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mothergoose729

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Everything posted by mothergoose729

  1. AMAZING. Trying it now.
  2. That looks like some really bad screen tearing. I would wager forcing Vsync in the drivers would fix it. Anyway, thanks for sharing.
  3. I always used TROs basic needs with chesko frostfall mod version 1. I personally don't like realism mods that get into calorie counting or whatever... not my style. TRO's mod is the only one I have found that has the balls to kill you off if you go without eating which is really nice. Afterall, if you stop eating IRL you do, you know, die. There is a skyrealism mod that is super detailed and specific for things like food items you might give a try as well.
  4. Thanks for sharing your fix. Perhaps the section on ENB needs an update.
  5. This mod is not suitable for core STEP because it does add content. It would be a great choice for a STEP package though. I have been using it extensively and I really enjoy it. There are some flaws, some balance issues that need to be addressed, but overall it is a much better balanced and much more challenging experience than is provided by vanilla skyrim. I have a level 50 stealth focused character and even at this level I have to be very careful with how I choose my engagements. There is a combination of leveled and deleveled scaling the author adds, so in some places bandits and most animals are just minor pests, but then a hargraven appears, or a bandit chief wakes up from a nap and you have a real fight on your hands. The new skill tree, Wayfarer, seems to level up as you move about. It is of the class of none essential skills but it has some really nice perks that are worth investing in for some character classes. Pickpocket and Lockpicking have been merged into one skill, which comes at least a little closer to making that whole skill tree useful. The weapons classes all split instead of being general. There are difference skill sets for shortswords, war axes, one handed maces, and also katana, scabers, shortsword, and nodochi weapons. The two handed weapon tree likewise has split perks, bows are split into long, short, and crossbow, and destruction magic is split by the element. The skill tree is designed so that you quickly get the flat damage boosts perks and then the specialization usually happens are higher levels, somewhere after 50 or 60 usually. The marksman skill tree is the exception; it splits very early and forces you to specialize with your ranged weapons rather quickly. In the most recent updates the mod author has changed the base values on all of the in game armors in addition to the damage scaling. 10 armor rating provides a 1 percent damage reduction in physical attacks. There are a variety of skills and weapon classes that ignore armor rating to various degrees (crossbows almost entirely, other weapons by a smaller percentage). A heavily armored character can withstand many kinds of attacks very easily but be at a disadvantage against some others. The unarmored route for mages has received very substantial buffs. Using the alteration school you can strengthen your defenses very easily. A novice level spell "oakflesh" improves player armor by 100 for 300 seconds, at the cost of a substantial amount of mana. The restoration school provides increasingly more powerful and cheaper ward spells for additional protection. Health and mana potions now act over time instead of instantly, and their total recovery amount has been buffed. Mages have some significant advantages against melee types, as most ice based spells slow movement speed, and projectile speed of most spells has been dramatically increased. I don't play a mage character myself, but I do find the mage enemies in the game to be among the most challenging. The restoration school now provides very powerful spells for undead enemies. The illusion spell system has been completely reworked. You now cast mirror images of your self, allowing you to teleport small distances, inflict damage or special kind of debuffs while different mirror images of you are active, and other very interesting effects. There seems to be more of a focus overall with both offensive alteration and illusion on chaining spells together. For example, alteration has a "push" and "pull" spell functions with different spell additions and perks that contribute to these new spell mechanics. The mod also twists the speech craft tree so that your speechcraft effects the potency of dragon shouts. There are several perks for increasing damage, cool down duration, and the stealth skill tree can even make shouts silent. Merchants are much more cuthroat by default. I use a "Economics of Skyrim" on the "easy" setting with this mod, I have 2 points invested in the speech skill tree in the general buffs and I get an exchange rate of about 1/3rd or 1/5th the items value for selling, and pay around 2x or 3x the items value when buying. Its not a perfect system but overall I find that, even at level 50, I have to collect, craft, steal, and forage as much as I can to be able to afford the many things that I want. The stealth tree has also been reworked. Bows now do 2x damage in stealth, and melee weapons 3x damage, with additional perks to increase the effectiveness of stealth attacks. There are options to instantly kill sleeping targets, and at high stealth levels you can kill humanoid targets instantly with daggers. When detected in steatlh enemies will search for you a lot longer. If you take out some guys buddy sitting right next to them, they no longer continue to obliviously sip their tea. Enemies site radius has been changed to binocular, so you can sneak by a little easier, but enemies in general detect better and more quickly. If you open a door, lower a draw bridge, or let loose an arrow near by they are likely to hear you. There are also perks that support playing mage assassins, with damage multipliers for spells, touch spells, and silent casting. The stealth skill is still abusable, but it takes forever. I have noticed a problem where enemies will stand right in front of you and take arrows to the face if you are in almost complete darkness. I uses RLWC and that happens for me rather often. The mod also adds new mechanics to the game and fixes several bugs. If you are the right smithing perks you can break down weapons and armors into their base materials; for example iron shields and swords into iron. This helps a lot with making player crafting more viable in the much more difficult economy, and with hearthfire its nothing short of a godsend. Many smithing broken smithing recipes have been fixed. You can approach blacksmiths in towns and cities and request for them to craft armors and weapons for you via special order, and then can also improves you equipement for you, for a fee and based of a combination of their own skill and the item type being improved (ebony cost more than steel, ect). This makes it feasible to play a warrior type without smithing skills. New weapons and a select few armors have been added to the leveled list and smithing lists as well. In addition, all skill have been completely uncapped and many skill perks require greater than 100 skill points to use. Blocks now has a "timed block" feature, whereby if you hit block at special timings you can stagger as melee opponent. Enemy AI has changed a lot as well. Enemies make use of specialized perks and timed blocks, in addition to new spells and spell effects. Enemies behave differently when in a group than in alone (they are more aggressive). Enemies will often use potions, run out of mana or arrows, and in general behave more like the player character. Mages and ranged weapon users will kite the player character and also, in general, aim really well. Future updates may include a "lorecraft" approach to some or all of skill perks. The mod suffers some from having far more useful perks for a character class then is possible. I personally feel that the economy is not quite right. I would like to see an economics of skyrim merged with this mod, and then tweak the cost scaling some so buying is more viable and potion making is a lot less profitable. I feel like heavy armor skills provides challengeing enemies but extremely combersome and perhaps not very viable playing experience for the player character. I don't use the races plugin because some of the racial abilities I find immersion breaking; for instance dark elves will summon ancestor guardians when falling below 30% health that are nearly invincible and just kind of rape everything in sight. I feel like some of the static levels inhibit questing for anyone below level 30 or 40 and make the game in some respects a less fun, or the leveling mechanic more burdensome. In my opinion though, it is the best balancing project for skyrim available by far. Using any other mod or a combination of mods, nothing I have tried is even close to SkyRe for interms of providing a challenging, interesting, and dynamic skyrim experience.
  6. You are sure now that you skyrim folder is up to date and contains all the necessary files? You first step is to test your graphics card individually to make sure it is not a hardware problem. After that I would suggest reinstalling your graphics drivers, and then finally reinstalling your direct x runtime libraries.
  7. In my opinion, this is an essential mod. It's too bad this didn't make it into STEP 2.2. The fixes it address are not fixed or adjusted in USKP, and they really do make a world of difference. There are a few ITMs in the mod with some of the dialogue options, but otherwise its a rather clean plugin and BSA. It has found it on my own list of "mods I cannot live without".
  8. Discussion thread: Jewels of the Nord by Pfaffendrill Wiki Link High resolution texture replacer for rings, amulets, and necklaces in skyrim. The detail looks very nice. The mod author says they have contacted the author of higher-poly skyrim for permission to use their work, so he may be retexturing for the higher quality meshes in that mod. Available in higher resolution, which uses 4096 and 2048 res textures, and low resolution which is universally 1024.
  9. My father's wife makes the best mashed potatoes. This year she went all out and made three pumpkin deserts, including a pumpkin roll with white chocolate and caramel cream. SO GOOOD!
  10. Some of the collision bugs have produced memorable moments. I watched a mammoth, of it own accord, leap about 150 feet in the air and come crashing to the ground, killing it. I was using checko frostfall mod, and was charged with clearing out a group of bandits to join the legion. I was low level at the time and so I barely managed to take out the bandit thief. I had to sprint back into town, with low health, in order to narrowly avoid dying of hypothermia. Recently I found Agnis in the mountains south of Falkreath. I hadn't ever heard of the character before nor experienced her in any of my other games. I stumbled upon her by pure accident, listened to her story, participated in the archery minigames and earned her bow. Really awesome game play moment. I also found the labyrinth very recently, and I really enjoyed that quite a bit. The little things in skyrim are really the best parts of the game. I love walking about in the wilderness and stumbling upon an interesting quest, especially when it breaks from the normal modes of game play and gives me an interesting and unique challenge or experience. In the dwemmer ruins inside markarth keep, there is a dynamic light source next to a mysterious tree that happens to be there. With RLWC, the dynamic shadow is pretty much the only visible thing in the seen, and its really neat to watch the shadow flicker and sway with the light source. Around the corner spiders and falmer pace in the dark. I also really enjoyed the end of the thieves guild quest, when you had to pursue the eye of the falmer into a dwemmer/falmer ruine, and you walk in the room completely aglow with glowing mushrooms. I could go on for a long time. Skyrim is my favorite single player games because it is chalk full of moments just like this. The Bethesda team members are just master world builders.
  11. You guys are awesome. Lighting in skyrim just keeps getting better and better.
  12. I would recommend optimizer textures over DDSOpt. DDSOpt is more efficient, but optimizer textures is a lot easier to use and a lot faster. If you use the HD DLC though, there is a great guide on these forums for how to compress those with DDSOpt and I highly recommend it. If you use the right settings for either mod, you shouldn't notice any difference when viewing textures up close, and from far away your game will actually look better because the programs create optimized bit maps. It won't eliminate texture popping but it helps a lot. EDIT: On that note, there really should be some more comprehensive guides in texture optimizing in the wiki. Its something I feel is essential as a part of the modding process but so many people just aren't aware of it.
  13. These were taken with RLWC I would have to look at it more, but I am observing that windows will shine light through not only at appropriate weathers and times of day, but from appropriate directions of the sun as well. The bards college has light threw windows in the screenshots but not from windows at the opposite ends, which seems very cool. The effects are not all ubiquitous though. Hearthfire doesn't have any of the special lighting effects, and I have stumbled upon some obscure interiors that don't appear much different.
  14. If you use a texture optimizing program its really hard to push past even 1gb of VRAM. Using a lot of 4k textures with a higher ugrids, as much but not more than 2gb is possible. 4gb is really not necessary, but we don't always make purchasing decisions based on that.
  15. I have noticed a slight dip do to there being a few more dynamic shadows. Hardly noticeable really.
  16. I use the kill moves mod: https://skyrim.nexusmods.com/mods/10291 And just force all my killmoves to be in first person using the mod. You can disable VATS in you ini which gets rid of slow motion kill moves, so nearly every kill move happens in real time and in first person. There is another mod on the nexus somewhere that disables kill moves for ranged weapons, which I think gives the best of all worlds. It fun to cut off heads, but it not fun when it forced in third person and it happens like a scene out of the matrix. My personal preference anyway.
  17. Not sure if its follower friendly, but this is the only genuinely lore friendly home mod that I have come across. I rather enjoyed building it when I used to use it in my game. https://skyrim.nexusmods.com/mods/18480
  18. Just checked out a few interiors. Really impressed so far. I can verify that the screenshot in the temple of diabella is accurate. Those dynamic shadows were not there before.
  19. Wow. Super excited.
  20. Yeah, it really is pretty terrible. Â I don't know why every website doesn't just embed a custom Google search, they even let you skin the results to match your site and remove ads/Google logos. (So says I while we have the forum's default search tool :P) On that note, that very thing would help the site. It is very difficult to find things on the forums.Â
  21. Check your game with FRAPS and GPU0-Z. You really shouldn't be getting any stuttering anywhere. The most performance intensive spots in skyrim are around falkreath area, do a FRAPS run in that area and you should get the worst case scenario for your FPS. I have found that if I just run around whiterun a lot and in and out of the town I can force my VRAM to fill the fastest, so that would be a great place to check your VRAM performance. If you are getting good FPS and your VRAM is under control the light stuttering you are experiencing could be related to something else.
  22. Just select your data folder. Select BSAs, then in the BSAs tab select all. I use BSA compression and all the other options. Make sure each check box is checked. I haven't been able hurt a BSA with it yet. Then just run it. That simple really. More simply, select every box except 'remove invisible mask...'.
  23. Your texture back up folder should be somewhere around 4gb with BSAs backed up there as well. Run the tool and then offload them on to a flash drive or external drive if you need the space. I personally have never had a reason to use my texture back up folder, and while I don't recommend it you can disable the texture back up all together in the settings. Keep in mind that texture optimizer will reduce the size of your data folder by a lot as well, so you will likely save space when everything is said and done, even after the back up. Also, I edited my last post with more information that you might find helpful.
  24. Yes but I don't recommend it. You don't have to. The GTX 570 should max out skyrim on ultra with mods installed. I recommend before changing your setting running the optimizer, and then I would download GPU-Z and use it to monitor your VRAM usage in game, and FRAPS to monitore your FPS. If you have your ugrid cells set to 7 as STEP recommend, and/or you have your shadow resolution set to 4096, I would recommend changing those to 5 and 2048 respectively if you are having performance issues after optimizing and checking VRAM usage and FPS. Also, lowering your AA to 4 and your AF to 8 would help a lot to. I would recommend disabling FXAA all together, because it looks like crap and it has a small performance it in conjunction with AA. If you have an ENB, consider uninstalling it or fiddleing with your ENB setttings. There isn't any good reason your system couldn't run skyrim on ultra with good fps.
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