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TorNyan

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TorNyan last won the day on April 17 2017

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  • Location
    Göteborg, Sweden
  • Favorite Mod(s)
    Enhanced Lights and FX

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  1. Have you considered CACO for v3? It has been ported to SSE now too.
  2. Agh, no. I am sorry. I just realized Creation Club is a Special Edition only thing. I am doing a STEP SSE install, so that is the reason for my confusion.
  3. NEVERMIND. Please delete this comment.
  4. Should I use the main version or the Loose assets version?
  5. Are the Creation Club Creations/mods compatible with STEP?
  6. In January 2016 RUSTIC CLOTHING was updated with a retexture of Masque of Clavicus Vile, and in my opinion it looks much better than this mod. The colory eyes makes it less vanilla, but it really is not that distracting in-game. The vanilla and NRHD mask have no holes cut out for the eyes, just solid steel. Not sure that is better than magical looking colory eyes.
  7. This is actually four mods. IPM - Insane Armory - Archery Bows and Crossbows IPM - Insane Armory - Shields IPM - Insane Armory - Axes Hammers Maces Though the author combined them all for the Skyrim Special Edition port: IPM - Insane Armory - Bows Crossbows Axes Hammers Maces Shields. These mods have goal similar to that of Skyrim De-LARP-ification Project and Better Shaped Weapons, both of which are included in STEP. To slim down the armory to look more practical and realistic while still, in a whole, re-training the vanilla style. I think these might be a good compliment. to De-LARP and BSW.
  8. Morning Fogs Refined adds fog to certain locations during the mornings in Skyrim. It is a modified version of Morning Fogs. The Refined version makes the mod configurable through an MCM menu. I found this mod after the Nexus Mods Facebook page posted about the SSE port of these mods. I have not tried it but I think it would add to both immersion and aesthetics. I thought about performance though, so I searched the posts on Nexus. The author of the SSE port replied to a user asking about performance: So there you go.
  9. I think the version 1.1 without the added nordic design should be the one used for STEP. It just seems like an unnecessary deviation from vanilla with the nordic ornaments. And not all locks in Skyrim will have Nordic origin, like in Dwemer dungeons, so why would those locks have nordic design? And why would you add such detailed ornaments to an ordinary lock? It only makes sense for very fancy buildings and chests. Yes, the vanilla lock also has some ornament or whatever it is, but not as fancy and complicated. Also, the ornaments on the left side kind of "collides" with the bolts (sorry, "cannot unsee").
  10. The Kynesgrove signs added by Point the Way and the Heljarchen signs added by Cutting Room Floor looks quite out of place. I think the Kynesgrove sign is designed to match Roadsigns Redone's signs, and the Heljarchen signs to match vanilla? Although it looks a bit different from vanilla. Solutions I can think of: A. Switch out Hi-res Legible Road Signs for Roadsigns Redone. Roadsigns Redone is based off the modders' resource Hanas Blank Roadsigns, so I think a matching sign could easily be made for Heljarchen. B. Switch to HD Road Signs, which has a compatibility patch for both Point the Way and Cutting Room Floor. There is no version for original Skyrim but perhaps it can be used as is or be ported if one asks the author, either by the author or by STEP. C. Ask the author of Hi-res Legible Road Signs to make compatibility patches. The author seems to be active on Nexus. D. Re-texture Kynesgrove and Heljarchen signs to match the style of Hi-res Legible Road Signs. The author has written that anyone is free to do whatever they wish with the mod as long as they give credit. Perhaps some Photoshop magic? Perhaps one can ask the author for the source files. E. Settle the way it is. Screenshots Save files for the screenshots. https://demo.s42.io/f.php?h=61492540631&mail=1
  11. Discussion thread: Dawnguard Fortress Improved by raiserfx Nexus Link (Skyrim) Nexus Link (Skyrim Special Edition) Wiki Link This is a mod by the author of mods like Ruins Clutter Improved, Detailed Rugs and The Beauty of Skyrim, that aims to improves the visual quality of Fort Dawnguard by tweaking meshes and replacing textures with higher resolution ones, all carefully executed to match vanilla style very closely.
  12. Sorry, incorrect Wiki Link. Correct one: Wiki Link.
  13. Discussion thread: HD Road Signs - 2K and 4K by Valius Wiki Link This is a mod for Skyrim Special Edition that retextures the road signs with new higher-res textures made from the ground up, resulting in lot more detailed and realistic road signs. The style is close to that of vanilla but the difference it quite dramatic. From the images on the page it looks like it retextures to post too. It has compatibility patches for Cutting Room Floor and Point the Way. Images from the mod page.
  14. I wonder why though.
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