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alt3rn1ty

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Everything posted by alt3rn1ty

  1. News : There is now a new version 6 for Skyrim SE, its meshes have been converted and textures redone in BC7 format, the new SE version now also includes all of Shiva182's UNP Body compatible Armour and Clothing meshes, with sets for UNP / B2 or Skinny meshes, all included in the installer. New Skyrim SE version is on this Nexus page. Unfortunately none of that can be back ported to Skyrim LE
  2. Probably going to be in the 3-4gb range .. Assuming Skyrim SE which has the old Bethesda High Res Texture packs as its standard textures for the newer game, and you are then adding to those with more 4k textures .. The Vanilla game with its usual assortment of appropriately sized textures per object takes just a little over 2gb VRAM .. Depends how many of the vanilla textures you wish to replace with 4k textures really. It also depends how often throughout the game those higher res textures are in use. Body mods for example only come into play when an NPC is nearby, and they are cached in VRAM and re-used for any other NPC in the vicinity, so really body textures are something you can have at 4k which are more likely to be looked at more closely but do not overuse your VRAM. Whereas Land textures are needed everywhere, and there are usually a bunch of them in your near vicinity which are being blended where they meet, plus all the ones being cached in case you wander in any particular direction = Having lots of 4k landscape textures can take a bigger wedge of VRAM Best way to find out is install what you want to have in game, and run Skyrim Performance Monitor .. Skyrim Performance Monitor - Oldrim Skyrim Performance Monitor - SSE On my screenshot, on the top graph you can see a dark green dotted line, thats the maximum amount of VRAM on your graphics card (my laptop Geforce 970m has 3gb) The bright green line is how much VRAM is being used in the game Ideally you should always have 10-15 percent VRAM free at all times for optimal use of your VRAM (allowing a little stepover space for swapping in / out textures into your VRAM) - So if your VRAM usage is way up against the VRAM max all the time .. You are using too much (also you will be getting a very hot graphics card and reducing its life expectancy). Add higher res textures until you have clearance between the two lines of at least 10 percent of the maximum. That will be your ideal for performance. Run the line above that and you will have constant graphics bottleneck, which may or may not manifest as stuttering within the game - But the stuttering is not the worst that can happen, if you are constantly running your graphics card above its expected average temperature tolerances the solder on all the chip pins slowly start to melt away from their contacts, or crack, and one day the card becomes fried. This situation can be amplified by how much dust in your vents is decreasing the efficiency of your cooling. One more thing to note on my graph, you can see where an in-game loading of the next city has occurred, because there is a loading spike, and quickly afterwards a bit of what is loaded is discarded (textures no longer required in the new area). This is the needed swap space you want to keep free. So in all cases find out your worst area for VRAM use (I find its usually Windhelm has the highest needs, followed close second by Whiterun), and so long as your biggest swap spike never touches the maximum VRAM dotted line .. Then you have achieved the best load of textures for your machine. If you want to add something else at 4k, you may have to compromise by reducing the resolution of another bunch of textures affecting the same area. Having every texture at 4k is just a ridiculous waste of VRAM and will slow your machines performance down just by having such a hugely increased demand to feed loads of textures through your data busses - Why would you need a 4k hand texture for example, or normal (bump) maps the same size as diffuse maps, or a texture for a shoe at 4k .. Unnecessary. The only things you may desire to be 4k are the things you are likely to see up close and annoy you, but even a face texture does not need to be above 2k really .. Though they may be the ones you want to make an exception for and compensate by reducing something else to keep the balance for a smooth running game. And when you get down to it, what do you need 4k for, screen archery to show off to the world you can install big textures, or is it actually something about the vanilla textures that can be improved to enhance your immersion within the game. Is a particular texture of a hi res sword going to get noticed when a foresworn is swinging it at your head in a fight "ooh shiny .." was the last thing you said before reloading the game :D (That last paragraph is not directed at anyone specifically, just a thought provoker for anyone reading this, I like some 4k textures too, but practically I dont need all of them, and very much want to keep my laptop running cool as it does maximising its life expectancy).
  3. Thanks Sheson, I have now appended all logs over there, and a difference of what is produced in SKSE64_Steam_Loader.log when the steam client has not been pre-loaded
  4. Hi Sheson I found an issue that I dont think you can do anything about, nor anyone else really, but you may wish to add it to your FAQ if you haven't already : Launch the game by launching SKSE64 first - Note, Steam client is not starting with windows in my setup, so needs to get running as a part of the chain of launchers, this I believe is the problem and causing a timing issue. So I imagine when I launch SKSE64, that in turn launches the game, which also in turn finds the Steam client not running so that then gets kicked into action before the game loads .. I dont know the exact sequence here but imagine it to be something similar. Whenever I launch the game this way I will always see DynDOLOD reporting that "DynDOLOD needs PapyrusUTIL v3.3 or above" (or a message similar to this I didnt write it down) PapyrusUTIL v3.4 is installed correctly. Now if I quit to desktop, then launch SKSE64 again to chain load Skyrim SE and plugins .. It all works fine and there is no message from DynDOLOD claiming that I need PapyrusUTIL to be installed The difference - Steam client is already running in the background on the second launch, when that is true, there are no issues when DynDOLOD looks for PapyrusUTIL, so everything runs fine. I dont know if you would have a better insight as to where this could possibly be solved (Maybe a timing thing for SKSE64 to wait for the Steam Client to fully load up first ?), but for now anyway any issues from users seeing the same message tell them to get the Steam Client loaded first. (its probably going to be a rare thing because by default steam client sets itself to be yet another background process always loaded by windows, and not everyone will object to that always happening enough to go turn the option off and just load it when required). Edit : I posted also for the attention of IanPatt on the nexus forum topic, but dont know if he still pops in there to check posts.
  5. Bingo - New game coc Whiterun .. Messages appearing. Starting a new game entirely :) Thank you. Edit : PS I am not experiencing any other problems so far, now using a setup thats a bit more advanced and not using the wizard, good to see windows glowing everywhere again and candles from a distance. I dont know if you were around for the Oblivion part of the series, but the windows glow gives me the same feeling Animated Window Lighting System and Chimneys (AWLS) used to, its a bit of detail polish that just adds to the immersion so nicely, especially in misty conditions.
  6. Sounds like I have been overdoing the clean save routine :) Ok thats much better, so disable and uninstall DynDOLOD plugins and all generated files. Load up the game and then go indoors somewhere, Save. Load up the game wait just 24 hours and save. Install the newly generated DynDOLOD plugins and files, then play on and all should be hunkydory. Thats a much better routine, I was waiting out the full skyrim cell reset times for everywhere before. After I get home again tomorrow morning will install the latest build of the plugins and files again, and venture outdoors and see if once again I do not get any DynDOLOD messages. But since starting to get to grips with this new beta a few days ago I have not seen one message. I recall seeing them for oldrim many moons ago when I think I did have SkyUI installed for a short while back then, but I prefer the Vanilla UI for my eyes (I know SkyUI has settings to tailor it to preferences which may be better for individuals eyesight but I would rather not tailor SkyUI to look like vanilla .. and just keep vanilla, and one less beta plugin). Is there anything I can do to try and weed out what may possibly interfere with the on screen messages ?, or would their be a record of when it should have triggered somewhere (maybe switching on the games papyrus logging and looking for a keyword) ?
  7. ah, ok, so without SkyUI after a rebuild to test different setups out .. A clean save just consists of remove mod and sit it out for 30 days indoors : In the docs there does not seem to be any facility to do a full clean save routine without SkyUI being installed .. "If an existing save is updated from scratch, follow the 'clean save' cycle: first deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, in case papyrus scripts are updated remove the old scripts (see update post), remove old meshes/skse/textures from former output. Start game, load last save, wait a bit, save again. Install new papyrus scripts in case they are updated, the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM." But SkyUI is not a requirement. Or is there a console command to stop DynDOLOD first when we do not have SkyUI ? ------------ Edit : Just rechecked in game .. The message never comes up for me.
  8. How do we access the MCM menu ? I cant find it in any of the game settings menus, Game version and SKSE version show correct, so I believe I should be able to access a DynDOLOD menu somewhere in there, but cant find it. I also do not get a message top left of the screen when the game starts indicating that DynDOLOD is running, but the esm and esp are active
  9. PapyrusUTIL just updated if you have not caught it yet :)
  10. My problem with Waterfalls was as suspected due to my misunderstanding about turning off Large Objects in the game launcher options, they are all working fine again at any distance now I have put the game settings back to defaults for this machine.
  11. Thanks Sheson, all understood, will look into the MCM ( pretty sure this is one of those SKSE Menu things I am not familiar with yet )
  12. I'm not at home now so will revisit when back off shift .. Until then one question : Am I mistakenly thinking that turning off Large References in the game settings is recommended when using the new DynDOLOD ? .. Or should they be left on ? (the slider in the games launcher for Large Objects I have set at 0 before installing this new DynDOLOD as mentioned in my first post today, maybe after reading the docs I got this wrong and they should be left on ?) Because besides switching that off, and using this DynDOLOD beta, those are the only changes to affect the waterfalls mentioned so far - Prior to using the new DynDOLOD and switching off Large Objects they were working fine at all ranges (its only recently that I was screenshooting the same areas a few days ago to highlight a few textures being obvious in having a repetitive patterns on some replacer textures I am trying out, so the waterfall missing today was instantly noticeable as being different to my previous setup) Check upgrade NearGrid LargeRef = I havent got to wherever that is yet - Just used the wizard, selected all worlds, clicked High All waterfalls reported are native, and normally work fine with the vanilla game.
  13. Found another problem waterfall, North of Bards Leap Summit, look South at the towers and two aquaduct falls, the further away you are the left hand one loses its falls
  14. + DynDOLOD.esp should be loaded after Bashed Patch anyway, so Wrye Bash will not even look at it if it loads later then the Bashed Patch (I'm currently not having any issues with the latest Nightly Build of Wrye .. See screenshot in my last post above). From the DynDOLOD_Manual_SSE.html
  15. First run - Uninstalled all old non dynamic and generated files, waited out the 30 days plus a few indoors. Then installed all new requirements and generated new files, turned off Large References (just in the game settings) : TexGen went fine, bundled up the output files into a zip for Wrye Bash, and I used just the wizard for the first run, selected all worlds, clicked High No issues, the wizard completed. After installing all the output files found one minor issue, your plugins still have 2.30 in the plugin description :P Having wandered around for a bit enjoying the scenery, all the birdies over solitude are not doing the synchronized olympic flying team, but all have unique flappiness some going faster some leasurely .. all desynced as expected by your new .patch Animations are mostly good, but I think I found one snag : Go to this bridge Walk up the hill to the East, then when you are a good way up, turn around and look at the Waterfalls, the second one up is missing water, walk towards them downhill again. As you reach the Bridge the one that is missing will pop back in to the game .. Thats all I have found to pick up so far .. Logs grab from this zip .. >> Logs for the grabbing of << Edit : Forgot to mention .. Thank you once again for the ******* amazing amount of love piled into this project. Bloody marvellous, and I believe I have been lucky in having my first born spared from mutilation, she looks happy enough anyway :)
  16. https://wrye-bash.github.io/docs/Wrye%20Bash%20Advanced%20Readme.html#patch-tags Utumno is just about drawing the refactoring of all of Wrye Bash code to a close, when 307 is out of beta, one of the next priorities is getting Patchers for all supported games in a better state, and along with that will come Bash Tags for the same. The snag is its a huge project and only one expert for such a long time working on his own. I have tried Python occasionally but its beyond my abilities and time to invest Anyway the biggest support for Bash Tags is through submissions from mod authors to the LOOT masterlist (as it used to be for the BOSS masterlist), which in accordance with the documentation linked above is utilized by Wrye Bash (and occasionally rebased on the latest when a release of Wrye Bash goes live). That always made sense because ITM and UDR reports were usually submitted to the masterlist too .. Dont see much of that going on these days because the much larger communities dont engage as well as they used to. Modding communities these days are more of a candy shop than a work shop, but things like collating Bash Tags etc needs a lot of people invloved to keep up with the massive explosion in mod production since Oblivion. Reference dying .. Its rather still developing for the newer games and its taking a long time. But the other option of having Mod Authors use Wrye Bash just to edit the mods plugin description (top right box) then click save easily and add a few bash tags that it needs .. Probably such is now not so widely known because MO became so prevalent as the go to manager for so long, along with NMM and its one click mod management stealing a lot of potential people who may have learned the intricacies of modding the games at a greater level of understanding <shrugs>
  17. OMG I just realised this is the full blown Dynamic for SSE in progress, is SKSE now at a stable state ? ---------------------- Ref Wrye Bash @TechAngel85 go to the Oldrim page, Posts, and look at the end of the second sticky, there is a link to the latest nightly build on DropBox .. See if that sorts things out for you. The primary concern recently has been for oldrim, because any merged mods in the Bashed Patch would make oldrim freeze when loading - From my testing it seems to be fixed with the mod that easily produced the issue. I am still using the beta DynDOLOD for SSE without Dynamic, but have always put the DynDOLOD plugin last in my load order after the Bashed Patch, so have never noticed any issues during recent findings Here is the AFK Mods topic, the post where Utumno uploaded the nightly build, we have found a few minor issues in the BashBugDump.log since, but nothing to stop us testing it yet :) If you get any snags worth bringing up please post them on the AFK Mods topic with as much detail as possible (preferably a log which has errors to help Utumno find the issue)
  18. Thanks to Mertz AKA Beermotor for putting these release notes together :
  19. Yep I'm the same, use Nexus Track button and get notified by nexus of any updates to mods, and occasionally use Wrye Bash right click on the BAIN to Open at Nexus .. I much prefer manually checking and downloading, because there may be changes I dont wish to auto install immediately, and there may be additional work needs done to the BAIN to make it more Wrye Bash friendly. So semi-automated suits me better than fully automated, fully automated updates can mess things up when you are not expecting them, then you have baked in save issues, or the author may not provide an old file to roll back to etc etc.
  20. @Mator - Not sure about detection rates either, but really whatever free anti-mal anyone uses doesnt matter, it will prevent the majority of threats just as well as any paid for product. Nothing is invulnerable. TeamViewer is good for remoting if you havent heard of it before, I help family and friends from afar with that software solve many issues.
  21. I have never had the problem on STEP, I'm using Chromium and UBlock Origin (Additionally to UBlock Origins options / 3rd party filters, I have MVPS Hosts enabled (which famously has been the best anti-malware hosts file many other Ad Block lists are based upon for many years). A recommendation for doing a local scan : Forget the big players grabbing your money ( Norton / Kaspersky / McAfee etc etc ) Just use Windows Defender (which has evolved from what used to be Microsoft Security Essentials to replace their own old Windows Defender), and for a second opinion the best Scanner I find is MalwareBytes AntiMalware I generally just steer clear of porn or warez / cracks sites, let Windows Defender scan everything that downloads, and occasionally do a good scan of machines with Malwarebytes. All machines in our house have been free of any issues for many years now using this software and personal behaviour. For anyone reading who have been using any of the big name money grabbers, if you ever paid with direct debit yearly subscribed, make sure you get their fingers out of your bank account before you uninstall the system hogging pile of crap. They can be a PITA to get rid of, I did it for a relative once after he found a year later they took another payment off him when he believed they had cancelled the previous year "Oops sorry sir, our elbow doesnt know what the arse is doing". I consider Anti Virus suites these days to be worse than malware, and actually they provide a target for malware to circumvent. Once compromised, you are wasting your money .. May aswell use a free one if you are going to get compromised anyway due to your online behaviour. Uninstall the big players, they really are not worth the bother of having them take over your system. But make sure Windows Defender is made active again on completion. Then install Malwarebytes for a good scan before you go back online again.
  22. For Oldrim ??? @D1Z4STR There is an easy to follow guide for Skyrim LE here .. https://www.afkmods.com/index.php?/topic/4110-manual-cleaning-skyrim-and-skyrim-se-master-files/
  23. Hmm, I changed my mind apparently :) .. Its now up on Skyrim SE Nexus https://www.nexusmods.com/skyrimspecialedition/mods/11879/?
  24. Congratulations on the new release. I cant find any problems so far with 2.30 and the associated SSE Resources. It seems to output quite a few more files than the 2.26 version was doing (I completely missed 2.27).
  25. Do you have windows 8 or 10 Do you use Google Chrome Do you avoid ever going to porn or warez / cracked / pirate software sites If you answered yes to all the above you do not need any anti-virus software owning your machine Windows these days has incorporated what used to be known as Microsoft Security Essentials (MSSE), and rebadged it as a replacement for Windows Defender .. MSSE is now called Windows Defender. Microsoft bought MSSE from another company, when it was known as another anti-virus with a reputation that was building fast, because it was a lot better than anything that had gone before (including the big players like Kaspersky). I know this because I bought a license for the original before MS bought them, so I took interest in how MS developed it into a windows integrated app, and after they made a few early mistakes with their acquisition .. I then started using MSSE. I got Windows 10 eventually which comes with Windows Defender running and scanning everything which downloads onto your machine. Google Chrome is I believe the most secure Web Browser amongst all of them now. Microsoft Edge is a close second. I used to like Firefox, but you know those black hat conferences that happen every year, and competitions to find security issues with popular software .. They do not even bother looking at Firefox because its too easy and not a challenge anymore. I use the Open Source Stable Chrome which hasnt been Googled up https://chromium.woolyss.com/ (the only snag with that is it does not auto update like the official Google Chrome). It also by default protects you from bad web addresses by having a black list of site URLs and warning you if you are directed to any of them (works a bit like the old MVPS Hosts file, but just for the browser instead of all of your machines communications) Dont use AdBlock or AdBlock Plus - Use UBlock Origin instead (its the only browser plugin I use now) .. Beware you dont get the pretender to the throne which is just called UBlock, that has been programmed by someone else and is not as good as GorHill's version. The last bit of protection is just down to your own discipline / awareness of typical bad sites and never going to any web site that more than likely will be hosting malware. Sites which have obfuscated scripting, or IFrame advertisements from third parties which could be feeding anything to your machine that the site you think you are on is completely unaware of, Newspaper sites can be bad for being infiltrated with these tricks, and even the third parties responsible for the IFrame feeds may not be aware that a fourth party has compromised their security and is taking over their feeds with malware too. A lot of this will get blocked by Chrome, and you can clamp down on such tricks even more if you go into Chromes advanced settings for Content, and disable things like Java script for all sites initially, then just allow sites you trust on a case by case basis (so you slowly build up a list of trusted sites that are auto allowed to use java script, instead of the default of allowing them all) There are four laptops in our house, all with the same setup, two of which owned by my daughters - None of them ever have virus problems. I occasionally run Malwarebytes Anti-malware (I do not have it running constantly in the background, just fire it up once a blue moon just for a confidence second opinion check of the system) .. It never finds anything these days. So Chrome (with UBlock Origin), Windows Defender, and good habits are the combination which keeps our machine squeaky clean. Big paid for anti-virus suites are not necessary, need paying for once a year, some of them actually create their own virus to target competition (other anti-virus vendors), or just make up false positives the first time they run if they detect competition software so that it makes the other software look like it wasnt doing a good job = They are worse than botnets trying to own your machine as a potential cash cow. And once they are targetted by malware (being a threat to malware success they are enemy number one) they become useless because they do not protect you anymore = Why pay for them. Back up your documents regularly, and if you ever get hit by a ransom ware encryption malware, just reformat your hard drive and reinstall the Operating System and your documents. Simple.
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