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NuroDragonfly

SkyrimSE Tester
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Everything posted by NuroDragonfly

  1. Hi, this is now a 'double-up' with the mod listed after it RE the High Res version as far as the Nexus site is concerned...
  2. The Nexus page says manual install yet STEP says nothing if this is the correct way to do so...MO2 should not have a problem with installing this, or am i wrong in that assumption?
  3. OK so im having the same problem...and I cant figure out how to change it to read the FO4CT settings ?? Im familiar with FO4Edit, Bodyslide and LOOT ....which all run fine from MO2. But from reading the comments above, I still do not understand how to get FO4CT to be read by MO2...BethINI does shave the MO2 path set correctly. The only option in BethINI is to change the INI Default path, which I haven't tried. Can someone please literally spell this out in point form? I'm not a complete idiot but can't find how to get it to read the changes. It does seem that BethINI settings are being activated when launching F4SE through MO2 though, as I've set the opening logo to run but not the SPECIAL intros in BethINI and that is what happens....but When I untick "Local Game Settings" in Profiles, 2 things happen: 1 - the INI Editor info box has only 2 of the INI files there to be seen - "Fallout4prefs.ini and Fallout4Custom.ini" - and is missing the "Fallout4.ini"...so that's clearly wrong. 2 - the message about "Mods enabled, achievement's disabled" at the start screen is gone, which means MCM settings are being read from the start, as with it ticked the message is there. Please some help to get this to work properly as I can't stand using NMM and I've used MO2 the whole time with FO4 and TESV
  4. Hello Dragon Prince, First things first, I wrote my initial post exactly because of finding such responses as you just did then...denigrating and recalcitrant, instead of helping. If a person who is trying to mod, using peoples tools, ask' for help, I do consider it a right, as that is the point we are trying to achieve here for all.. Clearly MO2 2.0.8.3b is not installing DynDOLOD Resources correctly, irrelevant of any other people who have it working. I have followed the STEP guided installation via MO2 to the letter, as well as watched the GP video just for reference and I do not get the same results as either instances have achieved. I'm clearly at my wits end by the way, and yes my normal decorum is not on show, but that happens once you have spent an entire Sunday (Australian time) trying to fix something that seems to be unique all of a sudden. I'm not a new modder, hence my rather blunt sit rep of the problems and frustrations I'm experiencing, trying to use the better format of MO2 instead of NMM (which we all know puts files directly into the Data folder) of which it worked perfectly in, but now doesn't for some reason. DynDOLOD is a GREAT tool for the immersiveness of the environmental natural of SSE, and I give a great deal of thanks to the person responsible for having the creativeness to invent such a program. I have been a Nexus subscriber over the years (since Fallout 3) and have donated also. The fact I have only joined the Forum here today is because I can follow instructions and rarely, if ever, do I have issues with my mods....and to be repetitive, hence my frustrations in my initial post. So on one hand I do apologies for my blunt Australian tongue (a national trait) but on the other I don't, to be honest. I know I've done the right thing by the community, as I have contributed in other forums for years with help, and ideas and Beta testing etc, so I know my conscious is clear. I now require help myself with an extremely frustrating problem, which seems to be hard to get...and all I want to do is have decent LODGen in my SSE playthrough... So I hope we can find a solution to the reason these files, which don't seem to be in the RAR file in the first place from my look into it, are not installing into MO2 and move forward mate... Anyway regards Nuro
  5. Hello, Yes my "attitude" was rather harsh, but as stated it was with reason, imo. Though, yes, I take the hint with good grace, sir, about courteousness in the future. So is there a specific location within this forum about MO2 and DynDOLOD? because I didn't see it hence my post in the first, rather frustrated, place... Regards, Nuro PS: What's this about periods? Is this some American slang referring to a word I used? I mean this in all deadpan and non abusive seriousness, as I have no idea what it is you mean...being an Australian English speaker, which is basically the Queens English so to speak, IE the Oxford and Macquarie Universities Official form of the language, you have me completely confused. And if this is some old English word, well I've never come across it, as the word Period means something very specific to me, and non of those are what I'm referring to...
  6. Hello all... There seems to be a distinct lake of help fixing this, which is quite disturbing, as there seems to be complete arrogance on how to fix the issue. To be specific: 17:27:34 [D] data path: G:/MO 2.0.8.3b 17:27:34 [D] Working directory: G:\MO 2.0.8.3b 17:27:34 [D] initializing core 17:27:34 [D] usvfs log messages are written to G:/MO 2.0.8.3b/logs/usvfs-2017-09-10_07-27-34.log 17:27:34 [D] initialize plugins 17:27:34 [D] looking for plugins in G:\MO 2.0.8.3b\plugins 17:27:34 [D] loaded plugin "check_fnis.dll" 17:27:34 [D] loaded plugin "diagnose_basic.dll" 17:27:34 [D] loaded plugin "game_fallout3.dll" 17:27:34 [D] loaded plugin "game_fallout4.dll" 17:27:34 [D] loaded plugin "game_falloutNV.dll" 17:27:34 [D] loaded plugin "game_oblivion.dll" 17:27:34 [D] loaded plugin "game_skyrim.dll" 17:27:34 [D] loaded plugin "game_skyrimse.dll" 17:27:34 [D] loaded plugin "inieditor.dll" 17:27:34 [D] loaded plugin "installer_bain.dll" 17:27:34 [D] loaded plugin "installer_bundle.dll" 17:27:34 [D] loaded plugin "installer_fomod.dll" 17:27:34 [D] loaded plugin "installer_manual.dll" 17:27:34 [D] loaded plugin "installer_ncc.dll" 17:27:34 [D] loaded plugin "installer_quick.dll" 17:27:35 [D] loaded plugin "pyCfg.py" 17:27:35 [D] loaded plugin "plugin_python.dll" 17:27:35 [D] loaded plugin "preview_base.dll" 17:27:35 [D] no plugin splash 17:27:35 [D] managing game at G:\Steam Games Launcher\steamapps\common\Skyrim Special Edition 17:27:35 [D] setting up configured executables 17:27:35 [D] configured profile: Default 17:27:35 [D] initializing tutorials 17:27:35 [D] loaded language en_US 17:27:35 [D] interface Ethernet seems to be up (address: fe80::396e:f4aa:2503:5774%6) 17:27:35 [D] reading save games from C:/Users/Denn/Documents/My Games/Skyrim Special Edition/Saves 17:27:35 [D] displaying main window 17:27:35 [D] G:\MO 2.0.8.3b\profiles\Default\modlist.txt saved 17:41:52 [D] G:\MO 2.0.8.3b\profiles\Default\initweaks.ini saved 17:41:52 [D] G:\MO 2.0.8.3b\profiles\Default\plugins.txt saved 17:41:52 [D] G:\MO 2.0.8.3b\profiles\Default\loadorder.txt saved 17:41:52 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:42:11 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:42:12 [D] G:\MO 2.0.8.3b\profiles\Default\initweaks.ini saved 17:42:12 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:42:35 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:42:36 [D] G:\MO 2.0.8.3b\profiles\Default\initweaks.ini saved 17:42:36 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:42:47 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:42:52 [D] G:\MO 2.0.8.3b\profiles\Default\initweaks.ini saved 17:42:52 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:42:56 [D] G:\MO 2.0.8.3b\profiles\Default\lockedorder.txt saved 17:43:51 [D] simple expression matched, using name only 17:43:51 [D] passed mod id: 0, guessed id: -1 17:43:51 [D] using mod name "DynDOLOD" (id 0) -> G:/Games - Loading Programs/Dyndolod Files/DynDOLOD-Resources-SE.2.30.7z 17:43:53 [D] module name : "DynDOLOD Resources SE" 17:44:12 [C] failed to extract 00 DynDOLOD Core Files - Required\Interface to Interface: Interface not found in archive - THE SPECIFIC ISSUE #1 17:44:12 [C] failed to extract 00 DynDOLOD Core Files - Required\Scripts to Scripts: Scripts not found in archive - THE SPECIFIC ISSUE #2 17:44:12 [D] installing to "G:\MO 2.0.8.3b\mods\DynDOLOD Resources SE" 17:44:19 [D] Installation successful - NOT TRUE AT ALL! 17:44:19 [D] G:\MO 2.0.8.3b\profiles\Default\modlist.txt saved Mod Organizer 2.0.8.3b, which is the current version, will not install DynDOLOD Resources SE 2.30 Core required files, and this means that DynDOLOD TexGen and DynDOLOD 2.31 Standalone do not work. Nobody has SPECIFICALLY outlined how to fix this, and that is after doing all required re-installation of various programs as per basic instructions, so somebody needs to give a SPECIFIC list of how to fix the problem that is not the generic "watch and install program guide" as I wouldn't be here if ANY of them had helped. I used to use NMM but it is **** to be blunt, as I always used MO for Fallout games and know my way around it, and since I've started modding SSE I initially used NMM (latest version) to see what's been released for SSE, and today decided to finally do a proper mod of the game after some extensive testing of various mods, including a fully functioning and working DynDOLOD 2.30, but now it doesn't install and work for MO 2.....WTF! The next issue is that DynDOLOD isn't reading the Mods List either, it's only reading the un-modded Data files of the 4 basic ESM masters for SSE... I know how to mod my games from Nexus etc, so don't reply with any basic info, this is clearly a complicated issue with the need for expert advice please peoples. If my tone is "unpleasant" to some it's because i've already found all the "so called" help put out on the net to be very UN-helpfull, and quite rudely given, with no actual help. Something is going wrong and the author of DynDOLOD is not taking msgs on their Nexus page so help is needed... Regards, Nuro
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