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Everything posted by kranazoli
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Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
"Morning"! :) First, I am a little bit tired, so please forgive me, that at this time I do not load screens for things I am sure. And understand everything you wrote. "Hide the DynDOLOD.esp, Done hide the folders skse\ Done and Meshes\Terrain\Falskaar\Trees\ Done and Textures. Done Since textures are disabled things will be blue-ish. Right! Looked very sexy. :) Just start the game with only the 170 *.bto files in Meshes\Terrain\Falskaar\Objects\*.bto" Done Any change? Sry, nothing. Stuttering as usual with the 170 bot files enabled. I'll continue with the 2nd part of post. Ps: Shurah: really appreciate your support as well! "No change, unhide the textures since they are not the cause." I guess I have tried withou you lot's of things and I guess that one also. At this point what about SKSE? I left it hide. "No change, unhide the textures since they are not the cause. You know how there are 3 groups of *.bto files: Falskaar.4..., Falskaar.8..., Falskaar.16... Start game with only one group, like only the file that start with Falskaar.4..., move all the other to another temp folder somewhere else. Try each group once see what happens." 1.) Falskaar.4..., --> enabled Falskaar.8..., Falskaar.16... --> hide No stuttering at all! 2.) Falskaar.4..., --> hide Falskaar.8..., --> enabled Falskaar.16... --> hide No stuttering at all! 3.) Falskaar.4..., --> hide Falskaar.8..., --> hide Falskaar.16... --> enabled I expected stuttering, to be honest no. Or just a little bit, but could be placebo. But I'm sure not what I notice when I enable all of them together. Maybe some kind of combination? 1.) Falskaar.4..., --> hidden Falskaar.8..., --> enabled Falskaar.16... --> enabled Smooth! 2.) Falskaar.4..., --> enabled Falskaar.8..., --> enabled Falskaar.16... --> hidden Smooth! 3.) Falskaar.4..., --> enabled Falskaar.8..., --> hidden Falskaar.16... --> enabled Smooth! Enabled all of them 170 bto files. DynDOLOD hidden SKSE hidden. Stuttering as usual. At this point I need a brake! :( But of course the minimum I do every (I am tryting to do) all you suggest to solve that issue. But a bit frustrating at this moment... I'll have to do some housework. In the meantime I will run the whole DynDOLOD process again. Because I have no other idea. :) -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
1.) Downloaded that file 2.) Done BackUp and after overwritten Falskaar.lod (of course I still have the BSA file version) 3.) "Hide" Falskaar.bsa and instead enabled BSA version with the new LOD file 4.) Unhide the 170 bto files from DynDOLOD and load my savegame. Sadly stuttering remained. :/ Now, I will change these changes back and after see the 2nd version. 2nd version: I've done everything as you described, but sadly the same. Stuttering still remained. :/ I have no idea, what the f* is on my side and the other guy who also noticed that issue, but believe me Falskaar stutters with those 170 bto files very-very annoying. End Yes saved DynDOLOD.esp The only solution is without stuttering at this moment just to hide those 170 *.bto files under World files. Checked it again. Smooth. After all. Could you describe what does this mean? "Yes, if we can't figure out this one, simply hide the objects folder and use the default static LOD with the dynamic and tree LOD generated by DynDOLOD World.pas." What is(are) the difference? Visual? File sizes or what? Thanks! -
Thanks! Yes, they look sexy, but I have an issue with it and some cons. My issue is, don't know why but caused me texture flickering at here: I use Dawn Of Skyrim, if it is important or not, I don't know. Maybe, should I run DynDOLOD the whole process again? I don't hope. :/ And cons, are the size of the textures which is: 24MB in my opinion it's too much, and minus one esp file. But would be nice without that issues. :)
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Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
I really don't have any idea what's going on my side. The last thing I could the, that I created a "mod" from that 170 *.bto files from DynDOLOD Worlds. Hidden that 170 files under DynDOLOD, enabled that "Object" mod. The conflicted ones left SkyFalls, so I hidden its conflicted files. Enabled my new mod (170 bto files) there's no conflict now, loaded save game at Falskaar and stuttering happens the same way. When I disable that 170 bto files, everything works well. I mean my games runs smooth, without any stuttering at all. What's wrong if I play, use DynDOLOD like that without that 170 bto files? At this moment I do not experience any issue, any wrong textures, etc... I don't know how can these 170 bto files "kill" my gameplay at Falskaar, but they did. I can live without correct DynDOLOD at Falskaar, but I just can't play with stuttering. So, I am disappointed at this moment. And no idea what to do. :( -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Everything you need Sheson! Please wait some minutes... I needed a little rest. :/ -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Oooops. Sry, I was wrong and tired. :/ I forgotten to unhide the hidden folder from DynDOLOD. So now I've done it and right after I enable that 170 *.bto file I get stuttering. :/// So, I still have the same issue after all them stuff. :/ In conclusion, after all that things, etc... do only solution for me without stutter is just hide that 170 *.bto files from DynDOLOD World. I guess this means, I could leave DynDOLOD enabled when I am at Falskaar, but I won't get High Settings LOD just normal, or something like that, but without issue. I am getting to tired, so I guess I can live and I will without that visual improvment if I won't have any other problem. Stuttering is killing me, but without Higher LOD I can live. -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
"unpack the Falskaar.bsa into a mod Done. then hide the Falskaar.bsa itself, hide meshes/terrain/falskaar/objects/ folder that was unpacked from the Falskaar.bsa. Done. It has 290 *bto files because the mod author left orphaned files in there from an earlier generation with an offset coordinate system. Yes, indeed. It has 290 *.bto files. They should be just dead weight, but maybe for some reason they interfere in your case." And what's next?! I've done that: 1.) Extracted Falskaar.bsa 2.) Created a mod --> Falskaar BSA (loose files) 3.) Put it right after Falskaar (under it, higher priority) 4.) Hide Falskaar.bsa file via MO 5.) But I left Falskaar.esm enabled (don't know...) 6.) Hide that 290 meshes\object\*bto folder within the extracted loose files I guess, you maybe wanted something like that. So, now I don't have *.bto files from Falskaar, but I have from DynDOLOD. But just 170. Loaded a save game at Falskaar and didn't notice any stuttering at all. But this was just an idea... Don't know what you wanted for the next, next, ... step to do. Now I have: 1.) Falskaar.esm (BSA file hidden) 2.) Falskaar as a loose files + 290 *.bto files hidden 3.) DynDOLOD 4.) STEP LOD Textures 5.) DynDOLOD World - High Setting (Vanilla; STEP; SFO; RAT; DFO Billboards) Tried a quick test again. No stuttering, and it seems to me LOD looks right. Ok? Don't? -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
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Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
"Of course the symptoms of the problem go away when you hide the static LOD *.bto generated by LODGen. If you hide the output from LODGen the game uses the vanilla LOD *.bto again that is in the Falskaar.bsa." Yes, but the problem is important for me, which has gonw away that kind of "solution". To be honest, if I satisfied the way how it works, how it looks is there any problem not to hide that folder? Because beleive me. I can live with some kind of visual issue (but didn't notice any), but I can't live with stuttering, at all. So, I am still trying to ask: What's wrong if I had that Meshes\Object folder? "Did you load the complete load order into TES5Edit when you took the screenshots? You mentioned using SkyFalls, and if you installed it for Falskaar at least it should show up in the right window." I always feel myself so stupid. :/ Of course not the whole load order, I just chose Falskaar. Sry! :) I'll correct it... "unpack the Falskaar.bsa into a mod then hide the Falskaar.bsa itself, hide meshes/terrain/falskaar/objects/ folder that was unpacked from the Falskaar.bsa." Haven't done it yet. Just via MO, when we used loose file in MO. So, I'll have to find out, how can I unpack BSA the right way.... -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Hey, You are partly right, but I just tried to do my best, and collect as many infos as I could. Now, for me the problem has solved. In a strange way, that's true, but I do not notice any visual issues or something like that. Till now, just good things. I made screenshots. I guess they tells more than I could write. :/ (Manually chechked my mods, and I have not so much Falskaar realted mods. COT Patch, SkyFall & Mills, Better Falskaar map, and I guees that's all) Still don't really sure, which info do you need. If you need something else, please make screenshots... "We already determined that the static LOD in meshes/terrain/Falskaar/Objects/*.bto in combination with something else are the cause of stutter." I believe you. But what is(are) the downside if I hide that folder via MO? Notice: I tested LOD that way: tgm tcl ... and see how Falskaar LODs looks like high from top of a mountain. No issue. No issue closer object. -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
In conclusion: In my \Meshes\Terrain\Falskaar\Objects folder there are 170 *.bto files. If I have all of them together I get an very annoying stuttering. I tried to manually copy files, but seems to me they might be enabled, or work (I don't know) if all the 170 files are in that folder. But, in what I am definately sure if I hide that folder, my games runs smooth. But if I let them to load, my game start to stutter. I do not know what are these files, what happen if I hide that whole folder. For a quick run I didn't notice any issue. That' all I could do. :/ They have conflict with Falsaar. I guess with the BSA files, and SkyFalls & SkyMills. For an another test as myself I tried to move \Meshes\Terrain\Falskaar\Objects from SkyFalls & SkyMills, but without success. So the files which make my game stutter are confilcted by Falskaar itself. Now, this is my only "solution": Don't know what to loose, but I know what I win. I win 60FPS smooth, stuttering free gameplay at Falskaar. I'm sure I am loose maybe something important, just do not know what. For any kind of help, I would be glad! Thanks! -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Why do I have 3 of them? Without these 3 files, everything is okay. The others exists only two "piece". I was wrong. There's an other one: But without the Falskaar.4.4xyz files everything is okay. Maybe I am wrong, but something in \Meshes\Terrain\Falskaar\Objects -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
O, ooooo. :/ Bad news. I don't know how can check that? I remembered Worldspace. Don't really know what does World Record mean. :/ Sry! You know Sheson, I am not a prof, but I will do I can. What I've done. 1.) Generated World.pass medium without DFO, but sadly my stuttering at Falskaar has left to me :/ 2.) The only things I can do just some kind of ridiculous "issue solving". Again, without DynDOLOD + STEP LOD Textures + DynDOLOD Worlds I do not notice any stutter at all! So, I've done: 1.) Hidden this folder via MO: DynDOLOD Worlds --> Meshes folder (the hole meshes folder) After loaded my save game at Falskaar, and didn't notice any issue at all! Zero. Smooth, as it should be. I know this is more than ridiculous issue solving, because now it is works faulty, but I know what cause my issue is within that folder. More accurately something under Meshes --> Falskaar Do I need that folder? :) I loaded a save game where DynDOLOD wasn't enabled (indoor), when step outside my DynDOLOD says it is activated, and yes it os active. But without stutter. (and I guess without important things) My problem is definately something under Meshes --> Falskaar --> Object -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Hi Sheson, 1st: In the meantime I have generated a Low Settings World.pass and sadly that annoying stuttering was present. ... at this moment what I do is to generate DynDOLOD without Dark Fantasy Overhaul. Do you have any other mod that changes the Falskaar world record? At this moment I have no idea, and my MO and TES5Edit is busy. Generating a new World.pass - Medium setting without DFO. Just SFO + RAT. Honestly, I'm not sure how can I make that, but if it's just that to open Falskaar.esm and see Worldspace at TES5Edit, I guess I can make that. But not sure. :) If I'll need any support I ask. :/ Yes, and I guess I use BSA because I do not use loose files. Have you tried Falskaar + Dark Fantasy Overhaul and its DFO Billboard? Thanks! -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Hi, Issue I have never played Falskaar before. Now, I would like. But! As I stepped to Falskaar around Amber Creek, around the Aspen Trees, ... as I move I got a horrible, annoying stuttering. What I have never ever noticed at Skyrim. Not, at all. I've been searching about that issue for a couple of day, tried ENB settings, etc... but I couldn't manage to solve that issue. :/ Until, I found that post: " Figured out the cause (system specs i7 4930x 32 gb ram titan x) it was tes5lodgen, whether it was a mesh/texture issue I have no idea, anyone know what might be causing this issue?" https://forums.nexusmods.com/index.php?/topic/1030424-falskaar/?p=24959664 #5092 After that I disabled DynDOLOD.esp via MO and unthicked the STEP LOD Textures and DynDOLOD Worlds "folder" as well. Loaded my saves at Falskaar and that annoying stuttering has gone away. I am "very happy". But, I'd like to use DynDOLOD in my Falskaar gameplay as well. Does anyone else noticed that kind of issue, stuttering at Falskaar + DynDOLOD enabled. I have tree billboards for SFO; RAT and DFO (Dark Fantasy Overhaul). I have an High Settings DynDOLOD Worlds, but till now my rig (look at my sig) could handle it without any issue, stuttering, fps loss, and so on, ... How can I solve this issue? Now, I have two idea? - While I am in Falskaar I disable DynDOLOD (wouldn't like) - Generate DynDOLOD again with Medium Settings or Low Settings and try it again. :/ Another hours for generating Dyn. Thanks! Ps: But yes, definately I can say the reason of the stuttering in Falskaar is DynDOLOD. :/ Ps2: Searched infos at DynDOLOD "itself". But, that's the all I found: "Compatibility - Some Assembly Required Mods listed here need a bit of extra attention. The manual in the download archive explains it in further detail. Falskaar" Read the manual: "Falskaar - In case the original Falskaar tree LOD was unpacked from BSA, DynDOLOD Worlds.pas may complain about missing form IDs even when tree LOD was generated with LODGen for trees. In this case the not found messages can be ignored." Do not really know what does it mean exactly, but do not noticed any messages (I guess). Notice: I've been using default ugrids, and things like that. In the meantime... I have generated a Medium Settings World.pass DynDOLOD settings. To be honest, I would not say my stuttering has gone away. :/ But, again, loaded my save game without DynDOLOD + STEP LOD Textures + DynDOLOD Worlds Medium and my games running smooth. Now I'll ganarate a Low Settings. After that I'll to remove Dark Fantasy Overhaul, and generate DynDOLOD without DFO. But I'm sure I will leave SFO + RAT. As I said before. I haven't tried Falskaar before. And this is an another message: "fantastic mod, but the game crawls which i only experience in falskaar. everything is smooth when i am in skyrim or solstheim.. but it's like playing on stutter mode when i'm in falskaar," Is there a general issue, problem like that with Falskaar? Thanks! -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Now I am using TES5Edit Dev. version. And if I'm right I didn't noticed that, just with a 3.1.1 version. -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Yes Sir, Yes! :) Understood! Thank you! Ps.: The reason I asked, because sometime I just forgot to remove Bash Patch, and I didn't how "big" problem is it, if the process has gone withput any issue. -
Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Hey, Question about Bashed Patch: Tried to find infos in FAQ, at this topic, I also had asked a similar thing before, but why do we have to run DynDOLOD without Bashed Patch? It is a must have rule? It is just recommended? And do(should) we have to run Texgen.pas and World.pas as well without Bashed Batch, or just World.pas? Thanks! -
CTD and Performance patch ENBoost (by Boris Vorontsov)
kranazoli replied to EssArrBee's topic in Skyrim LE Mods
Ok! Thank you! -
CTD and Performance patch ENBoost (by Boris Vorontsov)
kranazoli replied to EssArrBee's topic in Skyrim LE Mods
It is for "Total Available Graphics Memory" I will check that tool, okay. Nice, I get a 3rd different one value. :) -
Hi, https://forum.step-project.com/topic/2613-ctd-and-performance-patch-enboost-by-boris-vorontsov/?p=136772 I do not know which topic should have to choose. Thanks!
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CTD and Performance patch ENBoost (by Boris Vorontsov)
kranazoli replied to EssArrBee's topic in Skyrim LE Mods
Hi, What do you think about this? Which one could be the right value? nVidia Control Panel Windows 7 -
Agreed! But for me the most important thing what I require from a mod, plugin, etc... is stability. I hope it will be okay!
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Hi, "What it does? Allows sprint jumping" How long I missing this from Skyrim. If it is works well, and safe to use, I am sure I will use it. Thanks! Ps: Tried it. Works well! Finally!
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Dynamic Distant Objects LOD - pre 2.xx
kranazoli replied to sheson's question in DynDOLOD & xLODGen Support
Hi, I also had this idea. Is it possible to launch DynDOLOD, somekind of "silent" mode? (without the cmd popup windows)

