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darkside

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Everything posted by darkside

  1. I think these are the best Skyrim ini guides on the net. Congratulation! I have a suggestion. Is it possible to have STEP recommended ini for Low, Medium, High, Ultra for STEP users to copy and paste to MO?
  2. Thanks for the update! I will be switching to Ordinator per guide. What do you think about uncapper for Ordinator which has much more perks than TTRSO? I found this uncapper mentioned on Ordinator mod page. https://www.nexusmods.com/skyrim/mods/68720/?
  3. I have similar spec with scorpgul - i7-4790K, 980 ti 6 GB VRAM, 16GB RAM, Skyrim is on Samsung 840 PRO SSD, Playing at 1920x1200 60hz. This spec should run Skyrim smoothly. I thought. I have heavily modded Skyrim SR:LE + REGS + MMO pack. This setup is much heavier in term of textures and script load than STEP Extended. I use only 1-2K textures and ini tweaks per SR:LE guide. DynDOLOD at high settings. Terrain manager at Ultra setting. I have the exact same problem as scorpgul. I will call it macro-stutter when loading new cells. I tried everything I can think of as well as tweaks suggested in various forums. No improvement. Changing to 1K textures does nothing. I don't think textures are problem. My VRAM usage never goes over 4GB even with all 2K textures I tried setup without DynDOLOD. The game is as smooth as butter. I also tried DynDOLOD at low setting, which is acceptably smooth. I even tried SDO out of desperation, it performs worse than DynDOLOD Conclusion - I think a combination of script load and new distant objects loading cause this macro-stutter when loading new cells. I expect more from my 980 ti, but this may be limitation of Skyrim engine. - DynDOLOD itself is not a script heavy mod, but it may be the last straw that broke the camel's back (heavily modded Skyrim). - From reading forum, I noticed that only newer cards seem to have this problem. I don't know that there are any intrinsic problems with these cards (780, 970, 980, 980 ti) Further testing and idea for solution - I will try to cut down some constant running script mods (eg. EBT, Foot print, BFS effect, Wet&Cold, Frostfall) to run higher setting of DynDOLOD.
  4. Found this mod a few days ago Agent of Righteous Might by Kyung-Bum Lee https://www.nexusmods.com/skyrim/mods/33766/?
  5. Notice Board - Dragonborn DLC - Better Solstheim Quests by AndrealphusVIII https://www.nexusmods.com/skyrim/mods/70588/? Hopefully, we can merge all these Notice Board esps into one file when updates slow down.
  6. Immersive Content - Realistic Outdoor Lights. by Necrocytosis https://www.nexusmods.com/skyrim/mods/68454/? Very interesting mod
  7. I hide this SMIM's mesh for now and add Skysight HD Smelter texture. My smelter looks fine now without flashing. Still want to fix it though. I am hopeless with NifScope.
  8. That's a lot of traffic. This guide is quite popular you know!
  9. Mator, The new version fixed my reported errors. Thank you very much.
  10. I have been using this mod for a long time. It adds livelihood to cities and towns. Immersive Laundry by Nerd of Prey https://www.nexusmods.com/skyrim/mods/58084/? AND Immersive Laundry - mesh fixes by Hoho https://www.nexusmods.com/skyrim/mods/67702/?
  11. New light option is so beautiful.
  12. I will use this setup in my next playthrough as well. Save a few esp slots as well.
  13. No rush man. I am waiting for Frostfall and possibly Last Seed before my next long playthrough. At least, carrying weight is something you can tweak in-game.
  14. I tried to compare 2 meshes from USKP and SMIM in NifScope. They are very different (obviously). Will need someone with much more knowledge about mesh editing to help fixing it.
  15. Hi dreadflopp, I added CACO to my game based on SR:LE and played for 5-6 hours. I liked it a lot. There are much more ingredients to collect as well as weight changes. I think reducing carrying weight by 200 may be too much, at least for low level character. Will need to test more. My last playthrough without CACO, -200 carrying weight is just right IMHO up to level 40. Thanks
  16. For Fake lights Do you recommend checking only Fake lights child worlds, not Fake lights selected world? or both? Thanks
  17. That is what I experienced as well. The severity of the problem in the video may be from that specific ENB.
  18. Brumbek knew about it. He posted on nexus in July 2015 that he could not replicate the problem, and he does not use ENB. I never have a problem with carriage.
  19. Mesh problem - SMIM's smeltermarker.nif causes flashing with ENB I am not the only one that have this problem. There are many reports on Nexus, Reddit and here on STEP. This problem disappeared when I hide this mesh from SMIM and using smeltermarker.nif from USKP. Check this video out. This is not my video, but shows the same problem. Mine is not as bad as this video, but quite annoying. There is no fix from Brumbek yet. Anyone can help? SparrowPrince? :)
  20. That last screen looks great!
  21. I tried it. RSPatch.esp was not added as a master for Vivid Snow.esp.
  22. CACO 1.03 is not including data from Water plant (Ruffle Feathers). This may need to be installed separately
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