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sirjesto

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Everything posted by sirjesto

  1. Breton Paladin mod will not be supported. Too many reasons to list. "I'm a little behind on updating the patched mods, I'm doing that now. ;) Did he tell you when it's expected to hit the shelves? No he didn't. He doesn't know exactly and doesn't want to give a deadline. Basically it's ready when it's ready.
  2. You shouldn't be ESMifying Better Dynamic Snow - NSUTR Patch.esp. That's your problem.
  3. I've got a WoL .esp that is error free and has been saved in the CK if you guys want a copy. PM me if interested.
  4. Use Wrye Bash to change what master's the patches are looking for.
  5. Improperly compressed cubemap textures will cause CTD's, but that isn't very common. ;)
  6. If this were cleaning ITM's or something, you would want to do it one at a time, but this shouldn't pose any issues.
  7. Yeah followers have a hard time getting out of the armory once they are in there too. Not much we can do about this. The areas are navmeshed. What I usually do is just ask followers to wait while I go about my business.
  8. Try removing the normal map of the offending texture. Would a "Fix" button be easier?
  9. I'm almost certain it is a mesh or texture error. but finding it might not be easy.
  10. Hmm, I wonder if it is the WEBS mod I did a nifscan on it and this comes back for the textures: NifScan 0.3.2, starting to scan... Error reading file textures\clutter\ruins\ruinsspidersac01.ddsError reading file textures\clutter\ruins\ruinsspidersac01_n.ddsError reading file textures\effects\gradients\gradspiderweb.ddsError reading file textures\effects\webs\fxcobwebparticles.ddsError reading file textures\effects\webs\fxcobwebs.ddsError reading file textures\effects\webs\fxcobwebs02.ddsError reading file textures\effects\webs\fxcobwebs03.ddsError reading file textures\effects\webs\fxcobwebs04.ddsError reading file textures\effects\webs\fxcobwebs05.ddsError reading file textures\effects\webs\fxcobwebs06.ddsError reading file textures\effects\webs\fxcobwebs07.ddsError reading file textures\effects\webs\fxcobwebs08.ddsError reading file textures\effects\webs\fxcobwebs09.ddsError reading file textures\effects\webs\fxcobwebs10.ddsError reading file textures\effects\webs\fxcobwebs11.ddsError reading file textures\effects\webs\fxcobwebs12.ddsError reading file textures\effects\webs\fxcobwebs13.ddsError reading file textures\effects\webs\fxspiderwebs.ddsError reading file textures\effects\webs\fxspiderwebs01.ddsError reading file textures\effects\webs\fxspiderwebs01a.ddsError reading file textures\effects\webs\fxspiderwebs01_n.ddsError reading file textures\effects\webs\fxspiderwebs02.ddsError reading file textures\effects\webs\fxspiderwebs05.ddsError reading file textures\effects\webs\fxspiderwebs07.ddsError reading file textures\effects\webs\fxspiderwebs08.ddsError reading file textures\effects\webs\fxspiderwebs09.ddsError reading file textures\effects\webs\fxspiderwebs11.ddsError reading file textures\effects\webs\fxspiderwebs13.ddsError reading file textures\effects\webs\malebody_1.ddsError reading file textures\effects\webs\malebody_n.ddsError reading file textures\effects\webs\malehands_1.ddsError reading file textures\effects\webs\malehands_n.ddsError reading file textures\effects\webs\malehead.ddsError reading file textures\effects\webs\malehead_n.dds[Done] Checked 31 file(s)
  11. That script is really only useful if you use a smashed patch. Wrye Bash (on SE) doesn't recognize half of those tags. I used that one on LE, but on SE I find that the Bash Tag Suggestions one is good enough.
  12. All I'm saying is that where most mods SKSE functions work out of the box without issue, these ones requires more steps for Lexy to doccument. It might not matter to you, but it might to her.
  13. It sounds pretty simple, but in this case it isn't as easy as flicking a switch. You need to be sure you have papyrus utilities mod installed. You need to extract and copy over the interface files from the oldrim Frostfall.bsa You need to create a dummy plugin for the old skyUI.esp. I have Campfire and Frostfall working flawlessly on SE, but not everyone is comfortable with the farting around to get mods properly ported.
  14. I'm pretty sure the Global overrides the other one, so it wouldn't matter.
  15. Nothing. Just the filename. The main file was incorrectly named the update file. This was discussed in the comments on the mod page.
  16. Immersive movements does seem to cover some things those other mods don't. If you use it, I recommend loading it before all those other mods so only the unique changes it makes are applied.
  17. Ignore it, or fix it in the CK. There are no other ways.
  18. If you're using the Merged patch from the Legacy page, why is this even a thing?
  19. I don't use Skyway, so I don't handle it, lol. Guess you just need to load up all the mods in your merge into the CK and rebuild the navmesh. That's what Merge Plugins tells you to do.
  20. I will have an updated merged patch for you guys soonish.
  21. It will be because the COBJ recipe will have a steel ingot in it. Change it to ebony.
  22. Clean the plugin. (Undelete and Disable References)
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