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Everything posted by Darth_mathias
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out of curiosity how many of you are that use SRLE Extended using duel as i am comtemplating dropping this mod from the guide.
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either vigor or WAA
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
I too would be interested in what you come up with I haven't recommeded many texture and meshes exclusion from SRLE Extended partly out of lazziness and partly i can't always tell the difference so i just haven't bothered. If you ever wanted to just PM me with any recommendations I'll always be willing to listen Gutmaw. -
ok everyone since Neo has added Noble skyrim to base i will be pulling it from Extended.
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I would disable Violens if the killshots annoy you. as for you stamina issue i would look to Vigor and WAA since that effect stamina rate depending on the aromor you wear.
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Thanks for input Dread it always welcome. I know moonpath needs a patch for MLU but no one seems to have done one yet which is odd. You might want to inform Mangaclub about the Vivid weather and the ENB stuff he might be willing to create a patch for it.
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yeah so i am going to say don't use his MTE patch cos we use RRR plus his RRR Patch; so ICAIO can be left per SRLE Base.
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agreed and with this latest fix I am even thinking out readding Interesting NPC's but we'll se how my testing fairs. I plan to hopefully find some uninterputed time to actually play this week. Also does anyone know what the deal is with the new moonpath patch for ICAIO?
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SRLE Extended Mod Suggestions
Darth_mathias replied to Darth_mathias's topic in Skyrim Revisited (retired)
nice List Gutmaw I have actaully been looking at some of these most of the Rustic stuff will be making aa apperance I just haven't gotten round to adding them yet. -
no the patch for ESF and Even Better Quest Objectives is not needed as ESF already carries over those changes as stated by the mod author of EBQO. Well I don't think there ever will a FINAL build I see SRLE Extended simlair to SRLE Base it will for for ever adapting to the ever changing Skyrim mod Landscape. That said the guide and gameplay is stable right now. I managed to get to level 13 before i realised that when i updated one of Vivid Weathers it broke getting wet in Frostfall and the only way to fix was to restart.
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lol thanks I've actually found all my old backups and merges so all I have to do is just reload into MO rerun Bash patch Skyproc and DynDOLOD and then play.
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that might be your problem cos my CR requires the ordinary women mods for Mirabelle Erwines body meshes and textures. I would double check the NPC Retextures part of the guide.
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well as a very very quick test (I had the mods saved from when I removed it) I reinstalled interest NPCS and there is no lag. please bare in mind dyndolod was not been reun plus I am currrent missing all the compatibility patches so I reinstall them play for a bit then I report back and make a final decsion on whether Interesting NPC will make a reapperance in SRLE Extended. now i need to try and remember what mods needed a patch for Interesting NPC's lol.
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i am almost tempted to put it back in my game just to see how it fairs
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wow I can confirm no Lag when opening the skills menu. I now know who I am giving my third born too.
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Interesting ICAIO has been updated and now has a Moonpath patch but in not compatibile with the RRR patch form the same author thats little odd if you ask me.
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ok thanks i've v.9 installed at the moment didn't know it had been updated again.
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i would say check Bijin and the ordinaty women. not fully sure since i dont use SFO. but I know the billboards from EL are old so use the ones from SFO.
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Ok I am not able to test this out yet as I have not yet redone my trail but as soon as i can i will test.
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Pretty much and since I am looking at other quest mods I throught it would be best to just remove it. What would be awesome is if it had a MCM menu so you can toggle on and off the paper map so it would return it to vanillia without having to disable it from your load order. Somebody go and create that mod lol.
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well it looks like i have my answer to whether the paper map was compatible with Molag Bals inferno and Moonpath it is not so it will be pulled.
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Because of the Frame rate drop alone I have already Vetoed this mod from inclusion. I do try and maintain a 60fps lag free (When opening the skill menu) as much as possible although I have noticed since the latest update of DynDOLOD (I'm using V.2.05 wasn't worth me updated to v.2.06) the lag has crept back in.
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looking towards it from the bridge in riverwood and walking around inside Ebonvale.
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Darth_mathias replied to Neovalen's topic in Unsupported Game Guides
I can't wait either darkside I am going to playing Witcher 3 for months and months and months. I looks a quite a bit of an overhaul to things too such as Menus and UI and don't forget new Gwent faction. -
The reason I did that was I didn't want people thinking they had to install WAFR again, All thats different is the removal of the Armor folder and I didn't think that warranted a reinstalling. Plus it save he a bit of hassle writing out the Fomod.