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sattyre

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Everything posted by sattyre

  1. Very cool. It's always nice to see new stuff from Step. I have a couple of observations I thought worth sharing. Near the start of my modding journey, I did the STEP build in LE. I learned a lot from that build, because while you guys held our hands through the tough stuff, we still had to wade into the muddy water to get it done. Then I expanded on the core build and installed one of the addon builds. It was the same, Step held our hands, but still made us wade into the muddy water to get the job done. It was the very first build I ever made based on somebody elses modlist. What I found so rewarding, was the amount I learned about modding in general. I went on from there to do other builds and learn other stuff, but the basics of what I learned in that muddy water stayed. My point in this comment is this: You guys do great work. Some of that great work is making us get into the muddy water to get things done. It is teaching us how to mod by example while we still have a hand to hang onto, and not doing all the difficult stuff for us. To me, modding is the game. Step taught me a lot about how to properly play that game, and I still think it should be part of STEPs mandate. Wabbajack is always an option for people who don't want to get their hands dirty. Part of the joy of building a Modlist like STEP is the learning. Thanks
  2. so far what i picked up from Martimius' and my load order is Mirai follower, we both have a lot of dialogue mods we both use medieval lanterns, better dynamic snow, Arthmoor's villages, Archery gameplay overhaul, N follower framework, sexlab amorous adventures and a lot of others, but these stick out for some reason. So froztee if you post your load order, maybe we can get to the bottom of it.
  3. I also am having occasional infinite loading screens. There doesn't seem to be any ryme or reason or common denominator other then playing for a time. It takes a while of playing normally, though I just had one that was rather earlier then the usual. 1/2 an hour as opposed to the normal, of over 2 hours of play. Only a level 5 character. I also don't believe it is texture/mesh related. I have a fairly heavily modded game, probably around 350 or more esps merged to 215 there-abouts I also am running dyndolod. I find it happens mostly on cell changes though not always. The not always ones are fairly rare though. I will expand my load order and post it here in a spoiler tag in case someone is working on this and it is helpful. I just thought I would contribute to the conversation. Well I guess the count is actually 436 esps. If there does seem to be some weirdness to the load order such as a patch being above it's master, that is probably an expanded merge. I couldn't order the merges after expanding them without a crapload of extra work, but I did put them just above the merged esp in the load order. I don't believe i have a lot of heavily scripted mods. No needs or frostfall types.
  4. Just a heads up that xedit version 4.0.3, all versions can cause dlcs to not render properly after cleaning. As far as I know this is FO3 specific. I talked to the guys on the Xedit discord and there is a workaround, but i would recommendt people stick to 4.0.2 for now just for simplicity's sake.
  5. This is cleaned using 4.1.3b, I'll try with 4.0.3b as well) [4:15 PM] Shush Kerber, was too lazy to convert it 1 [4:19 PM] Same thing happens with 4.0.3b [4:21 PM] @sattyre Open Anchorage.esm in xEdit, right click it, click Mark Modified, then close to save the file. That will fix it. This was an excerpt from a conversation on the xedit discord and marking it modified worked for me.
  6. There is a definite issue with cleaning the dlc with all versions of xedit 4,0,3. Including the latest version 4.0.3b.
  7. Well I can now confirm that everything is fine with darn. It works as it is supposed to and any troubles are unrelated.
  8. By all means take a look at it. I am having some wierd issues with the ui mods, and I really wouldn't be surprised if one of them is corrupt. And when I say wierd issues, i don't mean in game, but in reinstalling some of the ui mods. They act like they are still open and won't allow me to change the name of them or uninstall them.. I also noticed that they ended up on my C: drive in the appdata folder/local/whatever and sometimes with the zip file i was trying to install.. Like i said weird. I've had a computer for 30 years, only been modding for 3, but I don't ever remember anything acting funky like this. Have fun.
  9. It is not. If you ignore the popup and follow the directions as specified it works. I put a note about it in the directions on the page. There are multiple copies of the start_menu.xml in the ui section. All the Jip files have them as well as Darn, but they should be overwritten by the last one in DarnUI Support for FWE. At least that is my understanding.
  10. Talk on the Xedit Discord: There are rendering issues with version 4.0.3 of Xedit. These where not present in v4.0.2 and have been eliminated in version 4.0.3b anyone with those versions may need to verify the integrity of their files and reclean. Unfortunately, this would also require refixing navmesh if you haven't saved an uncleaned version of the DLCs
  11. is there any new info on this. I am having a really difficult time pinning down the cause of ctds and freezing. For the record, a friend sent me the two esms with the navmesh fixed, but uncleaned, from his own game, and I then cleaned all the DLC in sequence and then did the rest of the modlist. I also unfortunately used Xedit version 4.0.3 to clean them and apparently that version of xedit created some kind of rendering issue with the FO3 DLCs. That last info, i got directly from the XEdit discord. I have upgraded to the still experimental 4.0.3b which doesn't have the issue. This issue didn't exist in Xedit 4.0.2
  12. This is a further Edit to the above. Hiding or deleting does fix the problem, but causes other problems down the road. ie not being able to load a game into an exterior cell. So the real fix in all of this is to redownload and reinstall DarnUI Support for FWE. I am guessing that the xml file in question was corrupt and reinstalling will fix it. this corrects both issue's.
  13. Just thought I would mention that the mod IMPACT now has patches for FWE, WMK, RH ironsights and all the DLCs . https://www.nexusmods.com/fallout3/mods/20977
  14. Some people also have an issue with a popup that won't go away in game when you hit the esc key. This is caused by DarnUI Support for FWE in the DarnUI Support for FWE, open menu, there is an options folder with a single file: start_menu.xml. It is responsible for the popup that you can't get rid of in the main menu. Hiding it or deleting it fixes the issue.
  15. So I had a lot of trouble installing the initial Darnified UI. Primarily because in following your instructions, I had a window popup that told me the file was corrupt. This window popup is incorrect. Follow the instructions as laid out to the letter, and ignore the windows popup, and everything will work
  16. @ DarkladyLexy You helped me with fresh faces getting Aela and Lydia to show over Bijin. I found out that the problem with my aela and lydia esp mod I created from fresh faces was because I also included the assets from fresh faces. So the fresh faces facegen was being overwritten by a second fresh faces facegen. I don't know why that is a problem but just using the esp without any assets worked just fine. Just thought I would let you know, and say thanks for the help and this build. This build has taught me a lot of valuable modding technics, both in MO-2 and elsewhere. So thanks for all of it Dan
  17. It definitely has to do with combat. Games runs well until a combat situation occurs. If I fire an arrow at someone unsuspecting, I ctd. A wolf on the road, I ctd. If I use player.setav speedmult, I can fly by an encounter and not ctd, unless i run straight into it like at Pinewatch, just north east of Falkreath, when they dump the rocks at you. I have tried going in all directions from Whiterun and the resut is the same. I am good until a combat situation presents itself. Anyone have any Idea where to start Looking? I followed the guide. I initially made some errors in naming merges, (The names where not copy/pasted so had some minor errors.) that is fixed. Reran through the process with loot, and bash and remade the bashed patch, but the problem persists. I have looked through the combat mods to make sure I did them correctly as well as I am able, but it is a big list and I'm not that familiar with the mods or the list. I'll be happy to hear from anyone who has an idea.
  18. I keep getting a Ctd I think it has something to do with combat. Everytime I get attacked by a wolf, I ctd, I ctd at other times running down the road, but I suspect it may have something to do with combat as well, even though I haven't been physically attacked. There are a lot of mods here that I am not familiar with and I am hoping someone can point me in the right direction. I have tried to follow the guide to the letter, but obviously I did something wrong. Any help will be appreciated. Thanks
  19. Cathedral Assets Optimizer 5.0.5 used to optimize Interesting NPC's (filename-Interesting NPCs SSE 3.42) from the default location listed in Lexy's LOTD guide, ( Also downloaded the dg_meshes_for_vampire_3dnpc-and-sse1.zip from the same location. Failed. CAO 5.0.5 continuously crashed trying to create a BSA, even when all other windows were closed. I tried the Interesting NPC's 3.42 from the Nexus Skyrim (oldrim) Link, and it too failed. Used Cathedral Assets Optimizer 5.0.1. Closed all other windows. successful, but it created an additional esp (3DNPC0.esp) as well as 2 BSA files, (3DNPC.bsa and 3DNPC0.bsa) for further info. sattyre on the Nexus
  20. Hi all. This is my first time trying Lexi's Legacy build and so far it is going well. Everything is laid out well, and the language used is uncomplicated and straightforward. I thought it might be worth suggesting an additional tool to help users use this mod build, and that is: At the end of every mod segment, there could be a count of the number of mods that should be present, which would be easy enough by using the priority tab in the left pane. That would really help people to keep track of what got installed and if they accidently missed a mod. This is, in someways a complicated build, and with the shear number of mods to download and install, (with some mod updates merged, but other mod bits or patches installed separately) it would be easy to merge inappropriately or miss a mod entirely. I have had a few mods not download for whatever reason, and had to go back to get them. I also use separators for your mod Headers Having a number to reference, (ie: At this stage you should have X number of mods on your priority list, or X number if you use separators) would give people an easy idiot check to make sure they haven't missed something or erred in another way. I am still on page two of your guide, but I am enjoying it immensely. It would be fun to pick your brain to find out how some of the more complicated stuff works. Thanks for this modlist and all your wonderful talents, and the talents of all the team-members. Dan
  21. backup your ini files and try deleting both skyrim.ini and skyrimprefs.ini and reseting them to the default ini's. sometimes they get corrupted for one reason or another. If this doesn't work you can put them back. You will find them either in thier default directory at C:\Users\Owner\Documents\My Games\Skyrim Special Edition, or in your Mod organizer 2 profiles directory, mine is: D:\Games\Mod Organizer SSE\Mod Organizer Rigmor\profiles\Rigmor. Hope this helps.
  22. Hi I have been following the REGS mod pack and downloading all necassary files at least until I got to the part where I needed to download Dreadflopps modular patches. It sent me to here: - https://www.dropbox.com/sh/6g46qb30o5vdajb/AAD4NFnjvunj1PMlSdf4nZ04a?dl=0 and that page says: 404 that file isn't here anymore. Thats it end of story. I have searched for those files elsewhere but with no luck any search directs me back to step and the offending page. I really liked what i saw in the pack and would like to successfully complete it but don't know if it is possible anymore. Does anyone know where I could find those files, or know if the mod pack is useable without them. I am putting it overtop of the 210 step extended pack? Thanks and have a great day. Sattyre
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