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Everything posted by Arel
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.Net ScriptFramework - Bug Fixes SSE Crash
Arel replied to Arel's question in General Skyrim SE Support
Ok here it is. I've disabled few things it worked till the prison part. When went to bed to start in the inn of whiterun my game crashed again and I got another log from that. This could be about SLab mods I am not sure. Crash_2022_1_30_15-5-49.txt Second one is that last log. Crash_2022_1_30_17-42-14.txt -
Hi, today I got a crash when starting the game and a Net ScriptFramework file was generated in my Overwrite folder. The end of the log is like this: Plugins (2) { actor_limit { Name: "Actor Limit Plugin" Version: 2 Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } bug_fixes { Name: "Bug Fixes SSE" Version: 3 Author: "meh321" Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null } } Now I am really not sure what is the problem here because I had these since the beginning. I have googled but not much come up. What can I do, any ideas?
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*SOLVED* Fireplaces in Inns are glitched
Arel replied to Arel's question in General Skyrim SE Support
Ok got it -
I am not really sure why did this happened but fireplaces in inns got broken. After I got the stabile version of modded SSE (Thanks to STEP) I haven't installed anything that could effect the light. I was installing bunch of custom follower, armor and quests like Gray Cowl was adding quest related building so I've generated the LOD again but when I got in game to test things out I saw the fire only in the inns are looking so weird. I have uninstalled or disabled some of the animation mods and other mods to figure out why did this happened. I saw I haven't enabled dynodlod and occlusion esp I thought maybe that's why (I was praying that it was actually even though I know it is only for exterior terrain) but no luck. I don't know what to do to fix this, if anyone can give me some advice to troubleshoot I'd appreciate it. I got this far working everything I wanted but thing really annoys me. EDIT: I have installed sneak tools there was a patch for emberHD I get it but apparently there was another patch for sneak tools, emberhd and inferno. I remember getting it but it seems I didn't.
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Oh I see, I thought it wouldn't work that way or something lol. And yeah I too am surprised it is not a common problem.
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I do as always and create several backups incase something goes horribly wrong
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In the xEdit log, xEdit receives it as "ı" instead of "i" for some reason. Files are attached. Now that I checked my skyrim.ini file in MO doesn't have that [General] part with the language. I wonder why. So that is probably why xEdit tried to input "english" but got "englısh" instead, at least that's what I'm guessing. Skyrim.ini SkyrimCustom.ini
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Here it is. In my language we have a letter "ı" and it is the lowercase version of "I" the encoding should've changed it to "i" while reading but it wasn't doing that for tome reason and it read the word as "englısh" so that's why I think it is because of my OS but I can't be %100 sure of course. I am using Mod Organizer, I am also usually using BethINI to edit my ini file choosing the MO profile folder. SkyrimPrefs.ini Skyrim.ini
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I've recently finished the guide and things are working pretty good for me. I've tested the game a bit before moving on adding other mods and haven't come across any issue.
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I think my OS language kind of tricked the xEdit and xEdit read the language info from my Skyrim.ini as "englısh" instead of "ENGLISH". Changing it to English manually with the command line arguments did the trick. I've applied the same thing to the xLODGen and it also fixed the Occlusion.esp generation process. I'll edit the op and add the command line that worked and how to implement. @Mousetick @z929669 Thank you both, I really appreciate that
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I was just gotten more dumb because for weeks I've been trying to mod my game that's why I must've missed that part. I am glad it is just a display issue. Now I can check the real errors and why my game was glitching. It seems I have ton of errors and kinda stupid enough to not understand them all like this for instance; [00:00] Checking for Errors in [00] Skyrim.esm [00:00] iDaysToRespawnVendor [GMST:0023C00E] [00:00] GMST -> Warning: internal file FormID is a HITME: 0123C00E (should be 0023C00E ) What even is a GMST and HITME do you know any source that I can get deep into fix these? I've got Errors found: 412 haha
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I've checked My Games folder as well, and it still is "ENGLISH". Starting argument: -cp:1252 did not worked but localization->English worked but do these changes apply to the files after I exit? Because I am kinda lost here, was my Skyrim.esm file alright and was it just xEdit couldn't read?
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It is English, I use everything English I do not use translated mods or anything. Maybe it is about xEdit but the Skyrim.esm itself has this no string file value. Skyrim_Default.ini xEdit shows Skyrim.esm has this missing strings file error and I don't use any other language other than English with Skyrim, just my OS is in different language.
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I've checked and it is in Skyrim.esm not in any of the mods. My Windows system language is not English and I was wondering maybe if it was unable to get some records because of that but that would be so dumb and yet this is Bethesda so I don't really know. I've had few problem with the game I've posted it on another section of the forum but now I am starting to think about maybe the main cause is this missing string file error, could it be the issue?
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I actually knew it was going to restore the latest so I had my backup before that. But about those logs I actually don't have them in there. Mine doesn't use those for some reason. Here is the full log to see attached to this reply. I also have something like this in exception log *** Application started *** Time: [4312468] 2022-01-23 13:59:44.836 ExceptionInfo: nil Exception: EEncodingError Message: No mapping for the Unicode character exists in the target multi-byte code page Filesize: 25009152 Filedate: 2021-11-10 14:12:56 1SSEEdit_log.txt
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Hey there, I am having bunch of missing string file error on SSEdit and when I searched online there isn't much but I guess I should be having a Strings folder inside the Data folder of Skyrim SE. I don't have anything related to strings in there so, I went to check the file integrity but I was guessing that wasn't going to work and it didn't as I guessed. I still don't have string folder and any string file. Can anyone upload their unmodified string folder for me? And yes I've searched and I have only this mod page but it is for a lower version Skyrim SE v1.5.23 The log is attached, I have picked the parts where I have the missing string file errors and put them together. SSEdit Log Errors.txt Edit SOLUTION: add this "-l:English" command line argument to the shortcut of the SSEdit and/or xLODGen. If you are using MO2 add same argument through "Modify Executables" menu.
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Hi, I have recently finished the STEP SE v1.0.0 Guide and trying to use it as my baseline. I have changed and added many things and don't have much of a problem except the Whiterun Barracks glitch in the attached screenshot. People's eyes are kind of weird from different angles also some of the NPC's skin. In the cave I kinda got a water glitching too, it is a little flickering. Also when my character lifts up arms, forearms are getting dark for some reason. Barracks Glitch-1 Barracks Glitch-2 Barracks Glitch-3 NPC Eyes and Skin Problem Flickering Water This is my load order: My Load Order I have a suspicion about the barracks glitch; I have OCS and compatibility patches but I think it is causing the glitch for some reason.
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error no string file for string ID 000020E6
Arel replied to yigidus's question in DynDOLOD & xLODGen Support
Which logs are you mentioning? -
error no string file for string ID 000020E6
Arel replied to yigidus's question in DynDOLOD & xLODGen Support
I did disabled Occlusion.esp mod but I still got this error [05:37] 100%: [CELL:0000B2BF] [45,23] water: -14000, min: -14000, max: -14000, top: -14000 [05:38] <[CELL:0000963F] (in Tamriel "<Error: No strings file for lstring ID 000020E6>" [WRLD:0000003C] at 30,-5) Error while updating TVDT data: Load order FileID [7B] can not be mapped to file FileID for file "Occlusion.esp" Check plugins modifying the cell record for errors and fix them> Also no file in the Overwrite folder in MO2. Would it be ok if I would delete this "<Error: No strings file for lstring ID 000020E6>" [WRLD:0000003C] part in Tamriel? -
error no string file for string ID 000020E6
Arel replied to yigidus's question in DynDOLOD & xLODGen Support
I have deleted occlusion as well as LOD then tried to regenerate but I got that error every time. I am sorting my load order with LOOT before and after. I can not see any error in LOOT. -
error no string file for string ID 000020E6
Arel replied to yigidus's question in DynDOLOD & xLODGen Support
Do I need to regenerate occlusion every time I regenerate LOD? If so, I had no problems until it was time to create occlusion but now I am getting this error: <[CELL:0000963F] (in Tamriel "<Error: No strings file for lstring ID 000020E6>" [WRLD:0000003C] at 30,-5) Error while updating TVDT data: Load order FileID [69] can not be mapped to file FileID for file "Occlusion.esp" Check plugins modifying the cell record for errors and fix them> Am I supposed to load Occlusion.esp in SSEdit and look for this specific cell then remove previous records or something? -
Hello, the complete crafting mcm settings pictures and others are not available. I am on this stage at the moment. Edit: I have tried it with vpn and now it works.
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I did and I've launched new game thank you! I have another question if I may; At this point, it's a good idea to launch a NEW GAME to verify that Skyrim loads without CTD (after sorting with LOOT). The game should successfully load into the Alternate Start character generation interface. If so, open the console (~), type qqq, and hit Enter/Return to close the game. If the game crashes before closing, there is a problem with load order, enabled mods, or any number of things missed in the above instructions. Please validate the MO mod list and mod installations against the guide, because there is most likely a deviation (hopefully intended and easy to find). Always run LOOT after making changes to mods with plugins. I did this and the game should just close immediately right? I've never used this command line so I don't really know
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Thank you, so I should also disable "(TEMP) Cathedral Landscapes - xLODGen" too right?
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ACCEPTED Cutting Room Floor - SSE (by Arthmoor)
Arel replied to TechAngel85's topic in Skyrim SE Mods
Hey can I ask you another thing? I have posted a question HERE if you can help I would really appreciate it.- 15 replies
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