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Kelmych

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Everything posted by Kelmych

  1. I grabbed it also to see how it looks. I also wonder how it works with Road_Snow_Footprints; ideally they work well together.
  2. Besidilo pointed out that the preset information on the ATI guide page, particularly the recommendations for Ultra, has many errors. While I have seen performance tests on AMD/ATI cards at several sites I haven't seen very much on configuring these cards. AMD has a 3D game profile for Skyrim, for only for dual cards. Are there any good descriptions of the configuration choices in 3D application settings in the Catalyst Control Center and how they interact (e.g., effect on VRAM and GPU use) with the settings used in Skyrim (or similar game) setup? The ATI guide mentioned here is the only one I'm aware of.
  3. I downloaded the UHWT files also but I haven't compared it yet with the AMB weapon series discussed in the STEP forums recently or any of the other weapon texture replacers.
  4. LSB Rune Weapons has now been posted with some additional weapons. I had looked into editing the .cfg file also but I found that the file I mentioned handled almost everything I needed. As you said, the file format is quite straightforward.
  5. Discussion thread: Gildergreen Regrown by Arthmoor Wiki Link Arthmoor's Gildergreen Regrown is a simple lore-friendly mod that will slowly regrow this tree in Whiterun after a related quest is completed. I was disappointed that this wasn't already part of the game, but this adds the grown tree to the game.
  6. I used Reneers Guards and some other Reneers mods in Oblivion; it's good that he is now creating Skyrim mods.
  7. I've been using Categorized Favorites Menu Config - Major Mod Compatibility - SkyRe and more for a while, even though I don't use SkyRe, since it seems to handle a lot of the magic and weapon mods I use. How does the Oni edition compare with it?
  8. A new bandits patrol module has now been added.
  9. Except for the moss on the tree I prefer the DDSopt version on the two examples. The presentation, using mouse movement to select the different images, is great.
  10. It would not be difficult to write the instructions for using DDSopt on the TPC textures since TPC has loose files; it would require fairly minor editing of the steps on the STEP Wiki for vanilla textures. The comments in the DDSopt thread suggest the prerelease version (which I used) is much better than the one on Nexus, so I'm not sure whether Ethatron and the STEP group prefer we reference the Nexus one (as we did on the wiki) or the prelease version. It certainly seems to work well on the TPC textures, although I admit that I haven't done a visual comparison of many of the DDSopt versions vs. vanilla versions of the TPC textures.
  11. I ran DDSopt (the most recent version, v80pre3) on TPC (and all the other textures I use). With TPC I didn't see many notable changes noted in the DDSopt log. There were some additions (and removals) of mip levels, but I didn't see any compression type changes. I've seen a lot more compression type changes on weapon/armor mods than other mod types, by the way. I mentioned that there wasn't any significant compression on the Dragon Glyphs to suggest some hope for improving the size of these textures; I realized it would likely be difficult to do so it would require author permission or changes (which could be quite difficult for this mod) and because the process for individual users to run DDSopt isn't quite as well documented yet as it is for tools like Optimizer.
  12. I prefer the pictures with TPC like everyone else. If it's any help, I ran DDSopt over the 4 Dragon Glyphs files which reduced their combined size to under 20 Mb. DDSopt changed the type of compression used (to DXT1 or DXT5) which provided a 4x decrease in file size.
  13. Yuril Textures Pack for Modding has 3 small packs of textures that Yuril has created. A few of these textures have been mentioned in previous STEP posts. Some might be useful for inclusion in STEP and TPC. One of the packs has been posted and the other 2 will be uploaded soon.
  14. This has a lot more information, and potential for even more capability, than the Skyrim Savegame Scanner mod I've been using to get at least some information on save files. The UI needs some work; the dialog box takes up the full vertical extent of my my monitor and I can't easily get at the load files button since it is inside the portion of the bottom screen that Windows uses.
  15. As one example, I looked at the new THISTLE01.dds in the updated Vurts mod compared with the equivalent texture from Hybrid's plant and herb retexture that was previously used in TPC. The one from Vurts is more austere and, I feel, more realistic.
  16. Great. I use SIS a lot to backup configurations and to experiment with different ones.
  17. The EOS author, Thomas Kaira, has been fairly active in the Bethesda Skyrim Mods forum discussing the next version of EOS and some issues with the current version (primarily the bug causing lack of extra merchant gold, and having blacksmiths improve equipment currently requires a console input). He said a new version will be out soon that fixes both of these and improves the scripting to make it more reliable and to have less effect on savegames.
  18. Version 300 of Wrye Bash was posted today on Nexus. Updated versions of Wrye Bash for Oblivion and Wrye Flash, the Fallout 3/NV version of Wrye Bash, were also recently posted.
  19. I was looking at this also, ever since someone pointed out in a post that with the tattered ones when there are several banners close to each other it looks strange with all of the wear in exactly the same place on every banner. I downloaded it a few weeks ago and decided I prefer Insanity's banners. If all the banners were far apart I might prefer the tattered ones.
  20. After I read a few key messages from z929669 (albeit several times) I found that using DDSopt wasn't as hard as I thought it might be; I'm sure these messages can help with providing some of the editing needed in the Wiki guide. I still have a concern about one line in the Optimizer Textures description where it says it resizes textures; this is likely to be difficult to do properly.
  21. An updated version is available (once it propagates) on Nexus that includes Dawnguard support. The description page mentions this version also has extensive additions and improvements to the patrol AI.
  22. If you have already extracted files from the bsa into into individual files in a folder before running DDSopt, then you can simply copy the original .png files into the output folder. If you are directly creating a bsa file as the output, you could do a 2nd pass in DDSopt with only the .png files checked and the parameters set to copy them without changing them. As I understand it, the .dds files mentioned in the Wiki in step 4 are only a problem with the released version of DDSopt; the v80pre3 version I mentioned does not have a problem with those dds files so you don't need to exclude them. It also provides better looking textures.
  23. I did this process a few weeks ago and I used the directions from the messages in this thread which are similar to the steps on the wiki. The directions on use of the *.png filter are for the vanilla Skrim Textures. DLC1 and DLC2 don't seem to have any png files so you don't need that step for them. I used the batch files that z929669 linked in his message on June 30, and the steps in that message, to extract and then merge the DLC 1/2 and the 2 fixes. I used DDSopt v80pre3 as z929669 discussed in his message (and in another message provided a link for) rather than the released version. I'm not sure whether z929669 kept the optimized vanilla textures as loose files or as a .bsa . I kept the optimized DLC as a loose files folder which I load with Wrye Bash and I put the optimized vanilla textures in a .bsa . I'm not sure what the best way to handle the optimized vanilla texture files is since Bethesda clearly wants everything to be a bsa file but currently Wrye Bash can't deal with these. Does this help - I probably didn't answer all your questions but I didn't follow the exact process on the wiki since the process in the messages seemed slightly simpler? I'm sure z929669 can provide better guidance than I can, of course.
  24. I don't see either HD Claws or Improved Candles in the STEP 2.1.1b pdf so I assume they have already been removed. Is there another mod that has good urn textures now that Ruins urn retexture is unavailable on Nexus?
  25. If I remember correctly it was important with Oblivion to follow the Wrye Bash directory recommendations; I've never tried having the Bash Mods directory inside the Skyrim directory with Skyrim. In my system I have the Skyrim Mods directory at the same level as Skyrim (in steamapps\common). I also notice that Skyrim Installation Swapper allows you to independently set different directories for all 3 of the directories needed by Wrye Bash.
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