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Darth_mathias

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Everything posted by Darth_mathias

  1. so you're saying that arugablly the best smith in all of Skyrim would not have a smelter tanning, Workbench? all joking aside as I said the immersion issue don't bother me that much it only affects the tanning rack and this a mod of convenience for the lazy of us that don't have things like JK's or dawn of skyrim and cant cant be bothered to halling ones ass to The Warmaidens everytime they need to smith something.
  2. Had a quick look at Ebonvale in TES5Edit it look like the only conflicts I can see is Skyrim Bigger tree Lite but that shoudl be fixable by loading Skyrim bigger trees after Ebonvale. Howver I have not tested this mod out yet so I can not be 100% sure. Oh and NSUTR need bit a conflcit resolution. Right loaded up and my Frame rate tanked 35 FPS this one i am afraid is a veto on that alone
  3. I am pretty happy with Long Lost Smelters of Skyrim it does everythng i need i can live with the small cliping in one area.
  4. I don't know but after watching the broduel mod spotlight I am tempted to install this for myself. https://www.nexusmods.com/skyrim/mods/41391/?
  5. You should be fine I would recommend you consider dropping texture quality in places that don't demand 2k to 1k. Consider the performance version of the ENB (I Personally use this) and lower DynDOLOD quality from high to medium.
  6. true. When it came to a mod like Long Lost Smelters of Skyrim since this is a mod of convenience, that trumps Immersion in my book.
  7. there is a small crate add by ICAIO where Eorlund sits when he not working. Long Lost Smelters of Skyrim also adds a tanning just behind this crate so when some using the tanning they clip through the crate. (This same thing that happen with Sofia andf teh bench whne first meet her) It not game breaking just Immerison breaking. Ok I will fix that. that's a good idea. I'll do that too
  8. yeah looks like Sheson has already fixed it.
  9. bugger look like i'll be booting up the CK and fighting with that then. or I ignore it as it not game breaking issue just "immersion" breaking. Edit: I have no patience for the CK 2 hours later and crash after crash after crash I give up. It not worth pulling my hair out over a small thing it's not a game breaking problem. If someone else wants to have a go at fixing it your welcome too.
  10. Right I have added Long Lost Smelters of Skyrim to the guide. there is small conflcit between ICAIO and the Skyforge tanning Rack. The Tanning rack needs to be move however for the life of me i can't work out the co-ordinantes to move it. If anyone know how to do this without faffing around in the CK please let me know.
  11. thanks for letting me know rick830 that going to be a bit of a pain to sort out. I have also had a vey quick look at immersive jewlery and straight away I can see it needs a patch for morrowloot otherwise there are quite a few conflcit that would need resolving so until there is one i'm going to hold off this.
  12. well it looks like it one of those type of days. The Left Hand Rings Modified mod you suggested isn't working rings are only on the right hand. I have reinstalled Gemling for compatbility reasons so I am going to give up for now i will relook at this when my brain in working better.
  13. hey everyone I have been talking with Sheson about bad LOD issue on the stable in whiterun and he doesn't wjy it is happen but has recommended the follow work around Sheson Quote: Fix the problem with this workaround: Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini with notepad. Find the line IgnoreModFileName= and add ", dyndolod - addon" without the quotes to the end of the list. The missing "s" at the end is deliberate.
  14. hey everyone I have been talking with Sheson about bad LOD issue on the stables in whiterun and he doesn't why it is happen but has recommended the following work around: Sheson Quote: Fix the problem with this workaround: Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini with notepad. Find the line IgnoreModFileName= and add ", dyndolod - addon" without the quotes to the end of the list. The missing "s" at the end is deliberate.
  15. You are a true legend Sheson your work around worked now i can get on and do more important things.
  16. ok thanks you Sheson I will do that. The only mods I can think of are my texture mods using Noble skyrim as my base but i can see why that should be casuing this.
  17. ok thanks i'll will add these 2 mods to my need to look at ASAP list.
  18. thanks Astakos what slot would you recommend using it either 56 or 60 in the Fomod?
  19. As requested here is the log https://www.dropbox.com/s/fuvuzmw6dg3n33t/TES5Edit_log%20%283%29.txt?dl=0 you needed hopefully it will help you get to the bottom of the bad LOD Issue on the whiterun stables.
  20. thanks i'll take a look at that too. too many mods too little time but it's all good
  21. Immersive fallen trees (there a navmeshed version I just never got round to looking at this) Simple Bedroll and Supplies (I am wating to see what Neo does) Uniqune Border Gate (not looked at the is awhile i might re-evaluate) Drinking fountains (not needed with iNeed) High Hrothgar Overhaul (I have reinstalled this for re-evaluation) Dark Brotherhood Tenets restored (Can't see why this can be included up for re-evaluation) Long Lost Smelters of Skyrim (I Actaully do have this currently installed on my own game) Dig Site (no ones ever mentioned this before so i'll take a look) Witch (Again no ones ever mentioned this before so i'll take a look) Replace Load Screen Fog with Snow (nice idea as the fog on load screens does annoy me) I would like a mod that adds a ring to the left hand but havn't found any that works well yet. I have also reinstalled Thunderchild for Re-evaluation.
  22. ok I see what you mean 1.6.1 is only a texture update and does not contain the actaul mod. You only need v1.6 i'll adjust things
  23. Neo is looking at this but waiting for the mod to develop a bit more. your right what is there is left over from whne i was uploading a Merged esp and haven't changed these instrustions i'll change it.
  24. ok i'll move the record from ICAIO and that the last plugin that uses that data then issue a new CR. this will the XCLR-Region record are in my CR for those not using Warburgs. In fact the jury is still out on Warburgs whether it will be dropped. Edit: I have just updated the CR with this change.
  25. Ok I may have edited the functions.pas wrong i'll double check and reupload a new file. Edit: I have re edited the functions.pas as you said but the lines you say should be in the TES5Edit_log.txt aren't I guess I am doing something wrong.
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