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Everything posted by wolverine2710
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@Tourist. I have tested the copy profile function this morning and it worked for me. Not sure why it should not work as it only involves creating a new directory and copying a few files. Does it fail for each and every profile or is it just a specific one? What version of MO are you using. Please create a Bug Report ticket for it in the issue tracker so Tannin can have a look at it. Please provide as much information as you can. Are you Nexus user Astor1977?
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Originally Nexus user Astor1977 posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. If I've interpreted your question correctly, you have an existing AFT profile , you want to create a new EFF profile. Also the priorities in EFF profile should be the same as the AFT profile when you start using it. In the MO wiki tab Profiles this is discussed in section 'creating profiles'. Use 'copy' to duplicate your AFT profile and name it EFF. Though I have to admit priorities aren't mentioned.
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Post your request for a wanted MO wiki article here
wolverine2710 posted a question in Mod Organizer Support
As you know the MO wiki is being fleshed out at the moment by various ppl. I have quite a list of technical articles I still need to be doing. I'm not a writer but a coder (make a living a java software engineer) so this kind of stuff is pretty hard for me. Basically it will be technical articles discussing things in detail. Basically leveraging the knowledge of the Nexus MO forum and putting it in the wiki. If you think a certain technical article is missing you can make a request here. That does not mean it is a guarantee that it will be written but I take it under serious consideration. I have not put my TODO list here as not to influence ppl. I appreciate every input from each and everyone of you. -
Thanks for the comments. I agree with 64-bit programs instead of 64 bits programs. Thanks for the great edits in the wiki. I agree with all of them and the lot is now more consistent and the english has improved. I've also send it to Tannin for a factual check. He agreed with the article. I have changed the 64-bit section with info I have received from Tannin.
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Originally Nexus user Barum posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. I assume you have installed the 32-bit version of Python and did not copy it into directory. MO upon start up queries windows to check if Python is installed. MO does not search the filing system for it. In setting->plugins->Python proxy there is a variable called python_dir. Please set this to the directory where Python 32-bit is installed.
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Auto query info for downloaded mods
wolverine2710 replied to sonnhy96's question in Mod Organizer Support
You have to do it for every file separately. Query Info fails sometimes, mod authors not always have set the version info correct for example. see also the downloading mods tab in the MO wiki. I encourage you to create a feature request ticket in the issue tracker if you feel this is an important functionality. -
Originally Nexus user DarkDoom777 posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. Thanks for taking the time to search the MO wiki. Indeed there is no article about that yet on the wiki. Its however on the TODO list. As I don't have a perfect memory I usually use the 'view forum thread' button on the Nexus to search the forum in one search. The MO forums also have a good search functionality. The needed info can be found using the search word import or migrate. Please to go to this thread here on the official MO support forum from yesterday. I think bullet 0 to 4Â contains all the information you need. Should you have more questions feel free to ask.
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I have finished an article about the main feature of Mod Organizer in: The virtual filing system. I have posted about this concept many times in the post before and go tired of retyping it every time. Now it resides on the wiki as a reference. You can find the article at the top of the Advanced tab of the MO wiki. I found it VERY hard to write it and I really need your feedback to find out if the article is correct and more important understandable for every user. As in independent of your knowledge of modding. It should be understandable for users new to modding and to MO, seasoned modders and advanced modders as well. I'm not looking for praises here. I'm looking for input about the article, things like is it factual correct or not, is it to long or short are there things missings, layout and structure. I value every feedback, input, remark, criticism. REMEMBER: If you don't understand the article it does NOT mean you have not enough knowledge about Skyrim, MO or computers. It just means I did not explain things correctly. Which means it is MY fault and I have to correct it.
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Originally Nexus user skynet424 posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. I was very hesistant to write this but I think it needed to be written so as to not give you a false positive feeling. If the NMM importer does not give an error during the import that unfortunately is NOT a guarantee that the import has been successful. I have torture tested the NMM import three times now and imho it is NOT ready for general use. It took me about 5-6 effective working days to do the tests. I've tested the NMM importer with 100 mods, some tiny, others medium sized and some real big ones. I choose them so that I knew for sure they have assets which override each other. After every test I have created/update the issue tracker with my findings. After that Tannin used the report(s) to improve the importer. Tannin because he is extremely busy did not have time to look into the issues I have reported in the third test report. Hence the issues I mentioned do exist in the current 1.07 (RC8) version of MO. My conclusion so far. It imports all 100 mods without a problem. The priority given in MO is not the order in which the mods were activated in NMM. Though you can very easily change that with MO. The problem comes with mods which have assets (like textures, meshes) which are overwritten when you have installed them with NMM . Those overwritten assets are not copied to the MO correctly. For more details see Bug report ticket #435 in the issue tracker. Please DO read the summary there and have a look at the detailed test reports (attached there). If you don't have ANY overwritten assets you probably are fine. Signs that something is not correctly imported. You have one or mods in MO which have a red warning sign stating 'no valid game data'You don't have any 'conflicts' flag set in MO. For a description of the flags see the Plugins tab of the MO wiki.What I do recommend is the following: 0) Look up everything I describe below in the MO wiki and read it carefully. 1) Create a new instance of MO. 2) Copy the download directory of NMM to the downloads directory of MO. 3) Perform a query info on every file in the downloads tab in the right pane. 4) If you want to know the order in which they were installed in NMM (so you can set priority correct in MO) do the following. Start NMM, select the 'Open Folder' button and select 'Open NMM's Install Info Folder'. Open the installog.xml file. Goto the tag. Each .. represent an installed mod. The first signifies the first mod you installed. The second is the second mod you installed. In that order. You do have to reinstall the mods in MO but you can do that in phases. Post #1545 of the Nexus MO forum describes this. It actually contains an error because then I did NOT about the fact that the actual order in which mods are installed in NMM can be found in the the file installog.xml (see below). To check if you there were assets overwritten during the install with NMM do the following. Goto the tag. Below is for every asset you have installed a ... tag. If you a entry which has TWO or more entries you know that that asset was overwritten. See below example. If you want to know to which mod(s) that file belongs you have to lookup the entries. These represent a value which corresponds to the name of the mod you have installed. Go to the top of the file and look first for szpyotfk and later for pdxusflc. In my case this results in 2.0 Bethesda Hi-Res DLC Optimized 7-9-2013 16:21:47 and 1.7 Bellyaches Animal and Creature Pack 7-9-2013 17:47:23 Note: I tried to be factual, being objective and tell you what MY personal experiences with the NMM importer are. I was NOT trying to discredit the incredible and excellent work Tannin has done so far with MO. I was merely trying to warn you that the NMM import might not be as successful as you think.
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Let's talk about retro computing! (Split)
wolverine2710 replied to Tannin's topic in Step Banter Inn
Tannin there is always vim or gvim Bat files and A: B: are in the same league as 'shadow memory', 4dos, ndos, Intel 8086,80286, 80386, 640 Kbyte limit in DOS and driver management where it mattered (a lot) in which order you put the drivers in and of course UMB, extended memory drivers. The time were soundblaster cards where the default and and you had to setup the IRQ's for every card (sound, scsi, video) by hand. Far before Plug&Play in Win95 was introduced. Back then it was plug&pray. Ahh the good old days, where you could sw*ar at your computer and praid it would work. I also still have fond memories of my BBC A and later BBC B computer (16 and 32 Kbyte!!!) and Elite (now 30 years ago). Thank god after kickstarter funding Edlite Dangerous will be out next year, and poooof gone is my social life. Not to forget progamming on a teletype, vi then was a Godsend and thank Bram Moolenaar (a fellow dutchie) for vim. Unix and later Linux where a blessing, got me out of DOS hell and saved my sanity. Ok OK. This old fart goes way OT but I had to write this, sorry guys/galls. -
Mod Organizer Feature Request(s)
wolverine2710 replied to Klokinator's question in Mod Organizer Support
Afaik this is not possible. See also the Profiles section in the User Interface tab of the wiki. I think Tannin has to rewrite some code to make this possible. Please create a Feature Request ticket for it in issue tracker. Tannin has mentioned that in V1.0 nothing will be introduced that can break things. Perhaps after an official 1.0 release in the upcoming 1.1 branch this would be a possibility. But of course this is entirely up to Tannin. Though users can vote on the enhancement and feature requests as to signify what the MO community is interested in.... Edit: The more the wiki gets fleshed out, the more I'm gonna refer to it. All of the sudden I started hating typing the same information more then once..... -
OT. Can anyone recommend a freeware backup software program.
wolverine2710 replied to wolverine2710's question in Mod Organizer Support
Thanks for the input guys. I hope I get even more responses. I'm using Acronis True Image Home 2011 myself, but merely for making images of my SSD. -
Tannin posted in the issue tracker the following. You can use it as a base and extend it for other files you want to backup. In your case the loadorder.txt file for one or more profiles.
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Problem with new windows 8.1 update?
wolverine2710 replied to Razorsedge877's question in Mod Organizer Support
Wiki page has been updated. -
@desertbufalo. Can you please create a 'bug report' ticket for it in the issue tracker. As confirmed by GSDFan in post #3 this error happens with the current version of MO and not when AV is run outside MO. Hence its MO related. Please provide as much relevant info as possible and provide a link to this thread as well.
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I have added in the FAQ tab of the S.T.E.P. MO wiki information about installing ENB mods. I have updated it also for SweetFx and FXAA injectors.
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Off topic like I said. I'm going to fill in the section "Backup Mod Organizer files" in the advanced tab of the S.T.E.P. MO wiki. At the end I wanted to recommend a few suitable for the task freeware backup programs. I did a 1 minute google search and found these four links. 1 2 3 4. Question: What freeware backup system do you use for for example backing up your Mod Organizer files. Why do you like/prefer that software I think that the minimal requirements would be to be able to backup certain directories/files and having incremental saves (preserving space) and being able to restore individual directories/files for a certain date. This post is not intended to start a war over what is the best backup software. I just like to have a list of a few good/suitable programs for the wiki. Edit: Added the links.
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Originally Nexus user desertbufalo posted this in the Nexus MO forum. So that this discussion will not get buried on the nexus forums I created the question here and will respond to it here. I've noticed you posted this in the AV forum as well, which is a good thing. So far nobody has responded. I'm using Automatic Variants in combination with MO my self. However I'm not using Requim. I wish I could try it out and test it for you but I have bit to much on my plate right now. Perhaps somebody else is using all three programs and can help you further or perhaps some one else has the time to verify your findings and/or can help you with a solution.
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Got this reply from Tannin about the // (comment) tags. Regarding the issue: I've never heard that // is a comment in ini files. Usually ini files use ; as comments, sometimes a # but the ini parser I use (not custom code) won't accept //. Haven't got feedback (yet) about why that stray iScreenShotIndex entry results in an error in the configurator.
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MO's overwrite directory -- behavior and technical details
wolverine2710 replied to wolverine2710's topic in Mod Organizer
I have added a 'Overwrite strategies' section. Atm is merely points to the exact location on the nexus MO forum where to find these strategies. Strategies are suggested by GSDFan, Raygereio , Tannin and Wolverine2710. Personally I (wolverine2710) like the suggesting by GSDFan although tehnicalyy speaking your aren't using profiles any longer. At a later stage these strategies will be placed on the wiki a restructured/condensed form. If you have an alternative strategy , then please post it here or edit the wiki. -
Having Two of the same mod (Like CBBE)
wolverine2710 replied to Klokinator's question in Mod Organizer Support
You know I've noticed this too. Though I think it has to do with a memory leak to be completely honest. I've noticed that the longer Mod Organizer is left open the more memory it uses which can sometimes be rather high.Please have a look at the memory usage of MO with the task manager or (much) better with Process Hacker2. The last one shows you history graphs for things like memory/disk usage for a selected program. I haven't noticed any stability problems so far. Not in the past and not now. But then again when I test I tend to restart very often. Actually I can't remember when I played Skyrim for the last time ;-( Iirc in the past with certain versions of MO there were memory leaks. Should it have regressed please create a ticket for it in MO's issue tracker. -
Running MO with multiple games
wolverine2710 replied to JarodCain's question in Mod Organizer Support
I have copied the information provided by Uhuru to the S.T.E.P. MO wiki, tab'advanced', section "Where to install Mod Organizer". As the wiki is currently being fleshed out its possible that the contents will be moved to another section or that the contents will be condensed or otherwise edited. I invite everyone to edit the wiki page(s).

