu Hoker Weapon Pack I wouldn't want to merge this into my weapons and armors merged pack as it would require it to load after CACO and thus require quite a bit of conflict forwarding from other mods into my CR. So in other words I am too lazy to deal with all the conflicts with these 2 mods at the moment. However the Ghosu Hoker Weapon Pack would go in quite easliy if it wasn't merged so i may do that. -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
That is exactly what Lexy said when she saw them. So she used her Veto on this one so it won't be included in the guide. -
SR:LE Build - Something messing up AS-LAL
Darth_mathias replied to f22nickell's question in Guide Support & Bug Reports (retired)
I can confirm that i don't have this issue and got the lastest verison of Neo's CR. -
1. just entering the number and it should be fine. 2. yes Paper World Map Merged.esp should be dead last in your Load Order no matter what.
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
It doesn't completely overwrite in MO I think because Gemlins is named differently to JS. If I was to add JS I would recommend the deactivation of Gemlins in my install order guide. -
SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
some qucik screenshot comparsion of the dragon claws (Please note the Golden one wouldn't for some reason add to the wall) Gemling Queen Dragon Claws https://www.mediafire.com/view/22hvpuxgysrt3rp/ScreenShot8.bmp# JS Dragon Claws (4K) https://www.mediafire.com/view/m92e2a1tdjqmt1i/ScreenShot7.bmp# Gemling Queen Dragon Claws and JS Dragon claw (4K) https://www.mediafire.com/view/ekrdgn2pu4cb5s8/ScreenShot6%282%29.bmp# -
Skyrim Gameplay Rebalance
Darth_mathias replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
hey Dreadflopp quick question concerning WAA Patches and MLU Patches. shoudl MLU Patches load after WAA Patches or before in the LO currently for me WAA is loading before MLU but I think it should be the other way round.