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sirjesto

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Everything posted by sirjesto

  1. Maybe I should make a new version of the merged patch. ;)
  2. Moving the .esp's from the overwrite folder to the folders that they came from doesn't mess up any order whatsoever.
  3. Put them in the folders they belong in. You can drag and drop with the overwrite window open, from there, to the folder you want.
  4. https://www.nexusmods.com/skyrimspecialedition/mods/15264 It's called Artifacts - The Tournament of the ten Bloodsnow, but it used to be called Artifacts of Boethiah.
  5. In this case, since you are installing for the first time, you just need the Main file. You only need the update if it is a newer version number when you are updating from a previous install.
  6. I don't use SAFO (I'm using a port of CACO 2.0), but I created a custom patch that limits my health regeneration to 1/10th normal as well as cut my carry capacity in half. I also use a mod that makes all healing potions and spells Heal Over Time, rather than instant. You might say I'm bit of a masochist. Mind you I play on Master, not Legendary difficulty. ;) As for Mortal Enemies and patching, you might be ok just loading it after any mods that edit the same values and letting it's values win.
  7. "If you are starting a new character it is HIGHLY recommended that you leave Helgen Reborn UNCHECKED until you exit the cave with Hadvar/Ralof. Make a NEW hard save right there and load my plugin. It's fine if it is installed, just uncheck it in your plugin list until you exit the cave. The reason for this is if you try to start a new game from the main menu with my mod loaded it may place you standing by the cart you're supposed to be in. This is caused by a bug whereby editing the navmesh in Helgen causes the cart ride to fail. Since I cannot have a new town without finalizing the namnesh to link the teleports for my new shops, this issue is unavoidable." I started a new game with USSEP, Helgen Reborn and ASLAL and chose the vanilla start and I had no issues getting through the opening quest in Helgen at all. That was without the patch I made, so I don't know what all that is about.
  8. Hmm. I didn't find as much conflict with Navmesh as I thought I was going to. I did make a patch for someone to test for me. Load with just USSEP, HR and ASLAL for this test. Vanilla Start from Prison Cell of course. https://www.mediafire.com/file/1od268xzrqp8j31/HelgenReborn_Patch.esp
  9. Oh, I see what you mean. I never looked at that. It can probably be fixed/patched to work right. Hmmm.... :P
  10. It has been a long time since you needed to have Helgen Reborn deactivated. Helgen Reborn doesn't start it's process until you read the book in your inventory, so don't read it until after you leave Helgen (or whenever you want it to start).
  11. Oh, those. Legacy doesn't support the optional .esp's Legacy already has it's own versions.
  12. If you're talking about patches, they can be merged. I don't know what plugins you guys are talking about specifically though.
  13. Legacy would need the base Lore Weapons .esp to be unmerged.
  14. I edited the "particle density" line in the records and just put the same value in that it was. It registers as edited and stops the complaining. No idea why it works, it just does???
  15. And here it is back: ;) https://www.mediafire.com/file/nwhdmjdw4lw928z/Weathers_Merged.esp
  16. I might be able to fix that merge for you if you send it to me. Just the .esp.
  17. Funny, i get the errors for this in xEdit. I actually got the error in Thunderchild. I was also able to fix it by inputting the same values into the fields and saving. Weird. It is possible that the errors are actually from another plugin in that list too.
  18. i've seen a few mods with these errors in particles. Not sure why?
  19. Load Prometheus_No_snow_Under_the_roof.esp in xEdit, apply the filter for cleaning, and clean with "Undelete and Disable References" and that will fix it.
  20. Enai includes it in all his mods. (apocalypse, wildcat, sacrosanct etc.)
  21. Talked to Picky and looks like we may have misplaced them. The voice acting is done, but the files might have been removed in error. It may be a while before it's fixed however as Picky is loathe to track the ID's and files down right now. :P It will have to wait until an update to Relic Hunter is done. Thanks for reporting.
  22. Picky and I were actually working on this yesterday, but he had a CK crash that wrecked our progress. Currently, that patch does mess with Legacy, but we are hoping that the next update to the MaS patch for Legacy will incorporate an immersion system in it that will work. It may seem to work, but the fact that it requires way of the voice to be done will potentially mess up shattered Legacy. Our idea for a fix should prevent this. Stay tuned.
  23. Hmm interesting. Yeah if you could find out the lines that might help.
  24. I use most of the patches as well but I don't get Nav errors in my merge. Probably because I don't use Open Cities or Solitude Skyway, which are your likely culprits for those errors. (or are likely contributing to those errors with other patches). Anyways, I'm not sure deleting the Navi is the right thing to do. You may need to load up the merged patch in the CK to rebuild it right......but that would mean esm-ifying a LOT of mods in the process. Sorry, but I can't offer any other help in this regard.
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