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sirjesto

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Everything posted by sirjesto

  1. The Legacy FAQ suggest that if you are CTD'ing during that quest to try using the Low Resolution Textures to get through it and/or don't take a follower on the quest.
  2. That's because there are no resources for that in Bruma. It was stripped before they released the mod. It will be re-added when they release the connecting parts of Cyrodiil.
  3. What does "running the saves thru Resaver mean? You need to clean the individual scripts listed by putting them in the search bar at the top to filter them. BTW, I'm re-uploading the mod now. There was a corrupted archive in the package causing CTD's.
  4. You may want to be sure that Frostfall and Campfire are installed before/above SkyUI in the LEFT pane of MO.
  5. Bruma, see this post If you want to generate (tree) LOD for the new worldspace, you will need to edit ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAMEMODE]_worldspace_ignore.txt and remove/change the line "BSHeartland (Tamriel) - bsheartland.esm". Just adding an X in front would be enough for it to show in the world selection drop down agan.
  6. Yes, That's the one you use. The other one no longer exists.
  7. This is what Art said about an SE version. Not until I've actually finished doing villages for SSE. This is a big task and not worth trying to run it as an ongoing thing to add new stuff to.
  8. It just means to not install it in the Skyrim folder. I wouldn't put it in the steam folder anyways though.
  9. As long as you don't actually install it in the SKYRIM directory you are fine. BUT, I don't have it in the steam directory either.
  10. The SFCO ELFX patch does nothing to disable ELFX lights whatsoever. A quick look in xEdit will show you that. As for ASLAL light flickering, that is fixed by disabling the following records: 00057C5C 00057C5D
  11. KYE does still have the Bruma patch. Arnima is a patch for the mod "Beyond Reach"
  12. Yeah it's weird that a lot of those MCM's aren't working. I don't personally use any of those mods? but are you sure the .bsa's / loose files are active? Maybe check MO's ARCHIVE tab to see if the .bsa's are checked. This won't matter if they are loose files though. If they are loose, are they active in MO's left pane?
  13. That makes me wonder if targeting him in the old save and typing recycleactor or resetinventory in the console would have worked?
  14. I'm not sure if it is ENB in general or just the ENB being used because they look fine with my ENB.
  15. Kal confirmed, for him anyways, that it was an ENB issue. (press Shift-F12 in game to turn it off)
  16. Basically all you need to do is remove the "circlet" flag from any helmet and hood's BOD2 - Biped Body Template.
  17. Oh yeah, apparently it shows what the damage would be if you were attacking YOURSELF. But it actually doesn't have those damage values vs enemies in the game. Just a bug that they will try to fix.
  18. This is what is displayed in game? What is your main weapon of choice? What level are you? What perks do you have that affect weapons?
  19. Hey Kal, PM me in the Legacy Discord and I will shoot you my copies of the meshes for those for you to try out. I know they are fine as I checked them yesterday. If that doesn't fix the issue, then it could be an ENB issue.
  20. Try healing yourself to full health after applying the poultice. EDIT: I guess you figured it out. In the future, instead of just deleting what you wrote, do an edit like I did. That way others can benefit if they are experiencing the same issue.
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