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sirjesto

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Everything posted by sirjesto

  1. As far as I was aware, she was working on updates for WAFR (done) and CCF for LE first, then she was thinking of combining them for an SE release. Then she was going to tackle updating CCOR and CACO updates for LE and then the SE conversions of them. So it might be a little while.
  2. Well, that was a fast few hours lol. New version is up. It is version numbered the same, but it is indeed the updated file.
  3. Sure. I'll get a new version up soon. Might be a few hours though.
  4. Hey Lexy, did you want the SIC, ISC and Bruma patches in there? Any others?
  5. The Sofia mod contains a loose skyUI file from LE that you should remove. Not sure if that is the cause of any of your issues, but it won't hurt. Look for ski_playerloadgamealias.pex
  6. I think I needed to clarify what I meant by my previous comment. The author of ICAIO won't LET anyone else make patches for his mod and their own. And as I said before he accused a friend of mine of "stealing" his intellectual property and threatened to have her banned, because she made a patch for her city overhaul and ICAIO. This is one of the sweetest girls you'll ever know. So, yeah, like I said. ASS HAT.
  7. They are probably afraid to. A friend of mine made a patch for ICAIO and her mod ETaC and dude caused such a commotion about it that she had to remove the patch. This was a couple years ago and I've pretty much wiped my hands of ICAIO since then.
  8. I actually don't use ICAIO and I have a pretty "Serious" mod list. I mainly don't use it though because of principal, not because of incompatibility.
  9. Not really, no, because the author of ICAIO is an Ass hat about making patches for his mod.
  10. No, it would only save one, and it's not really a good idea.
  11. Reload the page. You are probably seeing a cached version. FISS probably needs to be updated. I think most .dll's will need to be.
  12. If that's what you're doing, you wouldn't need to clean them, no.
  13. As of v 4.0 of Legacy SE (patches) the navmesh issues with custom DBM patch loadouts should be fixed. IE: Merging Helgen Reborn and Solitude Skyway patches won't be an issue anymore.
  14. No worries. It's hard to know what is legit information and what is Bull$h!t these days. New to modding huh? have fun man..... :P
  15. Loading all your plugins in xEdit, you should be able to find the offending mod. Then you can deal with it from there with a navmesh change.
  16. Pretty sure. There are no navmesh records to doors in those plugins that would be affected, which are the main culprits. As for the Threashold issue, that isn't Helgen Reborn and Skyway either. That is a completely different issue you are having with a different mod that is Editing SolitudeRow. For v4.0 though, I am going to look at making changes so that navmesh error doesn't happen when merging those plugins because people are so scared of it.
  17. If you actually go to the affected areas of this conflict, though, nothing bad happens in game, so you don't technically need to worry about it at all. If there was a crash or NPC's couldn't move through the area then it would be something to worry about.
  18. He's trying to resolve a Navmesh "Conflict" that isn't actually a problem. @shandrakor I wouldn't waste your time on this.
  19. No problem. I tend to float around quite a bit....
  20. Yeah because people on forums always know what they are talking about. ;) lol
  21. Yeah it was my mistake it was https://elderscrolls.wikia.com/wiki/The_Man_Who_Cried_Wolf The Man Who Cried Wolf where you would miss the Bloodworm Helm. It is a pre-requisite to The Wolf Queen Awakened.
  22. I'm pretty sure I'm sure lol. As for the items, I don't think there is a list anywhere of all the items that Legacy adds to all the locations that would help with that. ;) One example is if you finish the "Wolf Queen Awakened" quest before installing Legacy, you will not get the Bloodworm Helm. Don't ask me if I know any more, I don't have the time to explain everything. It's up to you whether you want to add Legacy later. All I'm saying is that it's best not to. Do what you want.
  23. Same thing as now. It will work unless you're using Open Cities or Moon and Star. Those require that they are loaded at the same time as Legacy for them to work right with Legacy. Also, some items may be missed depending on haw far you get in the playthrough without Legacy, that you would have to console in, if you knew what was missed that is. Legacy is always best played on a brand new save with all mods you want already installed and that will always be the case.
  24. Yes. Legacy will be an .esm file. Also, all the patches will require said .esm file as a master. Basically, anything requiring LegacyoftheDragonborn.esp will not work. Properties filled in the save regarding scripts might be messed up as well as Legacy's load order will change because of this (being an ESM it will move up) so lots of forms will be messed up.
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