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statmonster

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Everything posted by statmonster

  1. I am a bit hesitant about using the main STEP Mod Suggestion forum for several reasons: How to actually set up suggestions in the proper format there is unclear and seems cumbersome. Feedback when this is not done correctly (or not done) makes me unwilling to bother starting new topics there.There is also less of a "Wow here's an interesting new mod - take a look" feeling. It less a "suggestion" to other players to try something out and more of a legal brief arguing the merits of a mod. Or at least that's how it sometimes comes across.There can be quite a difference in the mods for STEP vs. SR. In particular STEP has a much more hardcore "vanilla" standard, with mods that are acknowledged to be an improvement being rejected because they deviate from vanilla in some way. Who wants to bother putting up a suggestion if they know it will get a "DENIED stamp because it falls outside the STEP mandate? (I'm not saying the is inappropriate for the mods intended for STEP - it makes sense that potential mod suggesters would decide how it fits within STEP before submitting a suggestion - but it's inappropriate for a forum suggesting mods for a wider variety of uses.)Some mods may be much more suited to one mod collection or the other. There is quite a difference mods that are suited to STEP and SR, and even within SR that are suitable for the SkyRe "add on" than the core SR. As currently formatted the Mod Suggestion forum ( https://forum.step-project.com/forumdisplay.php?fid=43 ) does not take this into account. Frankly any one thread tracking mods for multiple uses will probably be confusing.
  2. Fine by me (if it matters). A couple of points: 1. I don't think your link goes where you are intending. It goes to a Mod Form setup page - that I have no idea how to use if I'm supposed to. 2. I am by no means an expert in this - others who know more about this topic probably have better ways to do this. In particular it might be better to directly edit the BSShaderTextureSet properties, though I am unsure if this can have unforeseen negative consequences when interacting with 3DS Max and its export errors.
  3. How will we separate mods recommended for SR from STEP in general? There are quite a few incompatibilities between STEP and SR in terms of which mods are used. Lots of Mods are marked as DENIED or HOLD n STEP that are considered or included in SR.
  4. The color only applies while it is activating. Before that it is plain gray rock.
  5. Very nice! I like how this and Inconsequential NPCs play together to make for a much more lively Skyrim.
  6. Yes. It's your choice whether to rename and keep them in separate file in MO (with optional files coming after in MO's order) or merge them into the same file (merging optional into main files not vice-versa). The effect is largely the same though you might find one method or the other easier for you to keep track of.
  7. Sharlikran's Merged Patch video covers some topics useful for resolving conflicts.
  8. The general practice is to "merge" them but I often like to rename them if I want to be able to track which patches/options I have installed. It doesn't matter to BOSS. (BOSS only cares about ESP/ESMs, and it doesn't matter which folder they are in - except if you have two identically named ESP/ESMs MO will only use the one lower down in your MO mod list.)
  9. Maybe one needs to delete the old bashed patch and build a new one to get it to sort right - mine has been sorting to the correct folder.
  10. Duel Combat Realism ( https://skyrim.nexusmods.com/mods/2700 ) has been updated from 6.0.2 to 6.1.1 From the posts: and and TES5Edit 3.0.29 seems to show 5 ITMs so probably still needs to be cleaned (unless they are deliberate - which seems unlikely).
  11. What happens if the Dragonborn snores? Does he shout down the roof?
  12. I think Harvest Overhaul goes too far. I always assume that an ingredient represent one potion's worth of whatever it is, not one item. With Harvest Overhaul you get vastly more ingredients making it even easier to spam potions. That said the alchemy system in Skyrim could really use a good overhaul. It's just not very interesting.
  13. Good hint. I wonder if it might not solve a lot of compatibility issues if BOSS sort RLO and particularly SoS very late in the order.
  14. Good point. Make sure you do NOT check "Prefer integrated FOMOD installer" in MO > Settings> Installer. This will occasionally fail to import all the components of a mod. (However there are one or two times when you MUST use this setting to import things when MO doesn't work with the installer - but only use this setting if it fails without it. Or at least that's my new rule of thumb.)
  15. @Smorensky - I wonder if you have a problem with BBP. If you do not have BBP enabled, trying to equip BBP enabled clothing with cause a CTD. Which main file did you install from https://skyrim.nexusmods.com/mods/14899 ? If you installed UNPB 2p2 Blessed Body this will cause you issues with SR (MrTroublmaker in particular). You want UNPB-BBP v2-4 HD (the bottom choice under Main Files). If you used the installer make sure you selected the 2-4 BBP body and also BBP physics. You will also need a skeleton that supports BBP such as XP32's at https://skyrim.nexusmods.com/mods/26800 .
  16. Looks like the only change in Automatic Variants 2.0.0.1 to 2.0.02 was "Parses JSwords.esm properly." AS I don't have that mod I might pass on this one given the issues (i.e. operator incompetence) updated AV sometimes has with SUM.
  17. Excellent. Thanks Kal & Vond. With this plus Wrye Bash Merge I'm under 250! Plus potentially many others (the standard SR patches) could be merged this way too.
  18. Shouldn't the Multi_Mod Compatibility Patch for WAF be after ASW-GDO patch? The latter seems to be undoing many of the changes the former made.
  19. Is Realistic Crime Radius still necessary? Maybe because I'm using Stealth Skills Rebalanced it looks like its values are overwritten but doesn't Duel also do this?
  20. I vaguely remembered that one of the DLCs changed these. Has anyone checked that a future DLC or Unofficial Patch doesn't alter these? That said I think Vilja was built without reference to Dawnguard or Hearthfire as the author did not want them to be a dependency. And thanks for the very fast reply above. Notes on how to merge all the Vilja patches into one might be handy too! :)
  21. Thanks Vond. I've been wondering which Quest mods might be worth adding in.
  22. You write: Right-click on "VIS-RLO Patch" in the right pane and select "Copy as Override into...". Select "VIS-RLO-SoS Patch". Drag the "XCAS - Acoustic Space" from "SoS - The Dungeons.esp" to "VIS-RLO-SoS Patch.esp". (snip) Go to "EMCompViljaSkyrim.esp \ Cell \ Block 1 \ Sub-Block 9 \ 00054B6F" However I never see that this node (00054B6F) was ever added to the VIS-RLO Patch in a previous step. Should we just first copy this as an override from EMCompViljaSkyrim.esp into VIS-RLO Patch, and then from there into VIS-RLO-SoS Patch? At a VERY quick check this is the only node with a RLO-Dungeons & Vilja conflict. Should there have been a "warning section to deal with this?
  23. I basically stopped using Interesting NPCs in part because of the potential snip issue. However it is possible that this is more theoretical than real for Interesting - it seems like Interesting NPCs might have gotten lucky and the snips may not have done any damage here - but no one really knows for sure, or at least that's my understanding of where it stands now. The other reason I stopped using it was that it actually gets sort of tedious in longer games - all these people telling you their life story in excruciating detail gets to be a bit much as you get deeper and deeper into the game. At first it's nice to have a more lively Skyrim but after a while I find myself just tabbing through page after page of conversations with irrelevant NPCs. I don;t want to overstate this point - it is incredibly well done and the NPC really were interesting when I first started using it - but after a while it got sort of old. The new quests he has been adding might address this point. I've been looking at Inconsequential NPCs ( https://skyrim.nexusmods.com/mods/36334 ) to see if that might make Skyrim's cities more lively without having every guy tell me his life story. I imagine it has all sorts of issues with RLO, SoS, etc. Never used Moonpaths - but the idea of well done quests to new places is attractive.
  24. You're getting the sequence confused. 1 move backups to data. 2 move nonbackups to overwrite 3 rename backups in data You can swap the order of steps 1 and 2 above if that makes it less confusing and more logical for you. You want to end up with the nonbackups (which started in data) in overwrite (this happens in step 2 above and the backups (now renamed) in data (this happens on step 1 and 3 above)
  25. Why do you use V1 of CBBE Tsun https://skyrim.nexusmods.com/mods/17298 instead of 1.11? I guess if it is all overwritten it doesn't matter...
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