
zodden
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Everything posted by zodden
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Well so far so good. I used Live another life to start out as a stormcloak and proceeded to the battle at whiterun. Somebody managed to set the outer walls of whiterun on fire during the battle. The flames almost killed me. I used ice spells to put them out though. It was HUGE fun. CWO is running great. I haven't had any issues yet, unlike 1.1- Even with 200+ mods running with it. Immersive Settlements caused some pathing issues but it was minor. My FPS took a hit though- went as low as 30ish at some points, but I get these drops sometimes near places added with immersive settlements regardless of what's going on. I was able to win the battle and move to the next step in CWO without using the console (lol for the 1.1 issues thankfully gone) I did a little trade off due to scripts. I traded in Platyer headtracking and Wet and cold for Apollo's mods to lessen the impact somewhat of constant scripts running. I also ditched many texture packs to lessen CTDs. (every one I kept I used DDsopt or downloaded the "lite" version) So far so good.
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Civil War Overhaul 2.0 has been released. It allegedly fixes all the bugs present from 1.1. Reports from the forums have been light though. Anybody start a new game with it? I am going to start a new game with all three of his mods. DCO, CWO and the new fire and ice overhaul mod. Its going to be Skyrim Revisited (all mods updated) + SkyRe and ASIS installed with the STEP guide.
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SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
I tend to run with 1 or 2Â companions only. Anything other than that and the game becomes too easy regardless of difficulty. I like how EFF manages the companions I do have at any given moment. That wheel is great. -
SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
Patch has been uploaded to the Interesting NPC's download section on Nexus :) -
SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
I asked expired about releasing the patch for Interesting NPCs and he said: Somebody asked about Interesting NPC support in the Interesting NPC forum and kristakahashi said the following: So it does not sound too good. Should have kept the old version :( -
SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
It would be great if we can get hold of that patch :) -
SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
Having issues with the beta 5 and Interesting NPCs version 3.0 Standard mode does not work, using classic. Interesting NPCs won't dismiss unless I use the vanilla dialogue. If I dismiss using EFF they continue to follow When I tell them to "Relax", they "wait" instead. -
SKYRIMLE Sleeping and Fast Travel Dangers - Sands of Time
zodden replied to Bealdwine's topic in Skyrim LE Mods
I have to say I like what he has done with this mod. The encounters walking or in dungeons are well done. This mod is as script heavy as it gets. To get around this the mod author has instituted some very creative workarounds, all which you can see in action through the extensive MCM menu. He staggers the scripts, so they are not all running at once. You can see the main ones flip on and off at regular intervals so as a whole there ARE a lot of scripts running, but not all at once. You can also set yourself the delay time for much of the scripts. So you have the option of tuning it down as much as you like. There is also a lore friendly toggle now which disables stuff that many of us would not find lore friendly like treasure chests from NPCs. All in all I like what I see so far. -
SKYRIMLE Sleeping and Fast Travel Dangers - Sands of Time
zodden replied to Bealdwine's topic in Skyrim LE Mods
This mod has received an update to version 6.5 and I am going to test with a new game. Going to run with ASIS (perks, spells, potions), Immersive Creatures and Immersive Patrols. I ditched DFB - Random Encounters - MCM Update (overkill since Sands of Time increases random encounters and I can play with settings in MCM menu) and OBIS Bandits (Author says OBIS is not compatible) Will report back on stability. -
SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
Thanks :) I see that now, its a complete version so I can overwrite. Installed and now to test this new magic menu. Need to find a mage follower :) -
SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
Extensible Follower Framework v4-0-0 Beta 5 : Major version update, NMM disabled because you probably won't be able to update normally and this is a beta. You will need to dismiss all followers and cleansave. Sounds juicy! So how do you suggest updating from Beta 4? Here's what I suspect would be the best method: Dismiss all followers then save. Exit and Use the Merge function in MO to update to Beta 5. Done. Or should we dismiss all followers. Save. Exit and then install Beta 5 cleanly. (not merge) Then completely remove Beta 4. -
I would also add that OP as far I could see before posting this did not provide load order or list of mods installed. I (and others) have found that some mods installed can increase ILS. Now there is nothing wrong with the following mods- they are not buggy as part of a smallish mod list. At 230 esp's though I found that some very heavy script heavy mods increased my Infinite load screens. The biggest culprit for me had no scripts at all. Any mod that increased your LOD distance terrain. Followed by Wet and Cold and Player Head-tracking. These two are constantly running in the background. I replaced Wet and Cold with "get snowy" and just left off the others. ASIS increased spawns also was not friendly to me, but that appears to be more CTD related. Now I started a new game because removing wet and cold mid game is not healthy for your save!
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You should get rid of your ini's and let the game start you from scratch. See if you can load. in your Skyrim.ini I found the following tweaks helped me with ILS: [Papyrus] iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 This helped me too https://skyrim.nexusmods.com/mods/38649//? In the ENBLocal.ini set: DisablePreloadToVRAM=true
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You know with my rather large MOD list of 227 active esp's I have found a more stable solution than ASIS for increased spawns. DFB - Random Encounters - MCM Update https://skyrim.nexusmods.com/mods/32394/? It has no compatibility issues with immersive patrols as part of a Skyrim Revisited install + extras. I find where it really has an edge over ASIS with its less heavy scripts and so less CTD's. It also has a great MCM menu where you can customize most anything. The author is adding support for Dragonborn and Falskaar in the next update. Its the same person who makes immersive creatures.
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This has started happening to me as well. All the sudden BUM won't work. I get that error. I can run it outside of MO though.
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What about using DDsopt on these. Is it needed?
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First off careful using everything in the legendary guide. Make sure you also keep the revisited guide open alongside. Most of the TESVedit patch stuff has not migrated to legendary. Some of the mods have been updated and so the patch instructions are off. Most are fine I found or you can still get an old version of a mod on Nexus if needed. As for Falskaar just install it normally. When you DDSopt the textures in Falskaar output it to a new folder named Falskaar Optimized. Then in the left pane of Mod Organizer put the Optimized folder right under the main Falskaar folder. You can check to make sure you have done it right. Right click the Optimized folder in MO and select the Conflicts Tab. If you did it right then you will see that the Optimized folder has over-written everything in the main Falskaar folder. Make sure you have the mods in the left pane of MO organized according to Priority and not name when you do this.
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SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
So I have been testing this with Interesting NPC's Follower Compatible version 2.4.3.3 and when I use the standard version (one with the wheel) the game CTD's for me if I recruit a follower from this mod and then select him. Standard works fine for me with all vanilla NPCs. Author is working on a patch for Interesting NPCs. Classic and Dialogue method works fine with any follower so far. I use the Classic version and it works great! -
SKYRIMLE Extensible Follower Framework (by Expired)
zodden replied to zodden's topic in Skyrim LE Mods
What is the deal with that Wyrstooth .ini? I just deleted it but what exactly did it do? Thanks :) -
So I see there is an update to version 4.0 and it looks like a nice update. https://skyrim.nexusmods.com/mods/12933/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D12933%26page%3D2%26sort%3DDESC%26pid%3D0%26thread_id%3D615233&pUp=1 Any issues updating this in Sykrim revisted? I went through the .esp's and saw the exact same conflicts in the dialogue.esp that was there in the previous version. Anything else to be concerned about?
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
zodden replied to z929669's topic in Skyrim LE Mods
LOL I forgot to remove it as well. Just did that now! Will test without that .esp At this point with over 210 esp's I am glad when I can get one back. -
SKYRIMLE OBIS - Organized Bandits In Skyrim (by Indigoblade)
zodden replied to Zeran's topic in Skyrim LE Mods
Yea the main plugin doesnt add in any new NPC spawns, just new TYPES of NPCs in the spawns. It also randomizes the static bandit types in the spawns so you never know what types of bandits show up. The bandits only travel through Whiterun and Falkreath right now, as well some of the towns around there, they also travel through several of the forts so if you did some of the CW quests you get awesome post civilwar ACTION The immersive patrols and this mod's bandit patrols works great. I just didn't use the bandit patrols .esp from immersive patrols in favor of this one. Got to watch some interesting three way battles. At one point a dragon came and it was a fourway battle. Eventually it crashed as too much was going on, but for 15 minutes was pure chaos! The only thing that I sometimes find a bit odd with this mod is the names of the bandits. Certainly better than vanilla though! -
Skyrim is a strange beast, just like Oblivion. Its the only game where I ever have ever had to touch this setting at all. Of course tweaking this game is almost a hobby in itself :)
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SKYRIMLE Sleeping and Fast Travel Dangers - Sands of Time
zodden replied to Bealdwine's topic in Skyrim LE Mods