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dunz

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Everything posted by dunz

  1. In theory it should work. If SkyRe is not active when the bashed patch is created then its leveled list can not get merged into the bashed patch. The method I described above basically forwards any non-overwritten leveled-list into the bashed patch thereby preventing a mod that is added to your load order after the bashed patch was created from creating new items (the leveled list in the bashed patch wins the overwrite contest). Did that make sense?
  2. As long as the mod is active when the bashed patch is created it should add to the leveled list as normal.
  3. So I created a quick plugin of the leveled item entries, by using the "deep copy as override into ..." function of TES5Edit, from: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Dragonborn.esm Unofficial Dragonborn Patch.esp Loaded this plugin as high as possible (just below masters), then before creating the bashed patch I deactivated Immersive Weapons.esp in Wyre Smash. Picture of TES5Edit results: https://drive.google.com/file/d/0Bz1T234u9aDKcTRMSFBaODlQbXc/edit?usp=sharing Link to the plugin I created: https://drive.google.com/file/d/0Bz1T234u9aDKR3lRclBQUzA1cFU/edit?usp=sharing I believe this method should work to prevent other mods from adding entries to the leveled list we do not want. I also noted the plugin did not become a master of the bashed patch and therefore shouldn't be needed to run SKYRIM. More testing probably needed but I thought I'd share. Also I am wondering if it is necessary to add the Delev and/or Relev tag(s) to the plugin before creating the bashed patch?
  4. Got ya. Seems we need a way to get the default leveled list into the bashed patch.
  5. Posted a similar question in another thread but, to prevent this behavior can't we just remove bonemold expanded from the bash patch. Either by deactivating the mod before creating the bash patch or by removing it from the list of mods that the merged leveled list will be created from?
  6. Is it safe to assume the new items are only added if the mod is included in the list of mods to merge changes to the leveled list from in Wrye Smash. Example: If mod ABC.esp contains a leveled list with new items but when creating a bashed patch, click on "Leveled Lists" in the left pane, then uncheck "Automatic" in the right pane, then remove ABC.esp from the list of mods on the right pane. This would prevent mod ABC.esp from making any changes to the leveled list correct?
  7. You could try the program FreeCommander lauched from MO. This should let you explore and copy files from the (virtual) skyrim data folder.
  8. The trick is to open the Config.xml file that comes with the blender and set the output path, my example path is below <!-- Texture output path. Normally this is the same as GameDataPath, but if you wish to specify an alternate location where to save textures after blending, uncomment this and set the path accordingly. --> <TexOutputPath>D:The Elder Scrolls V SkyrimModOrganizermodsBLENDED TEXTURES</TexOutputPath>
  9. Just checked and my settings are: Ambient Occlusion setting: Off [0x00000000] Ambient Occlusion usage: Enabled [0x00000001] If you retest let us know the result
  10. I remember having the worst time getting rid of the seams and I never found a single source of textures that worked. I ended up with a mix and match of textures. If I recall correctly the biggest help was allowing these two texture mods to overwrite the others in this order: No More Ugly Bronze Shine https://www.nexusmods.com/skyrim/mods/29791/? Dry Skin (less dry) https://www.nexusmods.com/skyrim/mods/31782/? Below is what I ended up with and while I would like a little bit rougher look I end here...for the time being. My full texture mix mash goes something like this: UNPB Body NMM BAIN Installer v2-5-2 FIX-37900-2-5-2 UNP BASE Main body V1dot2-6709 textures only 1dot51body textures-6709-1-51 All in One Face v4_0b Face Pack for UNP body-17704-v4-0b All_in_One_Face_DawnGuard_v5_0a_female_vamp_for_UNP-17704-v5-0a High Res Female Face Makeup for SKSE-31665-v1-0 Hi Res Female Lips for SKSE-31665-v1-0 Barbarian Skin little fur-24318-1-04 NORMALS ONLY Dry Skin - UNP-31782-1-3 Less Dry No More Ugly Bronze Shine
  11. I do have a conflict with Skyrim Immersive Creatures.esp atWorldspace 0000003C <Tamriel> 00000D74 Persistent 000B0D1CI tried added this to my patch file by using Skyrim Immersive Creatures.esp as the base and then overwriting with Record Flags from SDO Full-LOD - Giant Campfires.esp but still have the giant fire ball.
  12. With "SDO Full-LOD - Giant Campfires.esp" Without "SDO Full-LOD - Giant Campfires.esp" Going to open in TES5Edit to check for conflicts with my setup
  13. My 5cent recommendation:Dell UltraSharp 24 Monitor - U2414H I did days of research before buying and bought one for the wife, she loves it. https://accessories.us.dell.com/sna/productdetail.aspx?c=us&l=en&s=dhs&cs=19&sku=860-BBCG https://www.tftcentral.co.uk/reviews/dell_u2414h.htm
  14. I get the same giant ball of fire and FPS drop being reported by oqhansoloqo.
  15. I noticed Skyrim Revisited: Legendary Edition uses both of these mods but does not appear to be using the optional texture included in the "SkyFalls and SkyMills Patch" in the optional files section of The Skyrim Distance Overhaul mod. If I understand Grieche correctly he recommends using the optional patch when these mods are used together. Was the optional texture skipped on purpose?
  16. Table on the page below is no longer displaying correctly. https://wiki.step-project.com/Guide:DDSopt#tab=STEP_Mod_Texture_Properties
  17. Is running just ENBoost setup as described in the STEP guide enough to gain the effects/benefits of these textures? Or are there additional ENB settings that would need to be turned on? My enblocal.ini is set up as follows:
  18. Broken since Nexus' recent server changes. You are not alone.
  19. Nice write up keithinhanoi I was thinking of using a similar method but ended up using https://www.nexusmods.com/skyrim/mods/24402/? instead.
  20. @Aiyen Thank you for the reply. It did help me understand some things. I am not sure I understood Alaaa's reply about "DI behavior"? Anyway thank you again. What are your thoughts about patching the XCLW - Water Height entries? Some of these values are 0.000000 when even Update.esm has them set differently. TIA
  21. I cracked open rcrnShaders.esp in TES5Edit and noticed quite a few conflicts with the Unofficial Skyrim Patch.esp. rcrnShaders.esp appears to use 0.000000 for XCLW - Water Height. What are your thoughts about updating these to match the Unofficial Skyrim Patch.esp or Skyrim.esm? Noticed some other conflicts with: XCMO - Music Type XEZN - Encounter Zone FULL - Name XCCM - Sky/Weather from RegionCell\000A9194 has no value     Other areas have values that match Skyrim.esm but not the values changed by Unofficial Skyrim Patch.esp     Some areas have custom values from rcrn so assume those are intended Some missing items from Dawnguard.esm inlcude: RDSA - Sounds XCLR - Regions in Worldspace Tamriel "Skyrim" [WRLD:0000003c] Would it be okay or beneficial to create a custom patch for some or all of these conflicts?
  22. Yep COT no longer a master. Regarding load order, should WL-SOS patch be above the STEP patch? And I asssume both should be above the bashed patch.
  23. Couple of questions/observations: 1) Mod Organizer & TES5Edit flags "STEP SoS-WL Patch.esp" as missing master ClimatesOfTamriel.esm? Is this intended or unintended? 2) The readme refers to this file as the "STEP WL-SoS Patch" should this be changed to the "STEP SoS-WL Patch" to match the name of the .esp?
  24. Sorry for the bad explanation. After running DSSopt on extracted files from Skyrim - Textures.bsa I then create a new .bsa file with the same name "Skyrim - Textures.bsa" then compress this 2nd file with 7zip and place that in Wrye Bash. Wrye Bash has no problem installing this over the original. If I follow the same procedure with HighResTexturePack01.bsa and HighResTexturePack02.bsa Wrye Bash will not show them under ==Configured Files on the general tab and shows them under ==Skipped (Dir) on the Skipped tab. I also tried using the original unaltered DLC HighResTexturePack01.bsa and HighResTexturePack02.bsa and get the same result. For now I am just installing them manually, I am just curious as to why Wrye Bash does this.
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