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TechAngel85

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Everything posted by TechAngel85

  1. Verdant uses the Grass on Steroids technique (which is something similar to get better performance) so it's most likely not compatible. DY, does DTP get rid of the pebbles in the Rift?
  2. I wouldn't want to host her meshes in STEP, even if they are fixed, without her permission...unless she has open permissions for her mod.
  3. I don't understand. What's the reason for removing it? Was it going to be included in the 3.0 Beta?
  4. The grass isn't actually decreased. It's just a lowered poly count to provider better performance with virtually no loss in visuals.
  5. Farmhouse Chimneys is Core so we'll go with that. The beta sounds like it's still a good ways off from being completed so I say lets just add this with the 2.2 version of Farmhouse Chimneys (we're currently recommending v1.2).
  6. It doesn't. Haven't worked any more on this mod besides adding the new worldspace. Real life and other priorities have taken all my time lately.
  7. It's called Decrease Those Plants. SP's mod simply uses empty meshes which are less than 1 kilobyte in size. This mod prevents the objects from even loading meaning is saves some VRAM usage; granted, not enough to make any difference. I'm fine with either one.
  8. There are conflicts for sure with Hearthfire, Cutting Room Floor, and Hearthfire Extended. Not sure what should be forwarded and what shouldn't be.
  9. You forgot to update the changelog on the nexus page.
  10. If this doesn't bake anything into the saves, we can install this for a release and seen if any issues arise from it. Mods like this are hard to test until you have a large pool of users actually using the mod. If issues arise, we would be able to drop it without causing issues to users save games.
  11. I've been using this mod for a long time now and it's become a must in my setup. I'm recommending it for STEP:Extended. Pebble only version. EDIT: Forgot to say, my only complaint is that the mod hasn't been expanded yet. There are still these "pebbles" in the Rift area.
  12. Does it add anything to save files or have you not checked?
  13. What's the verdict on this? It still sounds a bit of a scary mod to be adding to STEP.
  14. I think we all like this one as well. Votes to add to STEP? Core or Extended? My initial thought is Extended.
  15. After having this installed for so long and forgetting about it, I'm actually going to recommend this one for STEP:Core. It's close to vanilla but the extra detail up close is nice. Dropping Better Bones right now...
  16. I've had this installed for a long time (around 20 levels so I've ran into a few). I have to say, I like this mod and would like to consider it for inclusion in STEP:Core. No other mod in STEP touches these creature textures.
  17. Might has well just accept this one too. Accepted for STEP:Core v2.2.9.2.
  18. If the admins sign off on a new top-level forum, then I'm okay with it. This would be similar to the MO Support Forum, if I'm not mistaken. The other option would be to place a sub-forum within Other Modding Utilities Support Forum like we did for that WSM Installer author.
  19. With EssArrBee's vote for this in the Not So Fast - Main Quest thread and now my approval. That's two Staff's approval. Accepted for STEP:Extended v2.2.9.2. Default MCM settings until otherwise noted.
  20. I agree. Core and in Fixes. Animals shouldn't be able to report crimes since....you know...they can't talk and all. Dogs would be the only exception that I would say might be able to alert on crimes.
  21. I agree. Stick with the defaults and place it in Extended. Going to accept this one for v2.2.9.2. Accepted for STEP:Extended v2.2.9.2. Default MCM values.
  22. Responsibility was possibly not the right word. I simply meant that if anyone is going to make them compatible, it would lay more with the authors of those city mods due to the way they are designed. Being a mod author myself, if I wanted Jaggarsfeld Extended to be compatible with other mods like Hunterborn and users asked for it, it would be more my responsible than that of the other authors to make that happen. Same thing here. Just my opinion. And you're right, some mods simply can't be compatible due to design and scope. I don't use these mods so it's no loss to me. If I did use a city overhaul it would most likely be the Dawn of Skyrim collection. These are more suitable for how I play and mod the game; not straying too far from vanilla.
  23. I think we've all agreed this should be accepted. Just need to decide between Core or Extended.
  24. The meshes are done and can be installed via Sparrow's mod, The Ruffled Feather. You'll have to do a custom install. I have not had a chance to do any proper testing for STEP yet.
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