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Everything posted by Katarsi
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I just want to report that I have solved this issue It was the .ini files! I made BethINI regenerate my Skyrim.ini and SkyrimPrefs.ini from scratch and voila - the problem is now gone. I don't know what value exactly was messed up, but fortunately, it's finally gone. Well, at least I had updated my drivers according to your advice, DoubleYou Lots of them were outdated, and I didn't even know.
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I'm not sure what you mean. A lighting mod? This is what I use: -Cathedral Weathers -Relighting Skyrim -Quick Light -ELE -Imaginator I used them all before and they produced the image I wish to go back to. Relighting Skyrim, Quick Light, ELE and Imaginator have been in my mod list since forever, only weathers had changed over time. I also have SSE Engine Fixes, if that is of any relevance. I might add that at one point (recently) I had Luminosity, but it made interiors too bright comparing to ELE; the latter is much more realistic and plays really well with Relighting Skyrim. When I installed Luminosity, however, I also installed the misc Light Editor - these files: JW_Light_Editor.pas and mteFunctions.pas, which are placed in Edit Scripts folder of SSEEdit. I forgot about them when I removed Luminosity, but eventually I remembered and removed them. Could it be that those files have done some damage? Removing them didn't change anything. Otherwise, I can't think of anything else. The only thing that "injected" changes in my image was ENBoost which is now gone. Do you perhaps have a suggestion on what files I might be looking for? I'm already scouring my Skyrim directory to find the culprit as it is. Thank you for still bearing with me, DoubleYou, I really appreciate it.
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Yes, it's still like the second picture. Mind you, when I hit Shift+Enter, nothing happens. I just don't know why there is a difference between the initializing image and the one that shows up when the main menu loads. Everything indicates that ENB really isn't there anymore, but the image is still the same as when I activated it. I'm confused. Perhaps I'll just install something to reduce bloom (because .ini settings on their own aren't doing anything). Update on my situation: I validated Skyrim files through Steam. Still the same. Apparently the game isn't corrupted, this is how the visuals are now.
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I know there is a SSE version, but I needed the boost, not full-blown ENB. Besides, the one I used did what it was supposed to do. If you know of an ENBoost specifically made for SSE, I might be willing to try it - but only if it doesn't mess up any visuals and doesn't require in-game tweaking. On the other hand, seeing how all this went, I might be more inclined to just ditch anything ENB-related entirely. I just want my normal visuals back. Here's the screenshot.
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Thank you guys for your replies I'm strictly on Special Edition. This is the ENBoost I was using. It actually helped with performance, sped up loading screens and normalized the overall saturation and bloom. The only issue I had with it was - apparently - polluted mist and foam on water. I've never used full ENB or any kind of preset. I only tried once to see what it's like, around a year ago I think, and my laptop definitely can't handle it. Yes, I reverted .ini files back to how they were after removing all ENB-related stuff. BethINI FTW.
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The ENB overlay in my game isn't disabled even though I've uninstalled all ENB-related files from the game directory. I even used ENB and ReShade Manager and it said that there are no files left to remove. Also, I never had d3d9.dll file to begin with. When I installed ENBoost, I only placed d3d11.dll, d3dcompiler_46e.dll and enblocal.ini to the game directory. After initializing the game, there was also the folder enbseries containing weatherlist.ini and intlightsprite.fx.ini in the game directory. I deleted all of it. This is how my game looked without ENB overlay: https://imgur.com/PwdhVhp It still looks like that until the main menu kicks in. This is how my game looked after I applied ENB overlay: https://imgur.com/csOJHym And it still looks like that - even though I had deleted all ENB-related files. It just won't go away no matter what I do. I've also noticed that outdoors the lighting is considerably dimmer and desaturated; my guess is that Cathedral Weathers is struggling with still present ENB. On the other hand, indoors it's plagued by this eye-gouging bloom and strong colors. I've never had this problem before. Well, at least the water is back to normal. It's clear to me that my game is now visually corrupted. My question is - how do I revert it to look like the first picture? Do I need to verify executable files through Steam? (Please tell me that's not it)
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Generating LODs with current mods
Katarsi replied to Katarsi's question in DynDOLOD & xLODGen Support
Thank you, sheson. You have no idea how many people eagerly use uLargeRefLODGridSize=21 and recommend it to boot. My default is 7 and I'll keep it that way. I have to admit that I was a bit confused with the offered options Near and Far Grid while generating LOD, where it says 11 and 21. I guess my default setting doesn't matter in this case. As for the reason of my questions, I probably didn't express myself properly, sorry. I was genuinely interested about how and whether all those listed things influence LOD. And I was actually wondering about the snow as well. I'll look more deeply into it if the issue reappears, thank you for the references. -
My relevant plugin setup in sorted load order: majesticmountains_landscape.esmsmim-se-farmhouseflickeringfix.espsmim-se-dragonbornternfix.espmajesticmountains_moss.espmajesticmountains.espcathedral landscapes.espcathedral - water.espcathedral weathers.espcathedralweathermcm.espplocktons culling glitch fix.espicepenguinworldmapclassic.espWith SMIM I have windmill LOD. While installing Majestic Mountains, I chose SMIM patch for smaller rocks, and then let MM overwrite SMIM. I didn't install MM landscape because I already have Cathedral. I also installed Majestic Mountains LOD Pack (512 textures). There is an optional file in Cathedral Landscapes - LODGEN Textures, which I understand should be enabled while generating LOD, and then disabled. Before I run TexGen and then DynDOLOD, I will install DynDOLOD Resources and then Indistinguishable Billboards because I have vanilla trees. Now my questions: Is my load order correct? Should I disable MM LOD Pack as well after I finish generating LOD? Should I disable DynDOLOD Resources and Indistinguishable Billboards as well after generating LOD? Will my LOD be messed up if I choose Medium BethINI settings? I wish to use low resolution for LOD. Should I have uLargeRefLODGridSize=21 or less - like 11? How much does it influence performance?I'm asking all these because whenever I generate LOD, the snow on the mountains and distant landscape looks blocky and flat. Granted, I haven't tried LODGEN Textures that come with Cathedral Landscapes. I also didn't have Majestic Mountains before. I want to get it right this time, so some advice/guidance is more than welcome.
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The only similar thing I ever had in my game files is d3dx9_42.dll and .log and both are still there. Is this what you mean? Btw, I can't activate ENB menu anymore, so perhaps this is actually how my game looks like without ENBoost. Bloom is horrible and some fake lighting here and there are noticeable. And my water mist and foam are still dark. Not as dark as before - now it's something like dirty peach color, even during the sunny weather (this wasn't the case before, it was properly white). I uninstalled the weather mod.
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Now I have a whole new problem. After I reverted UsePatchSpeedhackWithoutGraphics to true, the game still has the ENB overlay. I tried removing ENBoost entirely from game files, and it still has the overlay. Is it safe to assume that my game is corrupted now and I have to re-install game executables?
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I have an issue that's been plaguing me regarding water. Regardless of the weather or water mod, when the weather is overcast the water has dark streaks in it, the water mist is dark and it generally looks like pollution. Depending on the intensity of cloudy weather, it can even turn black. The water itself is clear, but the effects on it (foam, mist) are hideously murky. Besides that, I've also noticed that certain fog effects become dark in the same manner, including some dark snowflakes. I tried troubleshooting this issue various times and found that many other people experience it, but no one has found a solid solution so far. I've often been given an advice regarding ENB settings, something about particles, light influence and ambient influence. The thing is, I don't use full ENB, but merely ENBoost to enhance the performance of my game. My laptop can't bear the brunt of full ENB, so I've never used it and I its settings aren't familiar to me. Besides, ENBoost on its own seems to lack most of those settings. In enblocal.ini there is a setting UsePatchSpeedhackWithoutGraphics=true. If I switch it to false, I can see ENB effects in-game. I can open ENB console with Shift+Enter, but I can't use it. I have two cursors and both simply ignore the ENB console, clicking on things in the game, pulling out my weapon and swinging. I should also mention that I'm using a controller to play. And even if I switch to the keyboard via in-game settings, nothing changes. So I have ENBoost which is not actually full ENB and I don't know whether it can help at all - even if I manage to access it, and I have polluted water which I can't get rid of no matter what I do. If anyone can help, provide guidance or advice, please do.
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Is this Guide valid for Special Edition as well? Is it outdated?
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Thank you for the info I've been wracking my brain about this record ever since I figured out my way through SSEEdit.
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Just a tiny question: If I replace a few flowers with different meshes and textures that have a glowing effect, do I have to generate LOD again?
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I've noticed a bunch of conflicts in SSEEdit regarding this line and I also wondered what it actually does and if it has any impact on the game at all. Some mods that influence worldspace (such as Plockton's Culling Data Glitch Fix - meant primarily for the huge square hole in the Sea of Ghosts), have this line empty. I left it empty on one setup and I didn't have any weird stuff going on. On the other hand, the mod Convenient Carriages for example has this data populated (with some sort of technical gibberish I don't understand), and when I did the setup with this data, there weren't any problems either. I also noticed that DynDOLOD esm and DynDOLOD esp have different MHDT values; esm is the same as DLCs, but esp follows the value set by the load order. I really don't know what to make of it. I didn't notice any particular issues - although that might be because I don't know what I'm looking for.
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I wasn't confused by the 3rd party guide, but by your rather technical comment (I'm a bit of a n00b...), but that was temporary. Bottom line, you helped During the install I examined the official documentation as well, since the first guide didn't include some necessary details. I managed to get it all properly set up and working on the first go. My game looks awesome and I'm glad I've finally decided to use DynDOLOD. As for performance...well, I'm playing on a laptop and I'm not expecting miracles. It's the same as it was before, and that's as good as it can get. Thank you for this awesome tool/mod! I laughed when my antivirus reported the exe - Taking Your Firstborn
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I sincerely apologize, but I'm really confused now. I'm using guidance from this link to make it easier on myself. I avoided installing more landscape like Majestic Mountains and any trees mods because of performance. On the Description page of the mod HD LODs Textures it says it's "DynDOLOD ready!", but I assumed that I need Indistinguishable Billboards anyway, so I downloaded that first - and there are 32 conflicting files. For now, IB sits "Uninstalled" in my Vortex mods list until I figure out what to do. IB has more tree files than HD LODs, and I didn't know which one should do the overwriting, if it should be done like that at all. That was the only thing unknown to me. But now you say I have to overwrite DynDOLOD Resources files as well?
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I have a question regarding requirements for DynDOLOD. Do I need Indistinguishable Billboards if I have HD LODs Textures (performance version) installed? I also have Noble Skyrim (performance) and Cathedral Landscapes (full), with the latter overwriting the former.
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