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Everything posted by Gyro
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Skyrim Revisited Pre-Release Feedback
Gyro replied to Neovalen's topic in Skyrim Revisited (retired)
So, here's a rough spot I ran into going through the guide. Might be just my bad, but I present it in case other people get confused: When I get to the Tools section of DDSOpt, a link to Settings and INI are provided, but my eyes passed right over them as the directions to use them were not as explicit as much of the rest of the guide is. The other, also related to DDSOpt, are lines like the following: "Click the [browse] button near the top text box and select the temporary vanilla directory(i.e. C:/Working/Vanilla)." I did not realize that "select" meant "Use Folder" as appears to be laid out by the Settings link. It is possible that making this more explicit could be useful to people. -
As an aside, it appears that DDSOpt uses hyperthreading (as monitored by Process Lasso; it appeared to be using both the four physical and four virtual cores). So some of us folks with i7 chips are getting a little bit of Skyrim benefit out of them, which is exciting.
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ModOrganizer didn't seem to recognize when I dragged and dropped all the stuff from the NCC folder in, but did when I extracted the archive directly into its folder.
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Aw, lay off the furries. They're just doing their thing.
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I believe the current idea is to keep things worksafe. NeoValen's STEP revisited, however, does address nudity.
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Temporarily handicapping oneself in a skill in order to raise one's overall level seems kind of odd. Or maybe I'm misunderstanding this.
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Monty, I'd be willing to help you with any experiments you'd want to run.
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I'm going to guess there isn't a simple "Stop mirroring" command because otherwise somebody would have already addressed it?
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I've read that Skyrim simply can't handle itself over 3+ gigs of RAM. It sucks for those of us with systems that can handle much more, but it seems there's no remedy for it at the moment beyond making sure you DDSopt everything.
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This also inspired me to actually make up a system specs page for myself, hooray!
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Different people have *very* different playstyles. I usually make a character and stick with them forever, exploring new content and the like and building a 'legacy'. Other people tend to like to do lots of alts, or speed-runs and the like. Whatever the case, Skyrim can be close to endless.
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Oh, I know. I just figure, if I'm replacing the card, I might as well replace the processor and mobo ;D
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Hey Toshaka, my rig is almost identical to yours (i7 instead of i5 and 6970 instead of 6950, but as I understand it they're pretty much identical). Appropo of nothing in particular (Hey, it's a bored at work thread ;D) , I'm planning a refresh this June when Haswell comes out. Figure I'll switch over to nVidia's second-gen Kepler, too. Then it will be time for all new Skyrim adventures...
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Feel better, and take ALL THE FOLK REMEDIES*! *-It doesn't matter if it's a placebo if it works!
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Recently in NeoValen's thread we had a discussion about some of the mechanics of Skyrim's use of RAM and VRAM. I was wondering if some of this information should make its way to the wiki in some fashion (I took a look and couldn't find it in the hardware section; it may be posted elsewhere). Relevant stuff includes: Hitting over 3 gigabytes of RAM usage tends to cause instability within the game and this seems to be an inherent limitation of the engine.Textures are, at least to some extant, held in both RAM and VRAM, meaning that texture mods contribute to RAM load.As JudgementJay said: "Other RAM-heavy mods would be stuff like Skyrim Distant Detail. These types of mods are made even more RAM-intensive by z-fighting tweaks. Also, anything that adds objects to the game. For example Expanded Towns and Cities adds ~150mb RAM usage in the middle of Riverwood. Stuff like Interesting NPCs, Civil War, etc can add a bit depending on where you are. Skyrim also caches interior/exterior cells as you move between them which is a big problem. For example when I'm in Markarth I'm sitting at about 2500mb RAM usage with every mod installed, but when I move into Understone Keep, usage jumps to 3gb+ because it's keeping the exterior cell in RAM."Would this info be useful for the Wiki? Where do you folks figure I should put it if it is?
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Skyrim Revisited Pre-Release Feedback
Gyro replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks for elucidation! I'm always looking for ways to get the most out of my rig where Skyrim is concerned, and NeoValen's mod list demands a lot, so I've been trying to understand some of the underlying architecture. It's too bad that a lot of the limitations appear to exist within Skyrim itself. -
Skyrim Revisited Pre-Release Feedback
Gyro replied to Neovalen's topic in Skyrim Revisited (retired)
What kinds of mods drive up Skyrim RAM usage? I assume that textures are mainly held in VRAM. -
Skyrim Revisited Pre-Release Feedback
Gyro replied to Neovalen's topic in Skyrim Revisited (retired)
Would you care to speculate why that might be? I just figure it'd be nice to use some more of that 16 gigabytes....:D -
The Dragonborn Comes In Febuary
Gyro replied to Neovalen's topic in General Skyrim LE Discussion & Support
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Replacement for Complete Crafting Overhaul?
Gyro replied to Gyro's topic in General Skyrim LE Discussion & Support
I didn't know if Ars Metallica enabled some of the disabled recipes.  I did a text-search through the Unofficial Skyrim Patch to see if they re-implemented those, but no dice. -
Yeah, I don't see this going anywhere productive. The STEP Community Mantra '''Let us foster an environment that leverages your enthusiasm within a culture of good humor ... and rigorous analysis!'''

