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sirjesto

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Everything posted by sirjesto

  1. That's actually another ability for Bosmer doing that: Harrier: Spirit bird marks animals to kill for bonus loot or weakens your enemies in battle.
  2. I actually like it. it's only active when you're sneaking and standing still. It's a great way to know where enemies are. You shouldn't be getting major pop in if Dyndolod is set up correctly. Setting it to High won't change that either. There's something else going on there I'm afraid.
  3. Imperious Racial ability for Bosmers: Wild Senses: Detect moving targets in a large radius by standing still when sneaking.
  4. Darth's version is the same as my version, just with edits to the .esm instead of the .esp. ;) Good to know that it seems to be working for you. :)
  5. Let me know how the new version works in game.
  6. The behaviour I noticed in the new one is that the wolves will run a little bit and after a short time will come and attack again. Hope that is what you see in the new patch and if that is acceptable.
  7. Oh crap, I took out the .esm edits from that patch. :P If it works, you should be able to duplicate the edits in the .esm that I made to the .esp.
  8. Hey guys, here's a new version of the SkyTEST patch to test. I think it works a lot better, but I'm honestly losing my mind over this. :P https://www.mediafire.com/file/d9z9v7z0ce7sfgw/SkyTEST_LessFear_Patch.rar
  9. Animal tweaks is good, but it makes animals REAL hard as you level up, which for me, is a bit unrealistic. Like when you're level 50+ some animals can still absolutely destroy you. That sounds like the bahaviour I was experiencing with the patch I made. Obviously it could use a little more work and if I have time in the morning (it's midnight here) I might have another go at editing it.
  10. Honestly I'm not exactly sure. I'm not even sure what I did did anything. :P As I said before, anyone is free to mess around with the settings I changed and test it.
  11. The GetPos x (or Y, or Z) is the console command in-game.
  12. Sorry, I did it in-game using Jaxonz Positioner, it wasn't clipping for me. :( Like you, I don't like the CK. I'm sorry I couldn't help more.
  13. x = 760.24 y = -14686.45 z = -3501.52 xx00EBF6 = Chest (Skyrim Unique Treasures)
  14. Be aware that that mod has errors in it.
  15. You can post it for sure. It's just something that I whipped up that anyone can freely edit too. If you can make changes that work better, by all means you can do that. I'm still not sure it's 100% to my liking, but it does seem to prevent the animals from taking off and running for miles and miles. As I said, they will still run, but not too far and then turn around and stop, making it easier to deal with them. At least that's how it seemed in my testing. ;)
  16. Probably. I don't know anything about the other patch. Or, mine might work if you switch the master's to whatever they are in the other patch. Once again, I don't have or use that file so I have no clue about it at all.
  17. It's the page where all the SLRE:Legacy patches are. https://www.nexusmods.com/skyrim/mods/77331/?
  18. The changes I made didn't work as expected, so I went back in and played around with the values a bit more. Now, in my tests, when being attacked by a group of 3 wolves, if a wolf got to 20% of health, it would flee (Down from 30%) and if wolves were killed to where there was only 1 left, that wolf would flee. The difference now, it seems, is that the wolf will only run a short distance away and then stop and turn back to face the player. If you get close again however, it will turn and flee again, but only a short distance like before and stop. This should keep the realistic behaviour, but allow for easier killing of the remaining wolf. (This change was made to other creatures as well, but was only tested with wolves) Obviously it hasn't been fully tested, and I have no idea if what I did is truly doing anything, but I present the patch to you to test and use as you see fit. https://www.mediafire.com/file/g214ijqxq94h4jk/SkyTEST_Patch.rar
  19. I've looked at it in xEdit and I'm going to test a change I made that will hopefully make it so that they still run away, but not as far. I'll report back.
  20. This issue is different from the fear of fire feature. This is a pack AI thing. Basically with SkyTest, wolves will be emboldened and attack when there are 2 or more, but if you kill off all but one, the last one will retreat. This will cause the issue you are speaking of where the wolf will flee but stay in combat state, which as you said, can be pretty frustrating. It's probably possible to make tweaks to this behaviour in xEdit to prevent this from happening, but I haven't looked at it.
  21. Yeah I noticed the Bashed Patch doesn't always forward correctly regardless. I always have to manually edit it somewhat.
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