
TomForStep
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TomForStep last won the day on March 5
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Footprints - heels addon is supposed to place high heels shaped footsteps on the ground for armor boots designated as high heels. This is done through Keyword Item Distributor. For a test I have used this in the "footprints-heelsAddon_KID.ini" configuration file: ;Your heels keyword = 0x800~footprints-heelsAddon.esp|Armor|0x80E~Black Rose.esp Is this correct when considering the SSEEdit screenshot here (Black Rose - Boots Short): https://imgur.com/a/oe0Vq3A? Because I do not get high heels footprints... Attached is the KID log. po3_KeywordItemDistributor.log
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There are mods like Lanterns Of Skyrim II or Blowing in the Wind Lite, which place moveable lanterns throughout the world. However most of the time the lanterns are bouncing around like crazy in my game as if a hurricane was blowing, whilst capes, trees etc. are moving reasonably. Is there any way to edit lanterns to reduce their movement? Is this something that could be done in the lantern mesh? Or with SSEEdit? Or somehow else?
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DROPPED Lanterns Of Skyrim II (by MannyGT/wizkid34)
TomForStep replied to TechAngel85's topic in Skyrim SE Mods
Is there anything that can be done regarding the bouncing around? What would have to be changed to reduce the bouncing in the wind? -
ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
TomForStep replied to z929669's topic in Skyrim SE Mods
Thank you for pointing me in the right direction. It's indeed ENB related. According to Boris over at enbdev.com: It's a bug. I only disable mod for usual world map, never thought there is some other way to see it. But not sure if i will fix it, not important at all.- 85 replies
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
TomForStep replied to z929669's topic in Skyrim SE Mods
I have this issue that when opening the map while being indoors, the world map colors are washed out/too bright: -> screenshots see here: https://imgur.com/a/mPJmSI9 1st screenshot: When opening the map being indoors with the local map automatically active, the world map in the background is too bright. 2nd screenshot: When closing the local map (world map still open), the world map colors are immediately fine. 3rd screenshot: When then reopening the local map (world map still open), world map colors are still fine. What could cause such a behaviour? This also happens with A Quality World Map and with or without Weather of World by the way.- 85 replies
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Yes, that's it! Thank you very much! :-)
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Thank you all for your patience and input! Much appreciated! Unfortunately I can't get the expert mod to show up. Here's my configuration. I have been using that for a long time, but without the expert parameter. Do I have to change the Arguments string somehow?
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I can't find this option. Where is it hidden? :-) And not sure if this is relevant, but it seems that every time I start v4.1.5, one of the first info messages is "Background loader: start building resources cache".
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No luck with v4.1.5f: manually deleted the cache in the output folder. First time loading takes about 2 minutes, about the same as v4.0.4. All subsequent starts take about one minute, double from v4.0.4. Selecting and loading only one plugin takes about 15 seconds with v4.0.4. With v4.1.5f, still about one minute...
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Thank you both for you replies. I did some more testing: Went back to v4.0.4: first time loading takes about 2 minutes. Afterwards with the cache obviously being used, it takes about 30 seconds. I will test again with v4.1.5f and report back.
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It seems to me that the latest version 4.1.5f is considerably slower loading the plugins compared to the 4.0.x versions. At least that's my impression. It looks to me as if it doesn't use the cache. I have about 850 plugins and it takes SSEEdit about 75 seconds to load them all. Anyone else having this impression?
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Thanks to your valuable input, I have solved the issue with the too dark mountain snow LOD. I have used v1.03a of Majestic Mountains-BDS With LOD Fix, which was too dark in my game. With its older version v1.03, snow LOD is looking fine :-)
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According to the mod author (Static Mesh Improvement Mod - SMIM - Complex Parallax Addon), the obelisk issue seems to be a game enging bug: "It's an engine bug, I am hoping somebody will fix it. When you get close to it and it "fixes itself", it won't occur again until you save and reload your game."
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Thank you for your reponse and help! The obelisks seem to be indeed a problem with Static Mesh Improvement Mod - SMIM - Complex Parallax Addon. When I disable the corresponding mesh file in that mod, everything is fine. Regarding the snow mountain LOD: with tll, the mountains vanish. So I guess they are indeed LOD, right? https://imgur.com/a/bnk4v0i According to SSEEdit, the last plugin for the mentioned shaders is Majestic Mountains: https://imgur.com/a/UCBwNVw The interesting thing is, I didn't have this color/brightness mismatch until fairly recently (first noticed it when switching from DynDOLOD Papyrus to DynDOLOD NG, but that could be a coincidence). I always had Majestic Mountains and DynDOLOD. But I added quite a lot of mods like Icy Mesh Remaster, Projected Diffuse Snow files for Nordic Snow etc. in the meantime. Could that have any influence on the color/brightness? The DynDOLOD guide mentions "The HD shaders make use of the vertex color alpha value. It controls the intensity". Where can I change these values?