elenhil
Citizen-
Posts
151 -
Joined
-
Last visited
-
Days Won
2
Everything posted by elenhil
-
Hi guys, I have finally decided to give the Special Edition a try. I had been a somewhat advanced user of the LE version, though. But this is something I've never encountered (see the last line in xEdit): Why is a mod semi-enabled? This particular version of Hunterborn comes from Hazado's offshoot of the mod: https://www.nexusmods.com/skyrimspecialedition/mods/17993 The original version works OK.
-
Sure! Thank you for suggesting it! https://drive.google.com/open?id=1hfbx6iIUeKtbnOXzWHNLPHXKJz33alM6 This isn't the latest and biggest of them all, but it is definitely going in that direction. I chose it because shortly thereafter I made the only clean save + update of a mod I attempted (Frostfall) and I didn't want it to contaminate the picture.
-
Active Mod Files: P.S. The acronym-filled EPSs are my custom compatibility patches.
-
Evening, gentlemen! I'm not sure it could count as a proper bug report or anything, but here you go: my STEP+ playthrough is all but ruined by savegame bloat. Now, I am fully aware that adding quite a number of mods on top of Core STEP makes me the author of my own sorrows, and yet perhaps my case could be a warning to others. A 100+ Mb savegame is not fun even on an SSD! Please bear with me and I will append this thread with a modlist shortly. Perhaps someone might notice a known culprit there.
-
Bingo! Thank you! Somehow it just didn't occur to me
-
Wouldn't missing a parallax-enabled terrain texture result in all terrain surfaces showing the same glitch? After all, in this screenshot there are areas of both meshes (left and right edges of the screen) that look fine. It's just the area where they meet that is glitchy.
-
I'm encountering a parallax-related bug in the vicinity of Whiterun. It seems that there are two meshes (rocktundraland-something and tundrapond-something), each looking OK, that meet (blend, whatever), and the place where they meet looks bugged. Here is the area with ENB effects off, and here it is with ENV effects on. What exactly is going on here? From the looks of it, which of the meshes (or is it the texture?) might be messing up this slope (and why only the slope, not the whole of the terrain on that mesh)?
-
Are people too soft today? Will there be consequences?
elenhil replied to a topic in Step Banter Inn
Both your (well, 'your', since you were answering mine) points make me think that you regard modern society as something that should be taken for granted, almost wholesome by default. Thus, when yet another cultural fad clearly clashes with biology, the said fad must take precedence. Am I misunderstanding you? As for the third one, there are plenty of instances of 'matriarchal' or 'equal' societies both in ancient and recorded by anthropologists (among 'primitive' non-Industrial cultures) which should, by your definition, be free from the male-dominant warrior-culture. So cross-cultural studies reveal precisely 'what a woman is' regardless of the particular culture. And pretty much debunk any sort of claim that her special role in or aptitude for nurturing children is a social construct. -
Are people too soft today? Will there be consequences?
elenhil replied to a topic in Step Banter Inn
Except, you can't change kids. They do not know they are being born into a brave new world. They are the victims of this new order because they are the most conservative creatures there are: they are born for the old order, because that's how it was for millennia (or, more appropriately, that's what Nature has been preparing them for). And you don't change the nature of a newlyborn. They don't come in special custom-made feminism-friendly (or institutionalised daycare-friendly, or gay surrogate, or even merely nuclear family-friendly) varieties. I believe it would take a bit more Idunnowhat to think we might ignore their natural dispositions. -
Are people too soft today? Will there be consequences?
elenhil replied to a topic in Step Banter Inn
I would like to point out that in terms of biology men and women are almost exactly like their first 'proper' homo sapiens sapiens predecessors. That is, while society and culture changes, biology doesn't. And child-rearing, while obviously influenced by culture (sometimes to the point of all but derailing the process!), is, by its nature, a biological process that ensured the survival of our species. So you can't claim that women have been better at nurture. It's in their nature, for Akatosh's sake! As for eliminating social factors - that's where cross-cultural studies come in. You can't claim 20th century cultural notions governing non-Industrial (or even 'virtual Stone age' primitive) societies. P.S. And, BTW, give Eleanor of Aquitaine a rest - the whole court of love thing was, much like the rest of allegations of 'unnatural, unwomanly behaviour' against her, a slur. Quite understandable when you have a woman of such a 'caliber' (politically speaking) :) -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
elenhil replied to darkside's topic in Skyrim LE Mods
I might be mistaken (haven't played Skyrim for a while), but Time Flies seemed to work with CACO in terms of it no longer suffering from the CACO-associated bugs (like spending 6+ hours by cooking or an hour from just activating a cooking station). Can't confirm ATM, sorry. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
elenhil replied to darkside's topic in Skyrim LE Mods
Try Time Flies, it works with CACO -
SKYRIMLE Bijin Wives, Warmaidens, NPCs (by rxkx22)
elenhil replied to RustyLH's topic in Skyrim LE Mods
I'd be so bold as to claim that, though beauty as a concept is objective, perceived beauty is relative. That is, a woman's beauty in judged against her peers. So, for Elisif to be perceived as fair, she only needs to be fairer than the other women of Skyrim nobility. Incidentally, the same applies for Cleopatra (though, I repeat, no credible source claims her to be particularly beautiful): she only had to seem a bit more exotic than Calpurnia for Julius, or - Mark Antony being Mark Antony - simply have a ******. Both had her as their concubine, which is not my definition of being seduced (besides, both were habitually unfaithful to their wives, and - Rome being Rome - male faithfulness simply wasn't a thing, so there was no virtue to be seduced into abandoning at all). Back on track, though. Immersion means you judge Skyrim women on their own own superficial merit, not compare them against the modern-day celeb body culture (which by definition ruins immersion). P.S. Given the fact that the said standards lay a premium on all things artificially exaggerated, they are, indeed, plain - that is, undecorated. Still, I would pity anyone thinking less of, say, Boticelli's sublime Simonetta Vespucci because she was not a make-up or bodywork junkie. -
SKYRIMLE Bijin Wives, Warmaidens, NPCs (by rxkx22)
elenhil replied to RustyLH's topic in Skyrim LE Mods
Skyrim has enough beautiful women as it is. Given the same ENB treatment these Bijin babes receive, most Whiterun girls look very good indeed. I for one would have married Warmaiden or Aela right away! :-) These Bijin women look out of place because they are unnaturally, airbrushy, cosmetic surgeryishly pretty. As for your rationale, I find it less than perfect. You don't like high school girls you used to find lovely, now that you're older (and looking at their yearbook mugshots, I must stress, the least artistic or ever flattering form of photo portraiture!)? What a surprise. You don't find portraits of women admired by their contemporaries good-looking? Well, that can only prove one thing: your sample must be woefully small, because there are tons of extremely beautiful portraits in just about every museum. If beauty standards really underwent such a dramatic change while you were in college, these Renaissance portraits, which was a wee bit longer ago than that, would have by now become altogether unremarkable, to say the least. P.S. Good luck finding accurate representations of Ancient Roman women (or even Cleopatra, whom no adequate source claimed to be in any way extraordinarily beautiful, by the way. Don't let that Hollywood myth fool you)! -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
I was using Wrye Bash, and the custom path had been fine previously. Anyway, thanks for you help. I did manage to fix the bug by reinstalling Skyrim (in the same folder). -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
It is (and always was) D:\SteamLibrary\steamapps\common\Skyrim -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
Uh... What kind of error that might be? I'm at a loss where to even start looking. -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
Commented out the line. Get the same error popup (except with a capital S Skyrim.esm), but the xEdit log looks a bit different: -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
Russian. But I don't know what page you're talking about. -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
Non-English. Though the path to Skyrim/xEdit game dir is strictly English. -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
An older version did work, but that was several mod changes ago, so not exactly a proper experiment. I have since overwritten the older TES5Edit, unfortunately. P.S. I tried making as good as possible a reinstall, DynDOLOD, FO4Edit, checked for bits of previous install... No luck: even loading just bare Vanilla esms (plus DynDOLOD.esp, naturally) still gives me the error. -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
OK, I get it. I was using FO4Edit 3.1.3 - be500bb. -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
I have taken the liberty of editing DynDOLOD_TES5_manual_base.txt to refer to Skyrim.esm, not skyrim.esm, and now the error reads "Exception in unit process line 615: "DynDOLOD.esp" requires master "Skyrim.esm" to be loaded before it" which is even more ridiculous. -
Dynamic Distant Objects LOD - pre 2.xx
elenhil replied to sheson's question in DynDOLOD & xLODGen Support
I don't see one. Also, even if there were, having no skyrim.esm would have stopped TES5Edit from loading due to a missing master, wouldn't it?

