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Everything posted by wolverine2710
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The right pane has disappeared -- how to repair it?
wolverine2710 posted a question in Mod Organizer Support
In the past this was asked and today again on the Nexus forum. Tannin answered the question in both cases. So that it can be archived here with as purpose that users can find the answer without having to ask and wait for a response I've created a post here. It will find its way to the wiki in the (near) future. Post from today. An older question/post: Answer by Tannin: -
Originally vidalia posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. As I don't have a perfect memory I use the 'view forum thread' on the Nexus forum a lot, just like the search function here. I used 'performance' and 'impact' to find back information I knew was there. Tannin has said a few times in the past that the impact of the VFS is very very low. Can't find all posts back but he discusses this also in a post of 2012. Since then he has optimized it even further. See also the changelog of MO. The following articles on the MO wiki might by of interest to you. They are located in the advanced tab of the MO wiki. Migrating from NMM to Mod OrganizerMigrating from Wrye Bash to Mod OrganizerThe virtual filing system.As you are using a SSD which means space is costly and precious might I suggest changing the downloads directory in the MO settings so that is points to your HDD. The files are only needed when installing a mod NOT when running for example Skyrim. In name of captain Tannin I welcome you on board of the SS Mod Organizer. May you have a pleasant journey. Feel to ask the personnel of the ship for help if you have more questions. The brochures 'MO wiki', 'how to effectively search the forums' as well as the complementary 5+ videos by Deatneko11 and Bridger will provide you with answers to most if not all of your questions.
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MO 1.0.7 downloading mods twice from Nexus
wolverine2710 replied to DanielCoffey's question in Mod Organizer Support
I've updated my post #13. On my system it IS caused by the newly introduced IE11 !! @rootsrat. You are correct, it is a suboptimal browser. I use it for my specific setup. I use sandboxIE which means my browsers run in a secure 'sandbox'. Programs started by a browser also run in this sandbox. Ie clicking download with manager start MO in a sandbox (separate from the normal MO). I lookup files in firefox then copy the url in a NON sandboxed version of IE and then let MO download the files. Works like a charm. I can totally recommend sandboxIE, so much safer. -
MO 1.0.7 downloading mods twice from Nexus
wolverine2710 replied to DanielCoffey's question in Mod Organizer Support
I've noticed this myself today as well. I have a specific setup (using sandboxie) which forces me start to start IE for the downloading of mods. I've downloaded all mods with a PRE MO 1.07 version I believe without any problems. Today I downloaded Convenient horses for testing with IE and indeed it got downloaded twice. After that tried it with Chrome and it got downloaded once. Have also downloaded it with FireFox and it also got downloaded once. Like I said I did not have this problem in the past with older MO versions. Have a MO 1.04 and 1.05 MO also installed on my system (for testing the NMM importer). MO 1.05 also downloads the file twice. With 1.04 I found out something which might be of interest. In MO 1.04 I did NOT enable 'Automatically Logi-in automaticall on Nexus'. When I downloaded the file with 'download with manager' I noticed that IE asked me TWICE to login. After the first login I saw that it appeared in the download section. I waited a bit and nothing happened then I inserted username/password the second time and presto the file appeared in the download section. Hence it was downloading twice!!! But in the past did not happen. I remember noticing that I was using IE11. Did a check and it was released for W7 around the 31th of October. I must have it installed during a windows update. Summary: I can reproduce your issue with IE 11. IE 11 somehow seems the culprit. It also happen with MO 1.04 and 1.05 in combination with IE11. It did NOT happen with an older version of IE (downloaded hundreds of mods with MO and IE back then). Note: Normally MO informs you if you try to download a file which you already have downloaded. It compares the filenames for that. This does not work in this case. "You start downloading modx which results in the end in filex on the disk. File filex.unfinished is created in the downloads directory of MO, filex.unfinished is completey downloaded, filex.unfinished is renamed to filex. paste from older thread>. MO can't check the filename because it currently has an .unfinished extension. EDIT: Changed my summary because of new found information. -
Does a MO Profile also include the piority order?
wolverine2710 replied to jyujinkai's question in Mod Organizer Support
@jyujinkai. If you are interested in the technical details of profiles please read this article. It will find its way to the wiki in the near future. I've updated the article today with the response I received from Tannin after I asked him for a 'factual check' of the article I created originally. -
The information provided here is by from my poking around in MO. After that I created this article and sent it to Tannin (author MO) for a factual check. A few things were not 100% correct and I've missed a few properties. I've edited the original article accordingly. Under the assumption I didn't made a mistake it should now be correct. The article will end up in the MO wiki at some time as part of a bigger article describing the 'directories and files used by MO' The contents of this meta file can be used to search for files with certain properties using the windows explorer (or an alternative search program like 'File Locator Lite' without using the MO UI. This can be useful to find files if the current version of MO does not allow to set a filter for them. For example display all files which are not installed. When a file is downloaded through MO and the download is completed a meta file is created. Example: Mod 'Better Freckles' is downloaded, this results in file 'Better_Freckles_v1_0_1-4502-1-0-1.7z being downloaded and afterwards a Better_Freckles_v1_0_1-4502-1-0-1.7z.meta is created. MO queries the Nexus for that mod and fills the meta file with. The meta file also contains some piece of information unrelated to Nexus (i.e. whether it's been installed already or the mod was removed from MO).  A meta file is also created when 'query info is executed in the downloads tab of the right pane. This can be very useful when files are download with NMM and users later want to migrate to MO. The most important property is category. Other properties like modid and version can most of the time be guessed/determined by MO by looking at the Nexus filename (for more details see end of posting). A meta file can contain the following properties: modID. Integer value indicating the Nexus mod id.fileID. Integer value indicating a certain internal Nexus filenumber for the filename.url. String. Its a separated list of download urls. If the download needs to be resumed, MO tries one of those to resume.name. String. Name is the file name as reported by Nexus. modName. String. Its the mod name as reported by nexus.version. String. Nexus Version of the downloaded mod.newestVersion. Latest version of the mod on the Nexuscategory. Nexus categorie for this mod.installed. Boolean value: true or falsepaused. Boolean value: true or false.uninstalled. Boolean value: true or falsefileCategory: Integer. indicates the file category (main, update, optional, old) as reported by nexus.removed: Boolean value: true or false. If true the file doesn't appear in the download list.Notes: fileCategory. Tannin said "Not currently used but I consider using it to make better suggestions during installations (i.e. the default action wouldn't be to replace the installed mod if the file is an option or update)"Name. Tannin said "I believe it's not currently used by MO".All properties should always be present when the file is downloaded through the latest version of MO. However, some of these flags have only been added in later versions and since the old downloads aren't usually touched, the new flags don't get added.You can force MO to create the meta file again by first removing the meta file and afterwards performing a 'Query Info' by selecting a file in the downloads tab in the right pane, right click and select 'Query Info'. You will of course lose information for properties like installed, and uninstalled. Example: ICS no splatter-5289-2-0.zip [General] modID=5289 fileID=1000004350 url="http://s4.nexusmods.com/Libs/Common/Managers/Downloads?Download&nid=110&fid=1000004350" name=ICS no splatter modName=Improved Combat Sounds version=2.0 fileCategory=0 newestVersion=2.2 category=61 installed=true paused=false uninstalled=true The filename of a Nexus modname is --.zip. Note: In the filename a '.' character is replaced by a '-' character. In the example version=2.0. This is converted in the filename to 2-0.
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Mod Organizers Profiles directory -- technical details
wolverine2710 posted a topic in Mod Organizer
This document describes technical details about profiles. It will end up on the MO wiki in the end as part of a larger article describing the internal mechanics of MO. Most of the information comes from Tannin. It has been tested with MO 1.0 RC8. Mod Organizer (MO) supports the use of Profiles. For more info see the Profiles tab of the MO wiki. All profiles are stored in the directory /profiles. Each profile is a directory in this directory. If a 'S.T.E.P. 2.2.7' profile is created in MO in /profiles a directory with the same name is created, ie /profiles/S.T.E.P. 2.2.7. A profile is a a directory with a set of text-files and optionally contains save games. The saves directory inside /profiles/ is created when during the creation of a new Profile using the MO UI the option 'Local Savegames' is selected. The following text-files exist for a profile. Not all of have to exist. initweaks.ini. Automatically generated. Doesn't have to exist. Read by the game. This file is local 8-bit encodedlockedorder.txt. Generated from the UI. Doesn't have to exist. This file is utf-8 encodedarchives.txt. List of bsa's that should be registered (as in: loaded through the ini). Ideally this would list all bsas in active mods. This list is one entry per line, sorted by priority (as in: files from the second bsa overwrite those from the first, third overwrites first and second, ...). Filenames are including extension but without path, i.e. "Skyrim - Voices.bsa". This file is utf-8 encodedmodlist.txt. List of mods and whether they are enabled in the profile or not. One mod per line. Name only (no path). Every line starts with a plus (enabled) or minus (disabled). The order here is the inverted order the files appear in the UI (the first mod in the file is the last in the UI -> highest priority). This file is utf-8 encoded.loadorder.txt. Lists all plugins (esm, esp, both active and inactive) by load order. One plugin per line. This file is used and generated by boss. This file is utf-8 encodedplugins.txt. List of enabled plugins (esm, esp) ordered by load order. One plugin per line. This file is also accessed by boss and read by the game. This file is local 8-bit encodedskyrim.ini. Game settings. Regular game settings format. This file is local 8-bit encodedkyrimprefs.ini. Regular game settings format. This file is local 8-bit encodedLocal 8-bit encoding means latin-1 in US and Europe, may be different encoding in Russia, China and other localized versions. Note: Modlist.txt contains all installed mods (whether active or inactive) for a profile. If a mod is added in the current profile the modlist.txt for the other profiles is not updated, not even when MO is restarted. When switching to another profile the modlist.txt is updated with the new mod(s). Tannin stated: Please note: If I'm not mistaken MO will not recognize externally generated profiles until it is restarted. -
Bodyslide 2.0 and Outfil Studio
wolverine2710 replied to joetaiga's question in Mod Organizer Support
Its entirely possible that a new program has problems with the virtual filing system (VFS). This has happened before in the past. For details about the VFS see the Advanced tab in the MO wiki section "The virtual filing system". The VFS 'hooks' itself into programs started by MO. In principle "Outfit Studio" should be hooked as well, but perhaps something else is going on. Tannin has written this about the 'hooking' mechanism, I've slightly edited it. The change log of MO 1.0.4 (1.0 RC5) mentions the following: "hook.dll now doesn't inject to certain applications (currently steam, chrome and firefox. Thanks for sharing your issue with the rest of us. The best and official way to report an issue is to create a "Bug report" ticket in the issue tracker. It would be appreciated if you can do that, so Tannin can have a look at it. Note to self: Add hooking to the MO wiki section "the virtual filing system". -
Could you please elaborate on the following. (1) I really can't figure out what you mean. How does adding 'mods' to the /mod directory affect the load order. Those mods are also placed with the highest priority in the left pane (the install order). (2) Apparently the CK (started by MO) does NOT only write to the overwrite directory but also to the original ModName directory. Do you know when what is written where. I only see one filename. This would be VERY useful information when updating the overwrite article on the MO wiki. YES having an empty overwrite directory essential. MO can't link a file in overwrite back to the mod it belongs to. Overwrite also has the highest priority which could lead to 'interesting' things. Perhaps you are using it already but a brilliant tool to find what is going on in directories (created, deleted, accessed) is Directory Monitor 2. Makes for example finding newly created files a snap.
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Originally Nexus user midgard9 posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. Thanks for taking the time trying to find the answer. Can't recall having seen this issue before. If I have interpreted your question correctly its easily solvable. My interpretation: Before starting the Creation Kit (CK): Move directory tintmask in directory /data/textures/actors/character/character assets/ to directory XStart the CK and edit stuff.Quit the CK Move the directory tintmask back from direcoctory X to /data/textures/actors/character/character assets/Mod Organizer (MO) uses a virtual filing system. See "Q: Why is my Skyrim Data Folder [ …\Steam\SteamApps\Common\Skyrim\Data\ ] empty? Where are my Mods?" in the FAQ tab of the MO wiki and "The virtual filing system" in the Advanced tab of the MO wiki. Basically a mod is a directory in the /mods directory. Its possible that multiple mods have a textures/actors/character/character assets/tintmask directory.Use windows search or an alternative file search program like "File locator lite" "search everything" (please google) and search for tintmask directory in the /mods directory. Quit MO. Example: you have found two mods, Mod_1 and Mod_2 which have a tintmask directory. This the case on my system (mod RaceMenu and mod Xenius Character Enhancement). Create a Note you could have created one /tintmask directory with the correct structure and then move all tintmask directories to it but then you have a change that files are overwritten. You can find out upfront by looking at the data tab in the right pane, navigate to the tintmask direcotry and see if files are overwritten. Indicated by red text. Start MO and enable the created mods. If no mods are overwritten (see conflict flags in left pane) the priority in the left pane does not matter but you can put them for example after the mods they were moved from, ie mod_1 and mod_2. Start playing skyrim. Before starting the CK (from MO) Disable tintmask mods.Start the CK and edit stuff.Quit the CKEnable tintmask mods.This should work under the assumption that you have a pristine /data were no mods (with tintmask files) were installed manually or for example using Nexus Mod Manager. If they exist you create a skyrim_tintmask directory for it and move files to it. You will have problems when starting Skyrim outside of MO. Also I'm assuming no tintmask files exist inside a BSA. Note: with MO you can unpack BSA files.
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By dzorro . How can I adjust the logging level of MO
wolverine2710 posted a question in Mod Organizer Support
Originally Nexus user dzorro posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. Adjusting the log leve is described in the settings tab of the MO wiki. It is also discussed in the thread "ModOrganizer.log file size (1.0.7)" where Tannin(MO author) responds to it. The lowest logging level is 'error'. -
By Morrocookie. How can I remove a file in an installed mod.
wolverine2710 replied to wolverine2710's question in Mod Organizer Support
Morrocookie mentioned on the Nexus forum that hiding the file(s) solved the problem for him. I will close the ticket, set it to [sOLVED] and move it to the 'Answers - Mod Organizer Support' subforum of the MO forum here. -
Your post slipped by me. It has been fixed in 1.03 as you have noticed. Here is a snippet of the changelog: - bugfix: esp parser didn't handle oblivion esps correctly. The changelog on the Nexus can be found here. The python issue has been discussed a couple of times. On the Nexus forum as well as here in this forum. If you can't find the solution to your problem, please be so kind to create a new thread for it here. Reason: Once a question is answered/solved it will be archived in the "Answers - Mod Organizer Support" MO subforum. That way if ppl have a similar problem they can look it up there.
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Extraction box does'nt go away
wolverine2710 replied to Razorsedge877's question in Mod Organizer Support
I have to admit that I have never encountered that. Using MO since 1.5 years now. Does this happen for certain mods or is it random? Does it happen for mods which have an installer? -
Originally Nexus user Morrocookie posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. His initial question was how he could use NMM in combination with 'download with manager' again, but he has given MO another go. Not sure if you really have to delete the file. Please have a look at 'left pane' and 'priorities' tab in the MO wiki because you can rearrange your install order and priorities. If it turns out you have to 'remove the file' from Skyrim you have two options with the MO UI. From the wiki: The "Information" dialog box for any mod may be accessed by either double-clicking the mod or via the context menu. Select tab 'filetree' and navigate to the LOD file you need. Now you have two options: Right click and select delete.Right click and select 'hide'. ItIn both cases for Skyrim the files has been 'removed' from the game. Option 2 has the possibility to 'restore' the file. see below. In MO a mod is nothing more then a directory in the /mods directory. See advanced tab, section "the virtual filing system". If you want to change a mod in this case delete a file either select a mod, right click and select open in explorer or use the windows explorer to go to the /mods/modname directory. Unhide a file. I could have sworn I did create an article for it but can't find it back. The UI of MO atm have a way of finding 'hidden' files. When you hide a file it gets the extension .mohidden. To find hidden files go to the /mods directory and search for files with that extension. You can undhide a file by removing the .mohidden extension.
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@astalicia. As you are new to MO I highly recommend the videos made by Deathneko11 and Bridger. The links for them are in the resources tab of the MO wiki. The latter also contains lots of useful information. In the 'installing mods' tab section 'manual install' is described how you can rearrange mods so you get the 'looks good' message. For mods without an installer I recommend always choosing 'manual' when installing them. If a mod is not packaged correctly and its the first time this is recognized by MO the builtin tutorial tells you what to do to get the 'looks good message'. Personally I always do 'manual' and I always created a Docs/modname directory where I put the documentation. The priorities tab in the MO wiki will explain in detail how you can change the priorities. EssArrBee is right about Optimizer textures. A mod in MO is nothing more then a directory in the /mods directory. This is discussed in the adanced tab section 'the virtual filing system' (VFS). So just select in Optimizer Textures a /mods/modname directory for the mod you want to optimize or select the /mods directory if you want to all installed mods. NOT recommended. I have this feeling that because of 'elevation' and moving your game the VFS does not kick in at all when Skyrim is started due to Steam problems. A related issue has been posted in the Nexus MO forum, date time posted @ 4:10, 11 Nov 2013. You can check if the VFS works by starting Free Commander in the third party programs. If that works and your mods are not shown when you start Skyrim it probably is a steam problem as it was in the mentioned article. Note to self: Copy that article to the 'technical details' subforum and possibly later to the wiki in some form.
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OT. Can anyone recommend a freeware backup software program.
wolverine2710 replied to wolverine2710's question in Mod Organizer Support
Thanks very much for the input. I think that when I fill in the the 'backup' section of the wiki I show the links for 'best backup programs' others and myself have found and include a few specific programs which have been recommended by users. More suggestions are still very much welcomed. :D -
Mod Orginiser - Some Questions from a nub
wolverine2710 replied to jyujinkai's question in Mod Organizer Support
@jyujinkai. Welcome on board. Might I suggest having a look at the MO wiki. Though it is being fleshed out at the moment there are already excellent articles there. The priorities tab discusses in detail how priorities work. It basically is the post created by humbye about priorities, it was then discussed and info added and then it ended up in the wiki. Same is true for the articles in technical details section. If you have more questions and you can find it in the videos or wiki feel free to ask. The subforum Answers - Mod Organizer Support' for contains solved questions is also a good source of knowledge. -
Post your request for a wanted MO wiki article here
wolverine2710 replied to wolverine2710's question in Mod Organizer Support
I would create a new thread for that. Otherwise it gets snowed under and we go OT. -
Originally Nexus user 8luemongoo2e posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. The plugins like 'manual' and 'fomod installer' don't have access to all the functionality of MO 1.0 RC8 at the moment which makes it impossible to call a routine to check and set for example the endorsement flags. After installing a mod or mods go to the left pane, right click and select 'check all for updates'. This retrieves from the Nexus information for all the installed mods. Aside from showing which mods have updates also the endorsement flags are set correctly. Note: MO does not automatically or periodically check for updates, this is by design. See also the FAQ of the MO wiki. IÂ have added the following tho the FAQ: 'Q: Why is the endorsement flag not set after I install a mod?' It is appreciated to express what you think could be improved in MO and share that with us. Please create a 'feature request' or 'enhancement request' in the issue tracker of MO so Tannin can have a look at it. Concerning your request. There is a workaround for it. If you select an esp in the Plugins tab in the right pane after a small delay a tooltip shows you to which mod the esp belongs. You can look up that mod name in the left pane by using the search function at the bottom of the left pane.
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Post your request for a wanted MO wiki article here
wolverine2710 replied to wolverine2710's question in Mod Organizer Support
I have created in the advanced tab of the MO wiki an index. In the end all articles will be moved to a dedicated page in the wiki and accessible to be clicking on an entry in the index. Before moving stuff around I have think about what articles could be placed there and what would be the correct place in the index. I appreciate input for new articles or better names for the entries in the index. -
I have asked Tannin. Has slightly edited response was:
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@Luinithil. Thanks for your contribution to this this thread, really appreciated. In the last days the MO moderators and S.T.E.P. admins/staff have discussed what is the best way to clean the advanced section. I have to admit that the 'Running MO with multiple games' section is pretty limited. Its likely to contain more information in the future. Personally I have only used MO with Fallout New Vegas (FONV) and Skyrim, not the other 2 games so I can't contribute to that section for those games. The wiki is being fleshed out at the moment but there is still a lot to do. Basically we try to convert the combined knowledge of the Nexus forum to the wiki. Therefore seriously reducing the scattering of info. I agree with GSFan, please be so kind to create a post about your findings. It can then be added to the 'IMPORTANT: Technical Details' sub forum. The info will then later finds it way to the MO wiki. Everybody can and is encouraged to edit the MO wiki.
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Quick Tip. Uninstalling MO and fixing NXM association in Windows.
wolverine2710 replied to GSDFan's topic in Mod Organizer
Nexus marunder had problems getting the 'download with manager' to work again with NMM. Pointed to the wiki article which is the same as this thread. This was what he had to say: -
Switching TO mod organizer FROM Wrye Bash
wolverine2710 replied to Nariya's question in Mod Organizer Support
The article "Migrating from Wrye Bash to Mod Organizer" has been added to the MO wiki in the advanced tab.

