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TechAngel85

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Everything posted by TechAngel85

  1. If you haven't done so, I would install Skyrim Realistic Overhaul as your base and go from there. It's high detailed, lots of 4K, and matches vanilla well. Nordic tower, if I'm not mistaken Many are using this for mountains, but there are several good ones: https://www.nexusmods.com/skyrimspecialedition/mods/5463/? It's not complete, but there's this for Dwemer: https://www.nexusmods.com/skyrim/mods/75610/?
  2. Well, doing this via the meshes is the right way to go, but I haven't any idea how to do it. Perhaps you can use Stalhrim has an example since it's providing different levels of transparency.
  3. If you have MO managing archives you can leave the plugin unchecked or move it to Optional ESPs. It is, in fact, a dummy plugin who's only purpose is to load the BSA. If you leave it checked, nothing bad will happen besides it counting towards your 255 plugin limit.
  4. Your fine. :) Baseline is 1K for exteriors and 2K for interiors. Mostly we like to match the vanilla asset resolution so performance is not altered too much.
  5. The only thing this mod was providing was argonians. Here are two alternatives: Better Argonian 4K https://www.nexusmods.com/skyrim/mods/58745/? JazzJR Argonian retexture https://www.nexusmods.com/skyrim/mods/7712/?
  6. The lite version was simply lower resolution. 2K, I think. File size unpacked is 129MBs. If he's taken the mod down from Nexus, you should assume he no longer wants to distribute the mod and, thus, has revoked permissions.
  7. For textures, transparency is accomplished via the alpha channel.
  8. We don't allow mods to be hosted by other users and links provided unless the author has given express permission.
  9. fxDustDropRandomACT is the activator which the fxDustDropRandomScript likely attaches to so those 48 results are likely the only mods which are using the script.
  10. The only way I know how to do it is not pretty. To check to see if the script is attached to any other mod: Load your load order in xEdit Select a plugin and hit Ctrl+F Select everything and type in VMAD into the text box Select find all records This will show all records in the plugin with a script attached to it. You can then go to each record and see if the script name matches "fxDustDropRandomScript". There might be an easier way to do this, but this is the only way I know of.
  11. No, you would have to investigate in the xEdit to find this out. Since it's a vanilla script any mod could attach it without needing to include it in the mod package. I doubt it's the cause of your CTDs, though. It's more likely a conflict between mods somewhere.
  12. I'm not familiar with a good majority of your mods, but I doubt the script is the issue. The spamming could be caused if a mod is attaching the script to something that it isn't meant for or isn't properly set up for.
  13. Probably not. Xenius hasn't done any modding in years. He's probably tired of people bugging him, but I don't understand why he'd take them down either.
  14. Do you have a mod providing that script or attaching it to anything that's not vanilla?
  15. It's just textures so you're fine skipping it. We'll look for a replacement for the next release.
  16. It's fine now. Just the wiki being the wiki. The CSS for the template is not from the extension. It's from one of the CSS docs we're hosting on the server. Whether it's one form mediawiki or one of our own, I don't know. Didn't really look into it much. Though it does seem as most of the modding guides on the wiki are still using the extension. It's going to be a rude awakening when all that prettiness goes away. Perhaps we can bring them into a non-official guide section on the new website when we get to that point.
  17. May have just been the server. Hopefully we'll be moving soon.
  18. Firefox. Not caching pages so I'm always seeing the most recent page from the server.
  19. It seems it's not working with the 'limit' parameter, but is without it. That parameter is provided by a CSS class within our global CSS document. If it's not working it can only mean there is something up with the global CSS on the site. That is S4N's territory, but he's been MIA for a while again.
  20. I've fixed this issue (hopefully).
  21. Fixed. Please use the "Edit with Form" option from the Page Tools menu.
  22. There should be an Edit with Form option... I'll look into it.
  23. I've undone the damage. Let me know if there is still anything off.
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