
BlkJeff
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Dread's Skyrim Build (a STEP build)
BlkJeff replied to dreadflopp's topic in Unofficial Skyrim SE Guides
Hello everyone, I was hoping to get some clarification on an issue I'm running into with Nemesis. I've reached the Post-Installation phase of this build, and when I run Nemesis, it is not offering the Animated Armoury FPA and Archery Gameplay Overhaul. Any idea what I may be missing here? EDIT: I figured it out, the Post Installation page does not reflect some of the changelog updates. -
Step SkyrimSE Patches (by Step Modifications)
BlkJeff replied to TechAngel85's topic in Step Skyrim SE Guide
Thank you both.- 119 replies
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Step SkyrimSE Patches (by Step Modifications)
BlkJeff replied to TechAngel85's topic in Step Skyrim SE Guide
My aplogies, I was following the guide hyper literally, and didn't think to rerun that FOMOD. That said, It seems that there are still problems with kryptors Patch Hub. EDIT: Disregard, the FOMOD seems to be working now.- 119 replies
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Is there a method available for those of us who do not have access to the previous version of Oakwood? I believe it conflicts with STEP Patch and kryptors Patch hub.
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Step SkyrimSE Patches (by Step Modifications)
BlkJeff replied to TechAngel85's topic in Step Skyrim SE Guide
Pardon me if this has been mentioned already, but I believe the latest version of Oakwood conflicts with STEP Patch.- 119 replies
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Okay. I mispoke. I reset/reinstalled every tool to make sure the paths were correct. I have validated the steam files. After initializing that launcher, I renamed the game folder to 'Skyrim Anniversary Edition'. I then moved my backup of 1.5.97 into the steamapps/common/ folder under the name 'Skyrim Special Edition'. I checked everything twice before coming back. For some reason MO2 does not see update.esm I'm acknowledging wrong here, just trying to figure it out. edit: to clarify, Update.esm is in the plugins pane on the right, but not listed as a mod on the left.
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Hey there. Thanks for your efforts during this weird transition. II'm doing a fresh install of STEP after some time, having decided to come back right before the update drama. 'm using the method of creating two folders (SAE and SSE), having downloaded 1.5.97 using depot downloader. After creating a new instance in MO2, and resetting every tool in the guide with updated file paths, I'm experiencing a weird problem. I am at Step 3 of the guide, and it seems that Update.esm is not seen by MO2 or LOOT, despite being present in the 'Data' folder of the SSE installation. Any idea what I may have missed?
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Good evening, Firstly, big ups to Lexy and all contributors ðŸ‘🿠Amazing how much enjoyment I've squeezed out of this game thanks to your work. After finishing the latest changelog for the stable build, I've read into a problem when starting new games. I've been stuck on the spinning logo for 5+ minutes. I haven't encountered this before in my time working with any version of LotD. Please advise?
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SRLE: Legacy of The Dragonborn Reqtified
BlkJeff replied to paul666root's topic in Skyrim Revisited (retired)
Good afternoon, Which of the environment mods is responding for the alternate staircase for the Skyforge? I had it for a few hours, but lost it after trying to add a few things. -
SRLE Extended: Legacy of The Dragonborn
BlkJeff replied to Darth_mathias's topic in Skyrim Revisited (retired)
Playing the latest revision of the guide, great as usual, but the modding addiction needs to be fed (as well as my shiny new 8gb gpu)! I'm going to try my hand at adding the ECTV as seen in the YASH guide (also great, thanks paul). As far as I can tell, I only need to remove Immersive Citizens, the Immersive Citizens patch from the Snazzy Overhaul merge, and then address any conflicts. Will report success. Happy Holidays. -
SRLE Extended: Legacy of The Dragonborn
BlkJeff replied to Darth_mathias's topic in Skyrim Revisited (retired)
Good Evening, I was hoping to get some assistance removing master dependencies. I am not using Falskaar or Gray Cowl of Nocturnal. this time around. As such, I am having troubles with the following: SRLE Extended LOTD - RS Children Patch.esp has dependencies from Falskaar.esm, and Falskaar - Notice Board.esp NPC Retextures MErged.esp - Gray Fox Cowl.esm I've tried my usual message of creating fake dummies in WryeBash, and then cleaning the masters in TES5Edit. However, TES5Edit doesn't seem to make any changes (i am not prompted to save on the when exiting, and the dependencies remain). Please advise! I've had to make a couple of custom merges, but cannot seem to find a workaround for this. -
SRLE: Legacy of The Dragonborn Reqtified
BlkJeff replied to paul666root's topic in Skyrim Revisited (retired)
Disregard, I created a fake dummy in Wrye Bash, and cleaned masters in TESEdit. -
SRLE: Legacy of The Dragonborn Reqtified
BlkJeff replied to paul666root's topic in Skyrim Revisited (retired)
Hello all, Nearing the end of the YASH guide for my latest playthrough (had much fun with the Ordinator based LotD, thanks darth). I do not wish to play with Falskaar this time around, and am having trouble identifying the records that need deleting in ECTV Merged.esp, ECTV Patches Merged.esp, and Settlements Expanded with Inns Merged.esp