-
Posts
466 -
Joined
-
Last visited
-
Days Won
10
Everything posted by sirjesto
-
I don't use SAFO (I'm using a port of CACO 2.0), but I created a custom patch that limits my health regeneration to 1/10th normal as well as cut my carry capacity in half. I also use a mod that makes all healing potions and spells Heal Over Time, rather than instant. You might say I'm bit of a masochist. Mind you I play on Master, not Legendary difficulty. ;) As for Mortal Enemies and patching, you might be ok just loading it after any mods that edit the same values and letting it's values win.
-
"If you are starting a new character it is HIGHLY recommended that you leave Helgen Reborn UNCHECKED until you exit the cave with Hadvar/Ralof. Make a NEW hard save right there and load my plugin. It's fine if it is installed, just uncheck it in your plugin list until you exit the cave. The reason for this is if you try to start a new game from the main menu with my mod loaded it may place you standing by the cart you're supposed to be in. This is caused by a bug whereby editing the navmesh in Helgen causes the cart ride to fail. Since I cannot have a new town without finalizing the namnesh to link the teleports for my new shops, this issue is unavoidable." I started a new game with USSEP, Helgen Reborn and ASLAL and chose the vanilla start and I had no issues getting through the opening quest in Helgen at all. That was without the patch I made, so I don't know what all that is about.
-
Talked to Picky and looks like we may have misplaced them. The voice acting is done, but the files might have been removed in error. It may be a while before it's fixed however as Picky is loathe to track the ID's and files down right now. :P It will have to wait until an update to Relic Hunter is done. Thanks for reporting.
-
Picky and I were actually working on this yesterday, but he had a CK crash that wrecked our progress. Currently, that patch does mess with Legacy, but we are hoping that the next update to the MaS patch for Legacy will incorporate an immersion system in it that will work. It may seem to work, but the fact that it requires way of the voice to be done will potentially mess up shattered Legacy. Our idea for a fix should prevent this. Stay tuned.
-
I use most of the patches as well but I don't get Nav errors in my merge. Probably because I don't use Open Cities or Solitude Skyway, which are your likely culprits for those errors. (or are likely contributing to those errors with other patches). Anyways, I'm not sure deleting the Navi is the right thing to do. You may need to load up the merged patch in the CK to rebuild it right......but that would mean esm-ifying a LOT of mods in the process. Sorry, but I can't offer any other help in this regard.

