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MonoAccipiter

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Everything posted by MonoAccipiter

  1. Does it overwrite any of my changes (NVInteriors Rewritten) to some of the ingestibles?
  2. What he means is that the result is inconsistent, which is probably down to something along the lines of what Grant has suggested with plugins being in a different order (though I would suspect this is the order used when merging as you don't need to load up several mods for tagging). Sorry for stuff being a bit quiet from my end. I went on a trip to London and forgot how many paywalls they have on "free" WIFI over there.
  3. In the GECK it's right MB to change the terrain type (texture) and left MB to edit the landscape height. Don't know if it's the same in the CK, but I want to help. Also, since you're working with a camera, you don't need to make the full building/mountain/whatever, just make the side you'll be seeing. Plenty of buildings in FNV are set up like this (in particular in the Strip where most buildings have huge gaps in the back which you can't see without being in the editor or using "tcl"). EDIT: Ninjaed.
  4. Before you make you Bashed Patch you can activate every single plugin. Then the Bashed Patch will deactivate some, and afterwards you will need to tick the two plugins that are tagged with nomerge, they should have a dot in their check-box in Wrye Flash (before you've ticked them). The NPCs looking bald thing is probably because their hats are ticked as occupying the "hair" slot (just like gloves occupy the "gloves" slot) so that hair won't be clipping through the hats if people have large hairstyles.
  5. Yeah, some armors use scripts to equip additional parts not visible in the player inventory (mostly gloves, but sometimes other stuff like pants).
  6. Okey. Let me know. I'm sorry I haven't been of much help thus far. :confused:
  7. Don't think you need to start a new game. All they do is take one of the worldspaces (think very large interior cell) and move everything from the other two there. Which means that when you haven't been to Vegas yet you should be fine. If you can't find an NPC you need for whatever reason, just use the player.placeatme command followed by the NPCs ID (check the wiki).
  8. I'm at a loss as to what might be causing this. Perhaps try to activate mods (In MO's left pane) 5 at a time from vanilla to isolate what mod causes the issue?
  9. That script is kinda unreliable. The reference tags are probably going to be removed from the guide somewhere down the line, as they turn up different for a lot of people. Yes, add tags to Advanced Recon Merged.esp.
  10. Just download the entire .zip right-click on the version you want in MO ("00 New Vegas Uncut 00" is the updated and merged version RoyBatty and some other guys have been working on, though Adonis_VII would know more about their progress) and select "Set data directory".
  11. Congratulations! I have indeed seen the video, as he asked me for some help in revising the script. Does the wiki have the same function for displaying YouTube videos as the forums? Or do I need to do something fancy to make it embedded?
  12. Sorry, didn't see your edit. Does this happen even if you disable all mods and run just the vanilla version? (type coc "Gomorrah01" to get to the Gommorah and head out from there if you need to start a new game").
  13. Could be a texture corruption, this tends to happen with some of ADAM armors since it's such a large download. I had it happen with a NVBII gun as well when I had really slow download rate. The armor is from Spice of Life.
  14. It doesn't delete the worldspaces per say, so there shouldn't really be that many incompatibilities beyond some NVInteriors buildings being unreachable etc.
  15. That is extremely odd. I must admit I've never encountered it before. Does the Strip have lights if you enter it? Might be an LOD problem. Perhaps you can try rerunning the step in the guide about FNVLODGen?
  16. I told him to check the individual plugins. That's very strange, the only two vanilla records touched by that mod is SLCapCounterfeiterINT "Cap Counterfeiting Shack" [CELL:00157387] and CounterfeitCaps "Counterfeit Bottle Cap" [MISC:00157381]. Don't know if perhaps the Lucky38Reloaded mod messes with those records in any way. The scripts seemed perfectly fine from what I could see as well. Can you use the console when you get the black screen?
  17. I'm sorry I wasn't here to say this - had an unusually busy day - but remember that you can backup the MO folder so you don't lose your mods when doing a reinstall (or just backup the "Mod Organizer/mods" folder if you don't want to keep your profiles).
  18. You said you deleted the .inis. Did you run the launcher from MO afterwards to let it remake them? Remember that MO stores .inis for profiles separately so deleting the default .inis won't do anything (good). I asked three questions, do you mean yes, yes and no or yes, no and don't know? Is archive invalidation ticked in the profile menu (hit from the drop down menu)? Do you have all the ordinarily required BSAs? See this picture for reference: Check this thread to see if anything sounds familiar.
  19. No idea what would be interfering with the L38Suite from Yuki's mod, try using the individual .esps to check if it presents the same issue when your game is working again.
  20. Are all archives ticked under MO's archives tab? Is Fallout - Invalidation.bsa sorted first in the same list? Are any mods missing masters?
  21. Well, I forgot about changing it, so no need to worry.
  22. FNVEdit is essentially xEdit as it's the same program adapted for the different games. FO3Edit for Fallout 3 TES5Edit for Skyrim etc (replacing the x with the "code" for the game in question). Hence xEdit just refers to any version of the program, but you're right to use FNVEdit here. I will change the instructions when I get home later tonight. Also, welcome to the forums. ::
  23. I think that's from the Uncut Wasteland mod. [spoiler=Minor Spoiler]It should appear when you defeat all the different legendary creatures IIRC. Also think it needs the Wild Wasteland trait.
  24. Just unpack the WotNM archive, remove everything but the textures folder before you optimize and repack it as a separate archive. You probably managed to repack it with the installer script or something.
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