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Dynamic Distant Objects LOD - DynDOLOD 2.18
Turkeys replied to sheson's question in DynDOLOD & xLODGen Support
There's apparently some errors being picked up by Merge Plugins Standalone for the SolitudeExterior.esp from the latest version of DynDOLOD. Sorry if this has already been reported. [spoiler=Error Messages]Errors[0]: SolitudeRow [CELL:00037EF0] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -14,25) Errors[1]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[2]: SolitudeAvenues [CELL:00037EEA] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -14,26) Errors[3]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[4]: SolitudeOrigin [CELL:00037EE9] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,25) Errors[5]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[6]: SolitudeCastleDourDistrict02 [CELL:00037EE8] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -16,26) Errors[7]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[8]: SolitudeArch [CELL:00037EE7] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,25) Errors[9]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[10]: SolitudeCastleDourDistrict01 [CELL:00037EE5] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,26) Errors[11]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[12]: [CELL:00037EE3] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -14,24) Errors[13]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[14]: SolitudeBluePalaceCourtyard [CELL:00037EE2] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -13,24) Errors[15]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[16]: SolitudeRow02 [CELL:00037EE1] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -13,25) Errors[17]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[18]: [CELL:0006FF55] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -14,23) Errors[19]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[20]: [CELL:0005FC86] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -13,23) Errors[21]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[22]: [CELL:00037EED] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -15,23) Errors[23]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[24]: SolitudeArch01 [CELL:0006E76E] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,24) Errors[25]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN Errors[26]: [CELL:0004E3DD] (in SolitudeWorld "Solitude" [WRLD:00037EDF] at -17,25) Errors[27]: CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN -
Skyrim Revisited: Legendary Edition News
Turkeys replied to Neovalen's topic in Skyrim Revisited (retired)
There's apparently some errors being picked up by Merge Plugins Standalone for the SolitudeExterior.esp from the latest version of DynDOLOD. Can those be safely ignored for merging? -
Mono's Lore Friendly Equipment Pack - Feedback
Turkeys replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
Thanks for fixing it. No problems now. -
Mono's Lore Friendly Equipment Pack - Feedback
Turkeys replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
Wow that was quick! Thanks :) EDIT - I'm not sure this is the right place for this, however I tracked down an issue I was having with loading the game to the Project Nevada - Equipment.esm within Mono's Project Nevada Plugins. I can use the Project Nevada - WMX.esp with the regular Project Nevada - Equipment.esm and load the game fine, but when I let the other one overwrite it there's no cursor or main menu. Can this be load or install order related? I installed this pack at the Additional Weapons section in the main Fear & Loathing guide where it gives links to different weapon packs that can be merged, without using the other packs. Also, no WMX - Modern Weapons or Dragonskin Armor. -
Mono's Lore Friendly Equipment Pack - Feedback
Turkeys replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
Yeah, the Mono's Project Nevada Plugins link appears to be dead. -
Skyrim Revisited Pre-Release Feedback
Turkeys replied to Neovalen's topic in Skyrim Revisited (retired)
Immersive Citizens received an update - https://www.nexusmods.com/skyrim/mods/65013/? -
Skyrim Revisited Pre-Release Feedback
Turkeys replied to Neovalen's topic in Skyrim Revisited (retired)
I think there's something wrong with the latest ENB version (0.292). I updated to it and found that my game became very unstable; I wasn't able to get a save game to load and the game seemed to hang for a long time when starting up. I switched back to 0.290 and found everything to be running smoothly again. -
Skyrim Revisited Pre-Release Feedback
Turkeys replied to Neovalen's topic in Skyrim Revisited (retired)
As a long time user of this guide, thanks for all the hard work creating and continuing to update it. It pretty much encompasses everything I'd want to use in the game, though I wonder if there's any quest mods you feel would go well with this? -
Skyrim Revisited Pre-Release Feedback
Turkeys replied to Neovalen's topic in Skyrim Revisited (retired)
I googled that error message and found these threads. It's a bit old, but maybe it'll point you in the right direction. Alternatively, try re-installing DirectX to see if that fixes it. https://steamcommunity.com/discussions/forum/1/616188677681003146/ https://steamcommunity.com/app/72850/discussions/0/613937306548718176 -
This alignment fix for RH Ironsights might be a worth-while addition to the guide. It affects four of the pistols (Browning High Power, the M1911, Sig Sauer, and Beretta 92c): https://www.nexusmods.com/fallout3/mods/21794/? There's also a detailed re-texture for the Armored Vault 101 Suit you get from Moira, but it doesn't affect the other Vault Suits so it might look out of place in comparison: https://www.nexusmods.com/fallout3/mods/21887/?
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I asked the mod author for help in setting up for Mod Organizer and there's a few links which describe the process. Here's the discussion thread and a setup guide for installing it (TES4LL) on Oblivion. The MPGUI doesn't work with Mod Organizer according to author's comment on the New Vegas page. New Vegas Page: https://www.nexusmods.com/newvegas/mods/61035/? Discussion Thread: https://forum.step-project.com/topic/9452-landscape-lod-generator-tess4ll-and-mo/ MO - Oblivion : https://wiki.step-project.com/Guide:Mod_Organizer_Oblivion EDIT - Do you know of a way to change FOV on things like the S.P.E.C.I.A.L book in the Vault 101 beginning? I play on 21:9 resolution (2560x1080) and it isn't affected by any FOV tweaks that I found. It makes it impossible to close it out once the book is opened, unless dropping the resolution to a supported one and then changing it once finished. Bethesda's ultra-wide resolution support is pretty bummy. I wasn't able to get AA working through the ENB so I just went through drivers instead, and besides the minor issue noted above, the game looks and plays great. Thanks for taking the time to create this guide!
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This is copied from the Oblivion version, but the tool does the same thing across the different games. "Compatibility The tool is compatible with TES4LODGen (which replaces only the static meshes) as well as tes4qlod. By definition, tes4ll is compatible with all mods which change landscapes."
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pack A Real Explorer's Guide to Skyrim
Turkeys replied to CJ2311's topic in Step Skyrim LE Packs (retired)
He might have meant this (Taken from the FAQ) : "Q: Wrye Bash tells me that the plugin is corrupt or not the right version, is it safe to use? how do I fix it? A: This is merely an issue with the file header of the plugin showing a different number of records than it is expecting, it's caused when I make changes to some of the addon files, but does not cause any problem and can be ignored. Fully cleaning each of my files in order and re-sorting them usually fixes the problem and I get around to doing so every couple updates" -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
Turkeys replied to hishutup's topic in Oblivion - Mythic Dawn
As requested - https://forum.step-project.com/topic/6948-auto-update-leveled-items-and-spells/