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darkside

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Everything posted by darkside

  1. My fGamma is 1.0. Thanks you guys for trying to figure it out. @Mangaclub I have to work the rest of the day. If you still need my help, please let me know.
  2. Thanks for the reply. The save game is clean new save. Just want to let you know that this bug happen at specific locations and reproducible. Something tricker this bug/effect. Vividian ENB 6.20 or older versions has no problem. I took the above screenshot in Whiterun, JK's running from the stairs to Warmaiden. I tried 6.30 again - deactivated Bloom fixed the multicolored rectangles, but screen still dimmed. Need to deactivate both Bloom and Adaptation to completely fix it. Picture looks totally off though. - This happen with both one card and SLI mode. - There is no bug at coc riverwood. - There is no bug at coc riverwood with vanilla skyrim + ENB Ini didn't fix it.
  3. That's possible. There is something difference between 6.20 and 6.30 only Mangclub knows.
  4. That was my topic mate. I just want Manga aware of the bug, so he may fix it in the future version.
  5. @Manga Just want to report a bug. I experienced flashing multicolored rectangles when I run passed some certain spots. This is reproducible at the same spot every time regardless of weather (Rain/clear/overcast). Please see screenshot of Whiterun (JK's whiterun - I was running toward Warmaiden from the stairs). There are several other spots that showed this same bug. It happened when using Vividian ENB performance version 6.30 (Files and esp(s)), Vividian Extended weather 2.51. I am using ENB version 0.265. I followed SR:LE using ELFX, ELFX exterior, and Relighting Skyrim tailored to be used with ELFX. COT is the only weather overhaul. My laptop has GT 750m SLI. After several hours, I managed to fix it by reverting back to vividian ENB files from 6.20 without changing the esp(s). --------------------- I tried the Beta, got the same bug as 6.30. Thanks for a great ENB. I am sticking to 6.20 for now.
  6. I fixed it!!! Revert back Vividian ENB to version 6.20 fixed it. Will report to MangaClub.
  7. SRLE and REGS to the letters. ELFX, ELFX exterior, Relighting skyrim tailored for ELFX, that's all. There is no Optimus GPU in this laptop.
  8. I followed SRLE and REGS. Just noticed flashing multicolored rectangles when I run pass some certain spots. This is reproducible. Please see screenshot of Whiterun (JK's whiterun) I have GT 750m SLI Any thought?
  9. keith, Thanks for the info. If I recall correctly, FAtT II is the one with reproducible CTD. - Are you still using Skyrim Sewers? Any recommendation to make it compatible with REGS?
  10. keith, I am on 64 bit system. I use both ENB and Sheson's fix. My "Block 1" never goes over 512MB. My current setting is ExpandSystemMemoryX64=true - What is the downside of setting ExpandSystemMemoryX64=true? - What is the benefit of changing it to ExpandSystemMemoryX64=false? Thanks for a great information
  11. Any recommendation of mods that re-texture individual towns which compatible with JK's towns (Not major cities)? I saw cstarkey42 mentioned Better Towns Textures . Reportedly works with JK's towns. This mod covers Dawnstar, Falkreath, Morthal and Winterhold. I still try to figure out how it works with JK's technically. I really like new textures from ETaC, which need new meshes. All JK's town use default farmhouse textures.
  12. Got SRLE + REGS up and running now. I asked raulfin about Pre PaMa WAF CCOR patch. It needs Delev, Names, Stats tags.
  13. Video shows Straylight, not Skylight ENB.
  14. Quick question 1) If I install ETaC complete without Dragon Bridge South, can I use Fight Against the Thalmor IV - South Dragon Bridge without conflict? 2) Can we still install FAtT I and FAtT III with REGS version 4.0.3 with old replacement esp(s) from REGS version 3?
  15. Glad to see you here. I have been using YOT without issue.
  16. Will try out the beta. I have a question. What version of ENB do you recommend?
  17. I merged them in this order without renumber Form ID. No potato head. RSChildren_CompleteUSKP.esp (Name of the merged esp) RSChildren_PatchUSKP.esp Patch - Falskaar - RS kids.esp Patch - Wyrm - RS kids.esp ETaC - Complete RS Patch.esp Patch - Inconsequential NPCs - RS kids.esp Patch - Interesting NPCs - RS kids.esp RSChildren_PatchBooksofSkyrim.esp RSChildren_PatchNEC.esp
  18. That was a huge FPS hit. I am using SRLE with SMIM lite without SDO. Vividian ENB performance version. My 650m SLI can handle JK whiterun - 20-45 fps. Without ENB 30-55 fps. Worst looking at the gate from market and looking over the city from Dragonreach.
  19. This make sense. I am running full SR:LE and full REGS. I am looking at ETaC modular patches. These are some observations. - All ETaC town has ELFX Patches // Not a real problem with JK's. - Most ETaC town has Wet&Cold holidays patches // Does JK's need W&C patch as well? or quit using W&C holiday Some more observations - Dawnstar has Atlas, BFT, No snow, ELFX, W&C holiday patches // Does JK's need these patches? - Morthal has BFT, No snow, ORS, ELFX, W&C holiday patches // Does JK's need these patches? - Shors Stone has BFT, ELFX patch - Stonehills has CRF, No snow, ELFX patches - Whiterun Ext has CRF, ELFX patches -Winterhold has EWDR, No snow, ELFX Town with only ELFX and/or W&C holiday patches - Technically can we replace these ETaC town with JK's without additional patch??? - Darkwater crossing - Dragon Bridge - Falkreath - Ivarstead - Karthwasten - Kynesgrove - Riverwood - Rorikstead
  20. - Can you share your setup with JK's? - Do you still use some part of ETaC? - Any additional compatibilily patches needed? Do you guys have any list of which town affected by which quest that need patching? Or town that doesn't need patching may be easier. I am planning to use mixed between JK's and ETaC modular. Patching may be a pain.
  21. This is from my ETAC & REGS merged patch ETaC - REGS Patch - MERGED.esp ETaC - Better Dynamic Snow Patch.esp ETaC - Complete BFT Patch.esp ETaC - Complete CRF Patch.esp ETaC - Darkwater Crossing ELFX Patch.esp ETaC - Dawnstar ELFX Patch.esp ETaC - Dragon Bridge ELFX Patch.esp ETaC - Falkreath ELFX Patch.esp ETaC - Ivarstead ELFX Patch.esp ETaC - Karthwasten ELFX Patch.esp ETaC - Kynesgrove ELFX Patch.esp ETaC - Morthal ELFX Patch.esp ETaC - Riverwood ELFX Patch.esp ETaC - Rorikstead ELFX Patch.esp ETaC - Shors Stone ELFX Patch.esp ETaC - Stonehills ELFX Patch.esp ETaC - Winterhold ELFX Patch.esp ETaC - Complete EWDR Patch.esp ETaC - Winterhold NoSnow Patch.esp ETaC - Dawnstar NoSnow Patch.esp ETaC - Morthal NoSnow Patch.esp ETaC - Stonehills NoSnow Patch.esp ETaC - Complete ORS Patch.esp ETaC - Complete WC Holidays Patch.esp ETaC - Whiterun Ext CRF Patch.esp ETaC - Whiterun Ext ELFX Patch.esp REGS Patch - 3DNPC.esp REGS Patch - NSutR + RRR.esp REGS Patch - Riften NavFull.esp REGS Patch - STEP Extended.esp
  22. https://forum.step-project.com/topic/6766-peltapalooza-pelts-of-skyrim-expansion-by-gamwich/?do=findComment&comment=108954
  23. Add additional pelts to Skyrim. Looks gorgeous in-game PELTAPALOOZA
  24. I patched full SRLE + full REGS + full MMO without PerMa complaint. You need compatibility patches from all Enai's mods.
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