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RomanFox

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    RSFox1360
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    RomanFox

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  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    Southeastern United States
  • Favorite Mod(s)
    Anything that makes Skyrim pretty and less buggy. Also partial to player homes, as long as they're also pretty and not buggy.
  • Diamond in the Rough
    Passive Weapon Enchantment Recharging [https://www.nexusmods.com/skyrimspecialedition/mods/14491]. I don't always level Enchanting on my characters (and occasionally I play melee-only without magic skills, therefore things like soul trap are out of my reach), and this makes magical weapons much more viable.

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  1. I did another cache clear and everything looks to be fixed! R
  2. Apologies if I'm posting in the wrong place. This isn't an issue with the game or guide, but rather with the STEP website itself. Yesterday and today I've been seeing a lot of broken images on the 2.3 guide page, including some important ones like TexGen, DynDOLOD and MCM config screenshots. I've cleared my cache and cookies and restarted the browser like I normally would to fix local cache issues. I normally use Opera GX but the same thing happens in other browsers (though admittedly Chrome and Edge do seem to be missing fewer images than Opera). Anyone else seeing this? R
  3. Discussion topic: Better Grabbing by SkyrimThiago Wiki Link I've been using this in my own build. Vastly reduces frustration with grabbing and moving things around, and I haven't seen any weird compatibility issues with anything in the STEP v2.3 list.
  4. I'm intrigued by the potential of using Light Limit Fix along with CS if implemented in the future.
  5. Really appreciate you checking that out! Looks great now! R
  6. Here's a video. I tested at the nodes near Lakeview Manor and Embershard Mine. Please let me know if there's anything else that might help.
  7. Hello, all! This has mildly annoyed me for a while now, but I'm still getting what appears to be z-fighting on stone quarry nodes even though the latest version of HD Stone Quarry and Clay Deposit claims to have fixed it (way back in July 2023). It looks fine when that mod is disabled, but then those quarry nodes are super easy to miss. I'm asking here because I don't know whether it's something to do with another mod, and I'm also wondering if others following this guide are having the same issue. I noticed the same issue in the 2.2 STEP version, so this isn't a recent thing. If it helps, I'm using the Lightside version of Majestic Mountains. I redownloaded both the core mod and the MM update, and was sure to pick the appropriate version when I installed it. If necessary, I can try to record video.
  8. Verified working, didn't even have to regenerate LOD. I always appreciate your assistance!
  9. Thanks so much for the help! R
  10. I've seen this mildly annoying issue brought up before, but it was a while back now. I'm running STEP v2.3 and following all instructions in the guide with respect to grass cache and LOD. Wherever this one clover-like leaf thing shows up in the grass, one point of the model is stretched weirdly until I get close to it [See Imgur album--screenshots were taken just outside Bthardamz, but it happens everywhere I see that grass object]. This may be something to do with the Cathedral Landscapes mod, but that mod's page has had comments disabled. Wondering if anyone else is seeing this same thing or has any new advice on tweaking it. Edit: I'm using an RTX 3070 with updated drivers. This has happened whether I'm just using the grass cache with no grass LOD generated, or using both cached and LOD HD grass. Might I need to regenerate grass cache?
  11. Hello, everyone! I hope I'm in the right place for this. I just installed this mod with the recommended selections from the 2.2 guide version (notice the Stealth Skills Rebalanced boxes are ticked), and LOOT threw the following error in aMidianBornContentAddon_SSR_Patch.esp: So I installed the Basic version of Stealth Skills Rebalanced (which isn't listed in the guide), and found that its main ESP is named Stealth Skills Rebalanced_COMPLETE.esp. Am I missing a patch somewhere? I didn't see one for aMidianBorn and SSR on kryptopyr's patch hub page. Is there something additional I should be doing to get this mod to work with STEP v2.2, or should I not be ticking the SSR boxes?
  12. I sent you a DM regarding unavailable older mods.
  13. I was able to start a new game and play around in the Ratway for half an hour or so. No crashes so far -- keeping my fingers crossed. Thanks again to both of you for helping me to get everything up and running again! And I am most definitely looking forward to a new guide version. For now, though... I'm not touching anything else or taking any more Bethesda updates.
  14. @Mousetick Holy cow, what a find! I can at least get to the main menu now. I'll try and play some later on today and see what happens. Thank you both for all your help! R
  15. @ButchDiavolo Great thought! But I had already deleted _ResourcePack.bsa and _ResourcePack.esl based on other posts I saw about these. I hadn't seen anything about MarketplaceTextures.bsa, but I deleted this as well per your suggestion and that hasn't fixed the problem. I assume the Papyrus logs would show up in \Documents\My Games\Skyrim Special Edition\Logs\Script. I do see a couple of these from yesterday when I was disabling/enabling mods for testing (there are a lot of "missing file?" and "cannot be initialized because the script no longer contains that property"), but even though I've enabled the logging flags again in Skyrim.ini, I haven't been able to get it to generate any new logs today after something like 9-10 launch attempts. There are logs showing in the SKSE folder under the My Documents path for SSE, but of the two that mention Papyrus in the filename, neither is reporting any obvious failures. I don't see any .manifest files in my current Creations folder, but in the old version of my game folder that I was able to pull from my hard drive backup, there are 74 files that are dated 10/28. Not really sure what to do with these. I'm kind of at a loss here. Might be better for my sanity just to put Skyrim on the shelf for a while until the team comes up with a new guide that supports the current version.
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