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Darth_mathias

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Everything posted by Darth_mathias

  1. oh i am such a idiot yes so I am wrong new formaula 7907-170=7737 so VideoMemorySizeMb=7737 that sound more right to me hopefully now my shutters should be reduced.
  2. yes that right i have a 4GB gtx 970 to that works out to be 4096 of deciated video memory i belive unless i am totally wrong. what the hell does Total Available Graphics Memory mean i take that to mean the vram of you graphcis card.
  3. The merge scripts bascally copies all files from the orginal mod so it would have the vividian install files in there once the merge was create i deactivced the orginal mod within MO and only use the merged version. since the install file or need for the enb to work and placed in the skyrim folder it up to you if you delete or keep then, i kept everything but i got space to play with you might not. don't forget Neo has a very beefy machine before i got my 970 i had 2 GTX 670 and i couldn't even run vividian enb.
  4. ok little help reguading the Vram cal for enblocal.ini i have 16GB system memory with a 4GB graphic and i running 64bit Win7 when uses the steps formula Available Graphics Memory − [170] so for me it's 4096-170=3926 so put in VideoMemorySizeMb=3926 is this right or have I understood the formula wrong.
  5. looking at your spec i am sorry to say your Graphics cards might not be up to scracth and Vividan ENB is a massive FPS Hog I have a 4GB GTX 970 (No SSD) and using the full loaded version (the one Neo suggests to use) mine runs at 45fps. I changed to the performance version with SMAA and I now run at a soild 60 FPS even outside i still get stutters but i think this is my Hard drive more then anything else. I would suggest trying the performace version on the ENB and see if that helps you out plus SFO eats FPS too my current load order is here: https://www.modwat.ch/u/Darth_mathias
  6. i'v merged these as well might only save 4 esp but on a heavy modded systems even liitle does help i wonder why Neo doesn't recommend doing in hs guide
  7. that perfectly fine it was just a random thought I had late at night, if I had any mod creation skills I would have a go myself but i've wouldn't know where to even start i've never even installed the mod creation kit before. maybe i'll look up some creation kit tutorials or something.
  8. Hi Techangel i was thinking the other day while plying what jaggarsfeld needs a a merchant so you can sell all your crap to them instead of carting stuff to whiterun the whole time, how ever I realise this might not be something you want to do it is just for convenience more then anything. also what would be nice is if you're using a mod like hunterborn (like I currently am) if there was a hut or shed outside so can store all your carcasses and ne able skin and butcher your meat and stuff in the warm rather the dumping some outside and doing it (this more a an immersion thing anything.) again i realise you might which to do any of this these are just a few random thought i would share.
  9. thanks Neo got i sorted maybe you should say in the guide to rename the Immersive citizen merged plugin back to the main plugin name to maintain compatbilty other mods (like we do with realisic water two) or something.
  10. hi i have installed Immersive taven Wenches it has a patch for immersive citizen but it uses the main plugin and we uses a merged version of this is, there a way of changing the master depenecey of this plugin to the SRLE Merged Version? Never Mind worked out how to change it in TES5Edit
  11. there is an issue with TES5Edit it's when try to merge the latest version of IC Zilva is aware of it and working on a fix in the mean time it i suggest using the older V.0.2.0.7 which is the Neo says to use as we all know that does merged correctly
  12. i have a SRLE build with a few extra bits a bobs i want to install SkyRe the modular version with Ordinator do i still need the skyre compatiblity patches and run the skyre reproccer? can you also recommend some combat overhaul that work well with this mod and SRLE that doesn't require massive amount of conflict resloution. my current mod list can me found here https://www.modwat.ch/u/Darth_mathias if anyone sees any glaring mistake in my mod setup then please do let me know.
  13. had a qucik look at the new RND mod in TES5Edit looks like it has been cleaned up a bit there doesn't seem to any major incompatbilities, althrough my skills with conflict resolution aren't exactly expert it is definetly worth consideration.
  14. that very interesting going to give this a look i've always prefered RND over ineed. think there a few mods in the list that I need to go over a check for compatiblity patches just need to remember which mods they were
  15. this might be the best option as it is the main plugin causing the issue not the patches but i wait until Neo decides what to do
  16. personally i've given up on trying to install REGS it so desperatly in need of updating but it appears no one is looking after it. you just for go ETAC and JK Skyrim but that defeats the object of the REGS Pack. It still amazes me that Skyrim is recieving such high quilty mods 4 years after the game came out and long after the delvopers have moved on to other projects.
  17. surely if is wasn't safe Neo wouldn't recommend doing is besides he used the merge in his conflict resolution esp which would mean redoing that i do find it interesting that he doesn't use the ELE patch included by the mod author.
  18. nice to know I will then i will leave to up to someone with more knowledge of TES5Edit then me to work out i will stick with the old version for now.
  19. just a heads up Neo the lastest version of Immersive Citizen is out but the merge instrutions in the guide needs looking at as a number of records failed to merged this is message i get from TES5Edit The following records failed to copy: \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [613] NPCOKarthwastenInDoorActivities [PACK:0932D606]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [618] NPCOShorsStoneInDoorActivities [PACK:09332710]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [619] NPCOStoneHillsInDoorActivities [PACK:09332711]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [625] NPCOIsolatedCitizensInDoorActivities [PACK:09332721]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP \ [09] Immersive Citizens - AI Overhaul.esp \ [13] GRUP Top "PACK" \ [626] NPCOExtraCityLocalCitizenInDoorActivities [PACK:09332722]; Found a MSTT reference, expected: ACTI,ALCH,AMMO,ARMO,BOOK,CONT,DOOR,FACT,FLST,FURN,IDLM,INGR,KEYM,LIGH,MISC,NPC_,NULL,PROJ,SCRL,SHOU,SOUN,SPEL,STAT,TXST,WEAP it does suggest moving them manually.
  20. trying to install Expanded towns and cites with SRLE I am using the modular version I have removed the parts that conflict with Immersive Citizens i am now wanting to merge all the ESP and patch in a single mods i am wondering if anyone has done this if what load order to you use for the mod. also does anyone know if Nernies City and Village Expansion is compatible with Immersive Citizens I ask cos REGS uses a modifed version i would guess not since REGS hasn't been updated since April but it good to ask.
  21. I play at 1080P, I have a GTX 970 with an almost full install I droped a few mods I personally dont like 101 bugs, npc knockout and iwas I am using the performance version of vividian with SMAA I'm also using Skyrim HD2K Lite instead of SRO (due to not being able to find a torrent site that wasn't blocked by sky i am think of try noble skyrim texture pack) I get average fps at 55 with the least so far down at 48 but most of the time it hovers around 60fps.
  22. cool quick work Techangel i will update just as soon as nexus lets me at the moment i haven't been able to download a single mod all day. they seem to be having issues
  23. not a major issue but i thought i would report it TES5Edit Crashes when tryng to sort masters. have to deactive the mod then sort masters Assertion Failure (D:\Projects\TES5Edit\wbDefinitionsTES.pas,line 2197) is what i get it is only this esp i get this error i submitted bug report to on nexus too
  24. ok having a go at installed REGS with a Current build or SRLE i at Winterhold expanded Runis mods it has both an esp and an ESM are both need for the mod to work or just one.
  25. thinking about installing REGS Along with SRLE does anyone have a current SRLE working with REGS if so are there any major issue i need to be aware of before i jump in? Also one small bug not sure where from but in dawnstar Rustleif and his wife are containliy locked in there house the only to get them out is to pick the lock. has anyone come across this?
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